This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (12 messages)
Thanks so much Brian. I can indeed render the same image at lower resolutions and as a shorter flic. We are rendering at 256 color. Maybe this is a work-around situation? Anyhow, I will try some of your suggestions and mail back if I need some more help. Thanks again…
I don't know really. The machine is a Packard Bell P90 with all the bells and whistles but that means nothing really. Could there be a setup problem (autoexec,config,etc.) that might cause a problem like this?
#Flic Rendering Problem
Message #148860
We are having a problem while rendering a flic file in 3ds. We have had the problem with version 3 and are now experiencing it in our new 4 upgrade. While rendering a flic we get the following message: Cannot Create Temp File: C:\3ds4\temp\$fliwi$.tmp Error # -6 in making post_med…
#FTP Sights
Message #146008
Does anyone know of some good FTP sights to pick up 3ds related files? Help is much appreciated. John
If you can solve a problem for me maybe we can talk about it. I need to know how to set a Windows screen saver name dynamically without having to recompile my .DEF file. Any ideas?
I know how you feel. No offense intended. I've just been playing "flame wars" with some of these kids in the demo area for fun. I hope I didn't act too rashly. Thanks for your understanding. John
No sweat, be back to you next week.
Right On Windows Brother! Let's make Gates a little richer.
Come on, you can do better than that!
#MegaFlames
Message #436
Hidy Ho Neighbors! How about our new digs? Not the most appropriet place but it will do. There has been some interest expressed in restarting some of the flaming and since I started the first round I would like to start it up again. Besides, I miss the mail. Remember,…
Thanks, Brian. Can you give me an idea of what I might need to add animator/3ds stuff into my C++ game code?
AAPLAY
Message #128723
Could you direct me to where I might find the documentation on the AAPLAY.DLL? Thanks, John