CompuServe Thread

Using Ani Pro

13 messages in this thread
#10731From: Ali KaynMar 17, 1992 8:17 AM
No, I do have enough understanding to recognise left from right and one click from two. My problem appears to be largely with the device drivers. I have less problems when I chuck out the puck. What I can't understand is the damn starfield program that gives me, effectively, a black screen. ALi
#10765From: Craig Sharp [Mem TM]Mar 17, 1992 7:21 PM
Ali: The starfield generator requires, I believe, a certain number of blank frames to be set up… then you execute the poco routine and it will put moving stars into a flic. If I can offer a brief description of what I >think< would be typical, Left clicking on the drawing area will always do something with the current drawing tool unless you are in the optics panel or are diddling with cels and the like. Right clicking on the drawing area will generally return you to the previous menu. Click and drag is normally used for the slider bars. I can't figure why you would end up with a 'bunch of lines' on the screen. C#
#10781From: Ali KaynMar 18, 1992 5:30 AM
One of my problems is that when I reset Ani Pro returns to SOFTEN, rather than opaque. Took me a while to work that out. What is the expected time for completing the Ani Pro tutorial? Anyone know? I'm sort of having fun, but when I make a mistake I'm in deep trouble. For example, I accidentally hit the main screen when I was doing the interior of the space ship. I tried putting a black box over it, but now the starfield doesn't show. AAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah! I haven't had so much fun since I had three root canals done on the same day. ALi
#10786From: Yost GroupMar 18, 1992 11:14 AM
If AniPro is returning to Soften ink when you reset the program, it's because you've saved your default settings with Soften ink active. (See Configure in the Extra menu.) If you want to get back to the default shipping configuration to do the tutorials, delete the aa.cfg file from your ani directory and restart the program. – Jack
#10851From: Ali KaynMar 19, 1992 5:53 AM
Great, thanks heaps for that. I'm having my machine upgraded at the moment (for OS/2 and CAD), I guess I'll be back on the tutorial over the weekend. ALi
#10806From: Craig Sharp [Mem TM]Mar 18, 1992 6:02 PM
Ali: Snort, chortle, guffaw….choke…gak…ahem. Well, it's true that I did a few of those kinds of things, too… Which is a GREAT lesson to learn in Animator. Save your work in pieces and put it together from pieces… you will find that changing your mind about what it is you're doing is much more painless and that making a mistake is less of a disaster. There are four books out on Animator. They all have good tips and tricks and I would recommend that you pick one up. If you don't like tutorial style learning (an important ingredient in Animator skill development, nonetheless) Using Animator is oriented for the reader. Inside Autodesk Animator is well illustrated and it is possible to follow alot of it without actually doing the tutorial. There is also the Best Book of Autodesk Animator, and another by Mitch Gould, I think, but I don't recall the name (I never can, for some reason…with no inference implied). You >may< find that, now that you have diddled with the program, you can learn alot more by sitting down and reading a book that isn't a manual…but I don't know… everyone learns differently. C#
#10852From: Ali KaynMar 19, 1992 5:53 AM
I find tutorials useful for the first version. I never got very far with Animator, so I don't begrudge the tutorial. Are the ANIMATOR books relevant to ANIMATOR PRO users? ALi
#10856From: Craig Sharp [Mem TM]Mar 19, 1992 6:32 AM
Ali: Absolutely… Anim Cels and Poco plus screen resolution are the major differences, but the use of the similar tools is exactly the same… and Animator Pro contains all of Animator's tools. There's also some improvement in morphing, too, but I can't remember Animator vs. Animator Pro any more… other than if you learned Animator you just 'start using' Animator Pro…<g>. C#
#11108From: Ali KaynMar 24, 1992 6:59 AM
Thanks, last time I looked the Animator books weren't in stock, but I'll pick one up asap. ALi
#10850From: Ali KaynMar 19, 1992 4:50 AM
I'm getting lines because the same device is used to draw as is used to manipulate the program. I am frequently getting boxes or lines while I try to get the menus down. I use a stylus (no button), if I relax my arm Ani Pro takes it as an entry. It's a very unforgiving product. ALi
#10857From: Craig Sharp [Mem TM]Mar 19, 1992 6:32 AM
Ali: Then maybe you should start using the keyboard shortcuts… they are in menus immediately following the command. In general, you will be glad you learned the keyboard stuff. I don't know how to use Animator with a non-button stylus…. in fact, I can't imagine how it would work? <not saying it won't> Maybe that's the problem? C#
#11109From: Ali KaynMar 24, 1992 6:59 AM
A pressure stylus uses degrees of pressure for left click, and the control key for right. So if I relax my hand, its a left click. Keyboard commands are much more my style. ALi
#11146From: Craig Sharp [Mem TM]Mar 24, 1992 9:14 PM
Oh… I didn't realize you were using a pressure stylus. Is it a Watcom? I think that would make for interesting effects but I can see where there might be a problem with clicks. I like a Summa with a button stylus. C#