#Deform/Fit bug
3 messages in this thread
Peter, the Fit tool really requires you to have a valid shape in both the X and
the Y Fit windows. When you only put one in the Y window and try to loft the
object, it goes outside of the boundaries of what the fit algorithm can do. We
can try to come up with some code to mitigate the problem in r3 (or we can
bring up a dialog that alerts you of this). Thanks for pointing it out,
however… I'll see what we can do.
– G
>Peter, the Fit tool really requires you to have a valid shape in both the X
>and the Y Fit windows. When you only put one in the Y window and try to
>loft the object, it goes outside of the boundaries of what the fit algorithm
>can do. We can try to come up with some code to mitigate the problem in r3
>(or we can bring up a dialog that alerts you of this). Thanks for pointing
>it out, however… I'll see what we can do.
> – G
Gary,
I think the most intuitive behavior would be: If there is no fit polygon in
one of the windows, then just use a constant scale factor of 1 in that
direction. Wouldn't that make sense?
Pete
Yup, it makes sense, and I've got it on my list of things to think about for r3
while we're touching the lofter code.
– G