CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (6 messages)

Per, You're quite right, Vivid uses automatic bounding slabs and so does Polyray. From what I've heard here it seems like POV 2.0 will use them as well. Vivid doesn't do CSG at all. I haven't used PV3D much so I don't really have an opion. I've gotten a bit…
"one yesterday, one today. Wanna hear my excuses?" Not really, I know the feeling even though I've never fished trout. In the wintertime I'm usally out fishing a couple of times for codd and heering. Last time we only got 3 codds even though we were 28 people on the…
Hey Dan, >> "der er dog mindst" >Hey… WHOS'S go the mind of a dog?!? You need a Danish-English dictionary to figure that out . I just might be able to get you a good deal on one, they are far cheaper in Copenhagen than in Minneapolis . Has spring…
Peter, No matter which modeller you use watch out for the bounding. I just got a bunch of scenes made with PV3D and the bounding is awfull. Either it's on a single simple object or it's the whole CGS object. With large CGS trees this gives very slow traces. Well,…
Hi Per, For POV-Ray there's a couple of possibilities for modellers. There's POVCAD that runs under Windows, PV3D that runs under dos, Lutz is working on a modeller too. There's a 3DSPOV converter for using 3DS data in POV-Ray models (works pretty good) and some other converters for using DXF…
POV-Ray excells over 3DS when it comes to reflection and refraction, just try to make some curved glass objects and compare. POV-Ray also does more correct shadows, 3DS may make them nice and fuzzy but not that correct . 3DS renders much faster. Erkki Read action !