This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (8 messages)
The bug was such a wierd fluke. The bump map had a "0" tacked onto the end of its file name in its map list as it appeared in the character module, and it still rendered the bump map, but very slowly. Perhaps it had to keep checking the disk…
> Now I feel silly. After reading the above message, I remembered that I created the Hash files in the PC, and the bump map and decal in the Mac. So When I went back to look at each file in each module (checking the filenames and PC/Mac origination of…
PowerMac / PC speed diff
Message #3787
About a month ago I sent Steve at Hash a copy of a Coca-Cola bottle I did for the new Coca-Cola screen savers. I just did a comparison render of the first frame (an upright Coke bottle) PowerMac 8100/100 AV w/32M RAM – no show screen, targa file, anti-alias, photo:…
Have you heard from Steve at Hash about the PC/PowerMac speed discrepancy?
re: the Coke Bottle rendering times for one frame (0:57 for P90, 18:39 for PMac8100/100AV) > What files formats were you using both for saving AND importantly, for your maps? Were your maps 24-bit? The bump map for the coke bottle is an 8 bit grayscale Pict. I can't tell…
I've got some more benchmarks for you. I rendered the first frame of the clam.cho, no show video, fixed palette, on a Pentium 90 with 32M RAM and a Number 9 video card (From now on I'm going to ignore the video card as a speed factor given the recent…