This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (120 messages)
Mentor, moi? Yeah, decided I'ld rather switch than fight. (ar-ar) Ah, I remember the days when I sported that (Sysop) badge. Them was the days…
#Network doc Myth-take
Message #116870
I guess if the manual says it – it's right, eh? (wrong) The 3DS documentation notes that you shouldn't share a single 3DS MCS between more than 20 machines. I'm not sure where that info came from but it's just not true. (I just noted the same 'Myth-take' in the…
>>I wonder what the general consensus will be on it.
>>most of us enjoyed it! Yeah, I did, but it wore thin, quickly. The dog and cat thing was a bit on the edge, I thought it was funny at first but that lost its 'charm' real fast. As for the 3D stereo stuff, geeze you would think things would…
Oh yeah, then get Gary to approve the additional coding? (Smells like R5 to me.) Jamie
Great, thanks for the info. Jamie
Jack – The editor doesn't store the text data with the .PRJ file and yes Optomize allows you to embed text notes (in fact it was my wishlist item to Gary that produced that option) but what I'm looking for is text/notes stored in the Attributes for the object, not…
The IK is only a keyframing tool, it does not do morphing. From what I understand of Digimation's 'Bones', you can use that to work on solid meshes and I'll assume it works on Skinned objects as well. With the proper construction, you should be able to slice up your…
Really? Then it was all Mac based. I wonder if they used Cosa as well. I take it you got the '94 video then (knew there was something I forgot to buy), do the credits offer email addresses? (sometimes they do) I've emailed Lucy P. to see if I could…
I worked for more than a year with Netware Lite (with 6 machines) and was content with the resuts. In fact we did a lot of the early tests of network rendering on this system. We switched to a Netware 386 only because we grew the Rendering farm to 15…
Right now, I'm decompressing! (can you hear the hiss?) The nice thing is I don't have to work for about year, the bad thing is I can't sit still! There have been enough offers to make me feel secure (that's nice) but I've made no decisions. I was so inspired…
>>Can you define a single skinned cylinder which has 2 or more joints allowing it to actually *_bend_* freeform based on the IK skeletonal adjustments ?
>>Have you recovered from the information overload? Sort of. When I got back, I plowed through all the stuff I collected off the show floor and tossed out all the Mac/SGI only things. (that narrowed it down a bit) It was a great show, just the same (and it was…
>>I've got to the point where I have to actually use an analog pen and cellulose-based writing material to manually record all this stuff so I can keep track. Yeah, I've been there only I used my NT machine (or my X-NT Machine) to keep my notes. I'll have a…
>>I can't tell you how GREAT it feels to see Autodesk getting seriously into IPAS and other 3DS-related development issues.
I have yet to work with it but from what I've seen, it's pretty comprehensive – it's VERY animation specific. I think in the right hands (or left if you're a south paw) it'll produce some amazing results. I'm planning to get more involved with it next week, if there…
#Fade to Wireframe?
Message #116636
>>morph from the original object to the new wire object using the morph materials option…but it works…
That's my theory. It wasn't a interactive game, more of a social study to see how a room full of people with similar interests can easily become two warring factions, out to eat the other's cats and claim the yard for themselfs. I'm sure the guy running the computer at…
RE: that opening short (Shadow Puppets), has anyone looked into how it was done? (I will, and let you know) I happend to have liked it a lot and I'll wager it represents an advancement in 'hand crafted' image processing. With the growing market for Animation THAT DOESN'T LOOK COMPUTERIZED,…
Actually, FWIW, Adesk is NOT 'implementing' it, merly contracting it to be done. (by some of the folks that have brought you 3DS) Anyway, if it's any sort of a comfort. The first time it was 'tested' for doing collision detection…IT WORKED! There will be many uses for the scripting…
Page 3 of 3