CompuServe Thread

Fastest AniPro VGA Card?

9 messages in this thread
#10993From: Lee DeYoungMar 21, 1992 3:44 PM
I've been pleased with Animator Pro's performance with my 486/33's Metheus 1mb Premier VGA ever since its release last summer. My only disappointment has been an occasional problem with a "tear" in large graphic objects while crossing an imaginary horizontal position about 70% down from the top of the screen. I've guessed that this was symptomatic with a limitation of my VGA card and have been considering the purchase of one of the new breed of graphics accelerator cards. I recently read on another CIS forum, however, that new cards like those based on the S3 chip are actually SLOWER with bitmaps than more conventional VGA cards. AniPro FLC's are actually just rapidly played bitmaps, right? If so, even though S3-based cards like Diamond's Stealth V-RAM may be considerably faster in displaying typical windows graphics, it sounds as if they may not be any better with Animator Pro, right? Could you (or someone else) here help with some suggestions about the very fastest VGA performers with AniPro? Thanks, Lee
#11005From: Yost GroupMar 22, 1992 1:11 AM
Lee, unfortunately, I'm the farthest thing in the world from a hardware expert. I'm so deep in the code mines that I barely even know what an S3 chip IS. We recently had to bring our display/rendering ADI interface up to full 4.1 compatibility so 3DSr2 can run elegantly with all the new HiColor and TIGA devices that'll be available this year. I _did_ hear about the ultimate AA Pro machine. Apparently Dell is about to release a 486/50 with a linear address bus directly from the hard disk to display memory. It's supposed to be able to do 1024×768 AAP flics without ANY image tear. There are a bunch of folks here on the forum who understand the hardware issues better than I do. Maybe they have some good suggestions for you. – G
#11007From: Lee DeYoungMar 22, 1992 7:25 AM
Thanks for your kind assistance! I'm about to upgrade my office desktop anyway, and will definitely look hard for the new Dell model you spoke of. I hope others here on the forum can respond with any pertinent wisdom they might be able to offer. Thanks again, Lee
#11018From: Lee DeYoungMar 22, 1992 1:47 PM
From what you've said about the potential advantage of the unreleased Dell 486/50 ultimate AAPro machine, it seems that the internal architecture of the PC creates a data transfer bottleneck that not even the fastest graphics cards can avoid. Does that mean that no conventional hardware is completely "tear-proof" even at 640×480 resolution? I called Dell today. The salesperson I spoke with didn't seem to know what I was talking about (only about their 486/50 EISA machines) when I mentioned the new architecture. But she referred me to a tech support person who did. He wasn't able to predict, however, how long it might be before Dell is ready to release such a product. I assume its price will be high-end whenever that day comes… Thanks again, Lee
#11029From: Yost GroupMar 22, 1992 5:34 PM
I'm amazed that you were actually able to get a Dell tech support person to talk to you on a Sunday. Plus, you got someone who was willing to discuss an unreleased product. That's even more incredible! I'll try to find someone who can tell me a model number for it. Regarding your question re display cards being bus-limited. You are exactly correct. As long as the hard disk is writing to display memory uncompressed data through the bus (be it EISA or ISA), the speed of the VGA card is not the limiting factor. This is why HiColor animation is going to be such a bitch in ISA bus machines, and not very easy for 640×480 in EISA machines either. I've heard that one of Dell's primary goals with their new machine was to allow 1280×1024 Animator Pro animation for the CAD market. They are trying very hard to steal Compaq's thunder in the Intel workstation market. – G
#11051From: Lee DeYoungMar 23, 1992 6:04 AM
Thanks again for your very helpful reply! I noticed you've referred to the transfer bottleneck between the HARD DRIVE and the graphics display. Thus far, with 16mb of RAM, I've been able to structure the recording of my Animator Pro animations in such a way that I've been able to edit each section entirely on to my master from RAM. (It's a tight squeeze sometimes, requiring the ANIPLAY program instead of ANIPRO but it's worked.) Ultimately, I'll probably need to spring for an additional 16mb of RAM. When playing back AniPro animations entirely from RAM, is the computer's architecture still apt to be more of a bottleneck than the speed of the VGA card? Or does the source of any speed bottleneck then shift to the card itself? Thanks again! Lee
#11058From: Yost GroupMar 23, 1992 10:06 AM
Even when playing back from RAM, you've got to move the data through the bus out to the card. THAT's the bottleneck. The bus. – G
#11162From: Generic CADDMar 25, 1992 2:52 AM
Just FYI, the S3 based cards should NOT suffer the same bottle-neck that TIGA and 8514 cards suffer. With those type of cards you tend to operate either in the accelerated mode, or in a standard VGA mode via a Pass through type operation. From the way I understand things one of the big advantages of the S3 chip is that it merges the best features of a VGA with direct memory addressing and all that, and a card with on-board smarts like a TMS34020 or 8514 clone. It would appear to give you the best of both worlds, co-processing capability without the slowdown normally seen for non-co-processed functions like writing directly to memory.
#11165From: Ali KaynMar 25, 1992 5:12 AM
The DELL board sounds wonderful, I'm looking for just such a board. ALi