This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.
Search Results (12 messages)
OK, Jez, but your playing a video game (apparently) and need that stuff — I can't argue with you there. In my environment I've got software to write and work to get done, we can't waste time diddling with what the object code looks like…I've (we've) got product to get…
OK, Jez, but your playing a video game (apparently) and need that stuff — I can't argue with you there. In my environment I've got software to write and work to get done, we can't waste time diddling with what the object code looks like…I've (we've) got product to get…
What???? Granted, you right for small benchmarks, anyone can use the little assembler tricks to speed up and decrease code size. Have you done it (gone thru the C-to-assembler) conversion of say, a 128K-512K size of program?? If I had the time and ambition, yes I could get a C…
What???? Granted, you right for small benchmarks, anyone can use the little assembler tricks to speed up and decrease code size. Have you done it (gone thru the C-to-assembler) conversion of say, a 128K-512K size of program?? If I had the time and ambition, yes I could get a C…
Bela, for the most part (actually, they'll work) your right. But a more esthetic way of doing it would be something like: char peekc(address) char *address; { return (*address); } short peekw(address) short *address; { return(*address); } void pokew(addr, value) short *addr; int value; /* remember, anything shorter than int…
Bela, for the most part (actually, they'll work) your right. But a more esthetic way of doing it would be something like: char peekc(address) char *address; { return (*address); } short peekw(address) short *address; { return(*address); } void pokew(addr, value) short *addr; int value; /* remember, anything shorter than int…
You can't even protect from hardware schemes. A long time ago I designed and built a ROM emulator for the original Atari game system. We just plugged into the cartridge slot with a ribbon cable to a board with one chip and a ZIF socket on it to contain an…
You can't even protect from hardware schemes. A long time ago I designed and built a ROM emulator for the original Atari game system. We just plugged into the cartridge slot with a ribbon cable to a board with one chip and a ZIF socket on it to contain an…
You guys have got to realize one thing (at least about large corporations pirating software,) is that we need documentation, too, in general, and sometimes it's just cheaper buy a bunch of copies of the software. That way we have manuals and other documentation that everybody has near them. It…
You guys have got to realize one thing (at least about large corporations pirating software,) is that we need documentation, too, in general, and sometimes it's just cheaper buy a bunch of copies of the software. That way we have manuals and other documentation that everybody has near them. It…
#14841-
Info. on Amiga!
Message #15131
Don't everybody forget that there are 2 different size phone connectors. There *IS* a difference between the one that goes handset-to-phone and the one that goes phone-to-(what is it today, the Network-Interconnect (NI)?) Anyway, from the phone to your wall jack. It sounds, whoever was doing it, that you really…
#14841-
Info. on Amiga!
Message #15131
Don't everybody forget that there are 2 different size phone connectors. There *IS* a difference between the one that goes handset-to-phone and the one that goes phone-to-(what is it today, the Network-Interconnect (NI)?) Anyway, from the phone to your wall jack. It sounds, whoever was doing it, that you really…