This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (4 messages)
#Painting/3D Obj Cont.
Message #59600
G-Buffers A G-Buffer is a buffer (like a conventional Z-buffer, used in hidden surface rendering) with extra information in it. The following information is needed for each pixel of the 3D painting window: z depth (32-bit floating point) photometry index (8-bit index) texture index (8-bit index) texture map coordinates (X…
#Painting/3D Obj Cont.
Message #59600
G-Buffers A G-Buffer is a buffer (like a conventional Z-buffer, used in hidden surface rendering) with extra information in it. The following information is needed for each pixel of the 3D painting window: z depth (32-bit floating point) photometry index (8-bit index) texture index (8-bit index) texture map coordinates (X…
#Painting onto a 3D Obj
Message #59599
Dear Painter Users! This is a document describing one of the new capabilities of our upcoming upgrade to Painter X2, which we lovingly have code-named Painter X3. I'll be uploading other feature peeks as time goes on… This isn't the only new feature! Just one of the many ground-breaking new…
#Painting onto a 3D Obj
Message #59599
Dear Painter Users! This is a document describing one of the new capabilities of our upcoming upgrade to Painter X2, which we lovingly have code-named Painter X3. I'll be uploading other feature peeks as time goes on… This isn't the only new feature! Just one of the many ground-breaking new…