CompuServe Thread

DPaint Video-ing

6 messages in this thread
#6542From: SyndesisMar 9, 1991 12:54 PM
A local animator came to me with a problem… He's using DPaint III to produce an opening logo for a video he's doing. He wants it to look as smooth and hi-res as possible. One version of the animation was done in 16 color hi-res overscan. It's about 700 frames. On my 28 Mhz '030, it still has trouble blitting frame to frame, and it looks jerky, and speeds up and slows down depending on how much information is being blitted around. He's also tried reducing the number of colors, and that helps somewhat. Does anyone have any good advice about getting the best results in this situatioA few facts come to mind… One, the blitter can't keep up. There's not much you can do about that. Two, high contrast between white letters and a star-field background will over-emphasize any jerkiness caused by relatively large displacements of letters, frame to frame. Three, a BCD-5000 and a single-frame deck would solve the problem. 🙂
#6577From: Charles BlaquiereMar 10, 1991 9:33 PM
John, he should use a utility that allows him to remap the whole anim to a new color palette. His goal should be to minimize the number of bits being modified from one frame to the next. For example, if most of the movement is due to large white letters on a (mostly) black background, and the background is color 0 while the white is color 15, each pixel that changes will go from 0000 to 1111 — mucho work for the computer. If he remaps the white to color 1, only 1 bit will need to be changed for each pixel. Mind you I'm new in the Amiga field, so this could be pure fantasy. But I've read similar advice in magazines and it does make sense. Try shuffling the color palette through a few combinations and see if the remapped anims change significantly in size. Blaq! – via Whap!
#6588From: John PendergrassMar 11, 1991 1:03 PM
That is a great suggestion. Something like Butcher or PixMate would do nicely to count the colors, and ADPro could automatically remap all of them. Excellent thought. –jp–seattle–
#6743From: Charles BlaquiereMar 17, 1991 8:33 PM
John, please tell me what results you get from remapping the anim. Blaq! – via Whap!
#6587From: John PendergrassMar 11, 1991 12:35 PM
When faces with similar problems, I have broken the animation down into two sections – the motion section and the still section (maybe with still moving stars background). I'd render it all in the highest res (in this case hires/lace); and then use ADPro to bump the motion frames down to lores-interlace (or even non-interlace at times, actually). I then use PageFlipper PF/X to put the two together seamlessly, but even ShowAnim can do that now. The motion mostly hides the lores version lack of detail during the motion section, and I have a final title with hires clarity for the still frames. Has worked pretty well for me. [using InterFont 3D fonts, BTW 🙂 ] –jp–seattle–
#6751From: Robert CoatesMar 18, 1991 9:53 AM
John, I have read in several magazines that if you convert a hi-res anim to HAM it actually runs faster. I haven't tried this myself yet so can't say first hand. 700 frames is alot to convert and reassemble. Let us know what you do. Robert