CompuServe Thread

#AAPro

10 messages in this thread
#9382From: Yost GroupFeb 18, 1992 9:35 PM
AA Pro only works in 8-bit, 256-color modes.
#9415From: dave dodsonFeb 19, 1992 10:31 AM
I also have a need for a 640 x 480 x 16 .flc player for demo disks. If one had the .FLC file format do you think the graphics mode could be modified for standard VGA? I have asked Autodesk for the Aniplay source and file format to see what I can come up with. Has anyone attempted this?
#9420From: Jay Parisi [Anim/Gra TM]Feb 19, 1992 12:07 PM
You should take a look at AutoFlix over in the ACAD forum. It works at EGA 16 color resolution and offers some interactive capabilities. Just "BRO KEY:AutoFlix LIB:ALL" over in the ACAD forum.
#9904From: Brian Souder [Adesk]Feb 27, 1992 7:31 PM
Dave and Jay, The suggestion about AutoFlix is a good one, unfortunately, it won't work. That program only plays works with AutoShade generated .RND files. Better luck next time. – BrianS
#9919From: Jay Parisi [Anim/Gra TM]Feb 27, 1992 9:40 PM
I didn't know what source the images were from, so I just mentioned Flix. Jay
#9937From: dave dodsonFeb 28, 1992 10:54 AM
I did dig up a program called DTA written by David Mason. The DTA program is able to take a series of GIFs or PCXs and make a .flc. I tried a simple 20 frame 640 x 480 x 256 flc, saved each fram, converted each frame to a 16 color GIF using VPIC, and let DTA.EXE do it's thing. I ended up with a 640 x 480 x 16 color .fli that could be played with the Triolobyte player in standard DOS and VGA. Unfortunately the .fli was a little noisy (sparkle) but it has merit. I am going to try and contact the author of the DTA program on the board he hangs out on. If anyone is interested in the DTA program let me know and I will be happy to upload it. Regards, Dave Dodson
#10029From: STEPHEN HARRISONMar 1, 1992 6:59 PM
I am definitely interested in the DTA.exe you mention. Is the .EXE file a self-extractor with an included .DOC file? Stephen
#10257From: John GrundyMar 7, 1992 12:50 AM
Dave, I am very interested in a method of playing Ani Pro Flc's on a standard 640 x 480 x 16 color VGA. I would appreciate information on the DTA program or anything like that. Thank You, John Grundy
#10306From: doug wolfgramMar 9, 1992 8:32 AM
At GRAFX, we generate 256 color FLCs, then image process the heck out of them to get them to 16 colors. The biggest failing of ANimator and Animator Pro is the total ignoring they do of standard video modes. But there are ways around it with GRASP and a variety of Image Processing tools…
#9692From: charles jamesonFeb 24, 1992 9:19 AM
One practical though painstaking approach to turning 256 color FLCs into 16 color animations is to use GRASP (with its own support forum – GO GRASP). The method involves writing out the frames as GIF images, applying color reduction (much easier if you only use 16 colors to start with), and creating what GRASP calls a DFF animation file with a utility provided. This also works to (ugh) Hercules, EGA and CGA resolutions, color or black and white if necessary. Chuck Jameson Silver Tongue Software