CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (2,112 messages)

#187063 BEST OS??!?!? Message #187186
I know, James — you can only "gander" at it so long before you just want to drive it! -Alan
Jerome, I think you should realize that whether raytracing is included with the shipping version of MAX or not, it would still be as well-integrated and seamless as possible when offered. -Alan
#186881 Siggraph/MAX/WOW!! Message #186993
MS maintains (as far as I know) that 2 processors max out NT Workstation and besides, it was only a joke, Mark. I understand you pretty much run into diminishing returns after 2 processors (Intel). Much better to have 2 machines with 2 processors in each. -Alan
Ted, I'm pretty sure that the NT FP fix shuts down hardware FP ops, and replaces them with all software calls. Not exactly what you'd want to do while using a 3D package! I'm also pretty sure that MAX sticks with single-precision FP, so it really shouldn't be any more…
#186764 HD's go bad Message #186797
Yup, I'm gettin' my new one today. Stay tuned… -Alan
#186598 BEST OS??!?!? Message #186714
Yup, everyone who was at Siggraph! If you'd like to take a gander at the interface, Michael, search the libraries using MAX as a keyword and DL some GIF screengrabs of the UI. -Alan
#186507- Rendering Programs? Message #186566
Totally cool, Jack. That's about how I understood it. I wonder if there is any other modeler in existance that even *approaches* this sort of flexibility? Thanks, -Alan
#186347 HD's go bad Message #186442
Excellent to hear, Kevin. I've always been very happy with Micropolis equipment. I'll get the non-AV version tomorrow and I'm sure all my problems will simply go away! (knocking on wood…) Thanks, -Alan
#186373 Rendering Programs? Message #186441
Well, at least I've got a few brain cells left that still work… Every time another of MAX's features sinks in, I'm just more and more amazed….and impatient! Don't forget the sunscreen. -Alan
#186283 HD's go bad Message #186335
Dave, you had EXACTLY the same thing happen to you as happened to me! Same drive (was yours the AV?), same noise…and it happened to you TWICE? Arrrgh! I just got off the phone w/Mic tech support and their gonna FedEx me a new, non-AV drive today. None of the…
#186280 #Rendering Programs? Message #186333
Gary will correct me if I am off-base here, Martin, but I coulda' swore I heard him or someone say (in effect) that as soon as a mesh is imported into MAX, it pretty much "smartens up" right off the bat. I'm suspecting that during the import process the mesh…
#186249 flashing effect Message #186334
Two versions of the sphere, one with the glowing material and one without using Hide Keys comes to mind… -Alan
#186091 HD's go bad Message #186107
Thanks for the cool HD info, Gus! -Alan
#186015 #HD's go bad Message #186072
I'm puzzled too, Martin. I just installed a new Mic 4G SCSI AV 'cause the original (new in late June) one died with a horrible scream Monday. Micropolis replaced it free and shipped it FedEx immediately, no questions asked, which leads me to suspect that this wasn't the first one.…
#185084 Siggraph/MAX/WOW!! Message #185959
You're most welcome, Gary. It was a pleasure. And mucho thanks for taking OUR collective butts into the future! -Alan
#185033 #Siggraph/MAX/WOW!! Message #185958
Considering the amount of sleep I got up there, Jack, it's a wonder I remembered anything! Thanks, -Alan
Gary's quite busy catching up on things, John, so let me take a stab at this one, OK? The board was a 3Deamon from OmniComp (713/464/2990) and is known as a 4MB board. It uses the Glint 300SX chip and does double buffering, I'm pretty sure. I'm, not sure sure…
#184813 Siggraph/MAX/WOW!! Message #184891
Most welcome, Paul. I hope the reports (Martin has a great one this morning) are informative and helpful. -Alan
#184811 Siggraph/MAX/WOW!! Message #184890
Great, provocative commentary, Martin. Kind of a "state of the 3DS Union" address at a time when things are gonna heat up considerably. The spectre of SGI artists defecting to MAX should kick a few of our butts into improving our skills! Back to work… -Alan
#184847 Siggraph/MAX/WOW!! Message #184889
Exactly, Michael — the 8 MB one! -Alan
#184808 Siggraph/MAX/WOW!! Message #184888
>>…3D band…
#184740 Siggraph/MAX/WOW!! Message #184802
It was very nice meeting you, too, Gino, at what turned out to be quite a show, eh? Yup, next year should really be something — I'm thinking hard about it already! I'm glad you will be more active here in the forum. The more the merrier! -Alan
#184727 #Siggraph/MAX/WOW!! Message #184801
Hey, not a bad idea, Kyle, but I'll have to spring for NT Advanced Server to run 'em all! Very nice meeting you at Siggraph and the best of luck with your project! -Alan
#184792 Virtuosity screening Message #184800
-Alan
Michele, Did I really blather on about other women? It musta been that high mini-skirt factor in at the show…boy, how things have changed in ten years. What I *really* wanted to do was tell you where I had applied your tatoo…but I just chickened out…. Hey, did they play…
#184703 chrome pipes Message #184729
It'd be very hard to properly advise exactly what to do on a complex lighting/RefMapping situation like this, Dom, without actually seeing it. The first thing that comes to mind would be a pretty considerable specular highlight because of the single light on the subject. A combination of a lens…
James, thanks for a very amusing message! (even though it wasn't a very amusing experience…) The only thing you seem to have left out was the passing of esteemed guitar man Jerry Garcia. (means frown) I'm glad that despite all the problems you had you still found the show worthwhile.…
#184610 SigGraph '95 Message #184699
Hey, Andrew it was great meeting you, too. I hope to see you again next year! -Alan PS -And I hope you've recovered OK!
#184612 Siggraph/MAX/WOW!! Message #184698
Hey, it was my pleasure, Phil. When Gary asked me to do the piece I knew it would be relatively easy and fun, too. It was a blast watching that little Hershey's kiss bop to Jimi's beat. Great seeing you again, as usual. -Alan
#184641 #Siggraph/MAX/WOW!! Message #184697
Why, thank you, Mike! It was a great show, wasn't it? Yeah, you're right. Now we've gotta get down and do some serious work to pay for all the toys we need. Let's see, dual P5/133's, 128MB RAM, 4G HD,…… -Alan
#184621 Siggraph/MAX/WOW!! Message #184696
Gosh, er, ah, I'm all red and goose-pimply, Nancy! (and I *like* that!) I guess I kinda didn't think it was really part of Siggraph but I guess it definitely was part of some folks' Siggraph, eh? I'm so happy that you enjoyed my lecture and wasn't bored to tears!…
#184682 Siggraph/MAX/WOW!! Message #184695
Hey John, it was good to see ya at Siggraph. It'll be a long time before I forget this show. I think we *all* will have more to show next year…if you know what I mean! -Alan
#184615 #chrome pipes Message #184693
>>Any ideas?
Wish I could video tape that… -Alan PS -Nice seeing you again at Siggraph! We've gotta keep meeting like this…
#184558 #Siggraph/MAX/WOW!! Message #184595
Most welcome, Michael. I hope it wasn't too much of an imposition and folks could get a feel of what happened. One thing's for sure: MAX *happened*! Yup, we've got great things coming in the near future! -Alan
#184541 #Siggraph/MAX/WOW!! Message #184594
ROFL! You're a riot, Bob. We had a good time, eh? Even if there was a little angst amongst an individual or two. I hope nobody thought I was lying about running out of name tags — I actually ran out (I had 100) quite early in the night. And…
#184567 PStudio article: Alan Message #184593
Why, thanks very much, Dave! That particular article was written as a sort of entry-level tips/techniques thing. The techniques and concepts are quite easy but have truthfully made a huge difference in the way I have gotten projects done over the years. I hope the info helps anyone that reads…
You're very welcome, Terry. The Reflection Mapping abilities in 3DS are many and varied, meaning that there is a certain level of complexity involved. Once you've learned what each type can do and how to deal with them, it gets quite simple. The tutorials can help quite a bit, as…
#184559 #Flat reflection help Message #184591
Todd, please note that mapping coordinates are not needed for Reflection Mapping. Yes, the faces need to remain co-planar for the Auto Flat RefMap to work as a *single* material. If you want to apply a Auto Flat RefMap to more than one non-coplanar faces, make seperately named materials and…
#184537 #Inferno? Message #184590
From: ALAN IGLESIAS Autodesk Multimedia Forum · IPAS Usage August 12, 1995 12:01 PM
Great, Aaron. And now the best thing to do is to have real nice MAX dreams! -Alan
Wow, Terry, that musta been a real bummer, eh? If you are using an Automatic Flat Reflection for the pool surface, and you moved a vertex perpindicular to the face, your face set is probably no longer co-planar. Auto Flat Reflection only works with co-planar faces. Can you move the…
#184484 #Flat reflection help Message #184554
Todd, if you apply your material to co-planar faces, and on the face level, the reflection should work. -Alan
#Siggraph/MAX/WOW!! Message #184531
Hello Everyone, It's Friday afternoon and after doing my best to get around the southbound LA-to-San Diego traffic I have finally made it home and am catching up on forum activity of the last few days. If it's OK with all of you, I'd like to post some impressions of…
#183757 ASOFT Party, WHEN? Message #184530
>>…TV's everywhere! Surround images!…
#184353 Glint ? Message #184529
David, from everything I've been able to surmise, 8-bit color software-only rendering is *extremely* fast. While the amount of simultaneous objects being rendered in real time may be limited without hardware acceleration, basic modeling needs should be covered quite well, I think. -Alan
#184264 #Glint ? Message #184528
Try OmniComp, William, at 713/464/2990. Their boards were used at Siggraph to demo MAX. -Alan
#184341 3DS Max WIn95 version Message #184527
Mohammed, It looked that way because MAX was running under WinNT with the Beta Win95 GUI. Believe me, MAX is strictly a native WinNT program, and it really couldn't be any other way. -Alan
#184102 #chrome pipes Message #184526
Dom, often the best reflection map for a highly polished or chrome surface is a shot of the actual scene (or backround, if there is one). If there is no scene, the hopefully one of the canned RefMaps will do the trick. You may consider adding some "local imagery" to…
#184077 New to animation etc Message #184525
>>..3DS is going to beat the pants of LightWave…
#183820 Shape Counter Limit Message #184524
That's good to hear, Tim. Thanks for letting me know, -Alan

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