CompuServe Thread

#NTSC Legal Colors

18 messages in this thread
#36297From: Rick MillerMar 2, 1993 7:57 AM
I'm curious, is there a formula or rule for mixing NTSC colors using RGB or HLS? If not, then is there some way without expensive test equipment to get close. Maybe I'm all wet when it comes to understanding NTSC colors, someone please straighten me out, I'm feeling alittle warpped <grin>. Regards…….Rick (Technical Animations)
#36301From: Mar 2, 1993 9:44 AM
Rick: >> I'm curious, is there a formula or rule for mixing NTSC colors using RGB >> or HLS? If not, then is there some way without expensive test equipment >> to get close. The cheapest test equipment available works quite well – it is called a TV set! Just hook your Targa or Vista to one and take a look! <g> In terms of a formula, find a color that doesn't look right, like a shade of red, and reduce the saturation to 50% and see how that works. It's quick, it's real dirty, but it can get you by for most situations… Black levels can be tougher – it's hard to visually see when pure black exists. Try picking it up to 7,7,7 or so for the backgrounds. Greg Pyros
#36336From: Rick MillerMar 2, 1993 4:26 PM
Greg: I've tried reducing the saturation levels with no significant help. Those dots that go running around my objects, is that called chroma crawl? Will NTSC legal colors help this problem or am I looking in the wrong place? You lost me when you started talking about "black levels". How does this relate to my question about NTSC legal colors? Regards……..Rick (Technical Animations)
#36381From: Mar 3, 1993 2:19 AM
Rick: >> You lost me when you started talking about "black levels". How does this >> relate to my question about NTSC legal colors? 0,0,0 black is an illegal NTSC color. It actually falls below the bottom threshold, and starts to conflict with other information required by NTSC that is stored in that area… The technical way of putting it is that a black video signal is defined at a level of 7.5IRE (0.05V) above the blanking level. This value, also called the pedestal, must be above the range containing the synchronizing information, or your system will get seriously confused! Greg Pyros
#36432From: Rick MillerMar 3, 1993 5:32 PM
Greg: >>The technical way of putting it is that a black video signal is defined at a level of 7.5IRE (0.05V) above the blanking level. It can't be as easy as keeping the material of any one object above 7.5IRE, right? IRE must me some kind of average or mixture of any one frame that determines this level for the video signal. You would have to consider not only the material, but also the lighting to stay above the 7.5 IRE, right? If 0,0,0 is illegal, then 1,1,1 may also be illegal. If this is true, then is there some level that you would start feeling comfortable? If a material has say 20,30,100 one could say this material has black at a level of 20,20,20 being that there is atleast 20 units of each color? Am I lost in deep space, I feel as thou I'm slipping away <grin>. Do you know if the book "Desktop Computer Animation" would explain what I'm trying to ask? Regards…….Rick (Technical Animations)
#36462From: Mar 4, 1993 2:58 AM
Rick: See if this helps: /\ /\ / \ /\ / \ / \ / video / \ / \ /\ / \ / signal / \ /\ / \ / \ / \/ / \ / \/ \ / \/ / \/ \ / \ / blanking —————————\–/———————- level /\ /\ /\ /\ \/ /\ /\ /\ /\ / \ / \ / \ / \ / \ / \ / \ / \ / \ synchronizing \/ \/ \/ \/ \/ \/ \/ \/ information ^ | \—- trouble here! Black Level: The level of the video signal that corresponds to the maximum limits of the black areas of the picture. Blanking Level: The level of a video signal which separates the range that contains the picture information from the range that contains the synchronizing information. The level of the front and back porches. Zero IEEE units. That's why you don't want your blacks too black! Greg Pyros
#36480From: Yost GroupMar 4, 1993 9:45 AM
Wow! Fantastic graphics! Could you do a picture of C3PO for us? Or how about the Last Supper in Xs and Os? <g> – Jack
#36489From: Mar 4, 1993 11:07 AM
Jack: >> Wow! Fantastic graphics! Could you do a picture of C3PO for us? >> Or how about the Last Supper in Xs and Os? <g> Wait until you see how I animate it! <g> Greg Pyros
#36509From: Rick MillerMar 4, 1993 2:02 PM
Greg: Did your experience with 3DS help the graphics <grin>. Seriouly thanks for the help, I beginning to see some light or black as it maybe. Sounds like I need to do some reading on this subject. Did I read the time of your reply right 2:58 AM…..get some rest!!!!! Regards…………Rick (Technical Animations)
#36472From: Dan O'LearyMar 4, 1993 8:05 AM
<< The technical way of putting it is that a black video signal is defined at a level of 7.5IRE (0.05V) above the blanking level. This value, also called the pedestal, must be above the range containing the synchronizing information, or your system will get seriously confused! >> Any good books out there on NTSC, etc. DannO
#36490From: Mar 4, 1993 11:07 AM
DannO: >> Any good books out there on NTSC, etc. Haven't read any yet – but the magazine AV-Video has some good information every month… Greg Pyros
#36318From: John K. JordanMar 2, 1993 1:00 PM
Rick, >>Formula for NTSC colors? I've been looking for the answer to this one too. The closest I've come is in my PrimeTime character generator manual: "If you are outputting text to video, be sure to keep your Saturation levels below 75%, as a general rule-of-thumb; higher levels can create NTSC illegal colors, which will smear and bleed in composite video." This software works in a Hue, Value, Saturation color space, which I assume is equivalent to HLS. JKJ (trying to stay legal)
#36337From: Rick MillerMar 2, 1993 4:26 PM
John: Thanks for the info, I will try keeping the saturation level below 75%. It looks soo… gooood in RGB, its hard to cut back <grin>. Why can't VTRs have an RGB input, darn it. Regards……..Rick (Technical Animations)
#36385From: Angelo Guarino [DTI Inc]Mar 3, 1993 7:31 AM
Rick, If you have a Targa+, try going out to an S-V deck … the "crawl" will be reduced almost as much as in RGB. Also, be aware that the composite encoder on the Targa+ isn't the best out there (the ones inside the S-V decks are a lot better). So you would end up with a much better picture if you were to copy to a higher format and then dub down to composite. Ang
#36433From: Rick MillerMar 3, 1993 5:32 PM
Angelo: I'm sending TGA images out to a Panasonic AG7750 using S-VHS, but I still can see chroma crawl. This is even when watching the S-VHS tape, but monitoring the VHS signal out of the AG7750. You are right thou, the chroma crawl is almost entirely gone in S-VHS. I alway create the master tape in S-VHS, then copy to VHS for my clients. Thanks for the feedback, its just a matter of time before I will know everthing….If I live to be 200 years old <grin>. Regards…….Rick (Technical Animations)
#36447From: Chris JohnstonMar 3, 1993 8:31 PM
Rick: I read your message about illegal NTSC colors and it reminded me that I've seen an article about that subject recently …….<searching bookshelf> ….. Ok, there is an article about it in: Graphics Gems II Edited by James Arvo Academic Press,Inc. 1991 ISBN 0-12-064480-0 III.6 "Television Color Encoding and "Hot" Broadcast Colors" David Martindale and Alan W. Paeth pp 147-158 They talk about the problems of converting RGB <-> luminance and color difference signals and give an algorithm for detecting hot colors. It seems to be a pretty good article. Chris
#36508From: Rick MillerMar 4, 1993 2:02 PM
Chris: Would it be possible to get a copy of those articles, I suspect it would take some time to hunt down those magazines? I would be more than happy to pay for your coping costs. Be careful how you reply, there maybe many people that would like to have copies <grin>. Regards……..Rick (Technical Animations)
#36603From: Chris JohnstonMar 5, 1993 7:55 PM
Rick: The article on hot broadcast colors is from the Graphics Gems II book. I can probably arrange to connect you with this article one way or another. EMAIL me an address. Chris