CompuServe Archive

This is an archive of CompuServe forum messages from 1985 to 1995, as saved in transcripts by John Foust.

Search Results (12 messages)

#15409 music on the amiga Message #15424
From: Nick Frabotta Forum unknown · Sound/Music/Speech April 20, 1986 12:57 AM
OK, Jez, but your playing a video game (apparently) and need that stuff — I can't argue with you there. In my environment I've got software to write and work to get done, we can't waste time diddling with what the object code looks like…I've (we've) got product to get…
#15409 music on the amiga Message #15424
From: Nick Frabotta Forum unknown · Sound/Music/Speech April 20, 1986 12:57 AM
OK, Jez, but your playing a video game (apparently) and need that stuff — I can't argue with you there. In my environment I've got software to write and work to get done, we can't waste time diddling with what the object code looks like…I've (we've) got product to get…
#15399 #music on the amiga Message #15405
From: Nick Frabotta Forum unknown · Sound/Music/Speech April 19, 1986 8:00 PM
What???? Granted, you right for small benchmarks, anyone can use the little assembler tricks to speed up and decrease code size. Have you done it (gone thru the C-to-assembler) conversion of say, a 128K-512K size of program?? If I had the time and ambition, yes I could get a C…
#15399 #music on the amiga Message #15405
From: Nick Frabotta Forum unknown · Sound/Music/Speech April 19, 1986 8:00 PM
What???? Granted, you right for small benchmarks, anyone can use the little assembler tricks to speed up and decrease code size. Have you done it (gone thru the C-to-assembler) conversion of say, a 128K-512K size of program?? If I had the time and ambition, yes I could get a C…
#14964 #Opps! Message #15396
From: Nick Frabotta Forum unknown · Programming April 19, 1986 6:30 PM
Bela, for the most part (actually, they'll work) your right. But a more esthetic way of doing it would be something like: char peekc(address) char *address; { return (*address); } short peekw(address) short *address; { return(*address); } void pokew(addr, value) short *addr; int value; /* remember, anything shorter than int…
#14964 #Opps! Message #15396
From: Nick Frabotta Forum unknown · Programming April 19, 1986 6:30 PM
Bela, for the most part (actually, they'll work) your right. But a more esthetic way of doing it would be something like: char peekc(address) char *address; { return (*address); } short peekw(address) short *address; { return(*address); } void pokew(addr, value) short *addr; int value; /* remember, anything shorter than int…
#15222 WyndWalker Message #15390
From: Nick Frabotta Forum unknown · Art/Graphics/Games April 19, 1986 6:09 PM
You can't even protect from hardware schemes. A long time ago I designed and built a ROM emulator for the original Atari game system. We just plugged into the cartridge slot with a ribbon cable to a board with one chip and a ZIF socket on it to contain an…
#15222 WyndWalker Message #15390
From: Nick Frabotta Forum unknown · Art/Graphics/Games April 19, 1986 6:09 PM
You can't even protect from hardware schemes. A long time ago I designed and built a ROM emulator for the original Atari game system. We just plugged into the cartridge slot with a ribbon cable to a board with one chip and a ZIF socket on it to contain an…
#15228 WyndWalker Message #15388
From: Nick Frabotta Forum unknown · Art/Graphics/Games April 19, 1986 5:43 PM
You guys have got to realize one thing (at least about large corporations pirating software,) is that we need documentation, too, in general, and sometimes it's just cheaper buy a bunch of copies of the software. That way we have manuals and other documentation that everybody has near them. It…
#15228 WyndWalker Message #15388
From: Nick Frabotta Forum unknown · Art/Graphics/Games April 19, 1986 5:43 PM
You guys have got to realize one thing (at least about large corporations pirating software,) is that we need documentation, too, in general, and sometimes it's just cheaper buy a bunch of copies of the software. That way we have manuals and other documentation that everybody has near them. It…
#14841- Info. on Amiga! Message #15131
From: Nick Frabotta Forum unknown · Forum Bus/News/HELP April 17, 1986 7:11 PM
Don't everybody forget that there are 2 different size phone connectors. There *IS* a difference between the one that goes handset-to-phone and the one that goes phone-to-(what is it today, the Network-Interconnect (NI)?) Anyway, from the phone to your wall jack. It sounds, whoever was doing it, that you really…
#14841- Info. on Amiga! Message #15131
From: Nick Frabotta Forum unknown · Forum Bus/News/HELP April 17, 1986 7:11 PM
Don't everybody forget that there are 2 different size phone connectors. There *IS* a difference between the one that goes handset-to-phone and the one that goes phone-to-(what is it today, the Network-Interconnect (NI)?) Anyway, from the phone to your wall jack. It sounds, whoever was doing it, that you really…