CompuServe Thread

#Babylon 5

22 messages in this thread
#36200From: Gary FraserMar 1, 1993 9:22 AM
So who saw Babylon 5 and what do you think? I took 2 points off in the first 5 seconds for "swoosh" ("In space nobody can hear you swoosh"). I was prepared to take another 2 points off for spaceships moving like airplanes, but to my surprise and delight, it wasn't necessary. I'm a little confused about the gravity situation – they are using spin to simulate gravity in the gardens/farms and the living rings, but the "bridge" was also under gravity, and it seemed to me to be located in a non-rotating part of the station. I'm going to watch the tape in detail to be sure. Other than that, I detected no major technical/scientific faux-pas. I liked the effects (done on 8 Amigas with 32Mb RAM and Video Toaster boards in a network with another Amiga with 64Mb RAM and a Gigabyte disk acting as a server). I especially liked the Vorlon ships, and the fact that they travelled in flotilla. The acting was a bit wooden, but I'm willing to give them a chance to grow into their characters. The Ambassadors especially have a lot of potential – the slimy Norn, the ascetic Mimbri, the dissipated Centauri, and the mysterious Vorlon. (Ascetic? Well, maybe not so – "There was a man from Nantucket…") Gary
#36237From: CSA/CAMar 1, 1993 1:54 PM
Gary, Taped & then watched Babylon 5. Sorry I did. Graphics were OK, but the acting, plot and pace were horrible. I don't think they'll grow into their parts. I think it was originally intended as a pilot for a series, but I doubt it will make it to a series, given the tremendous similarities to Star Trek Deep Space Nine. Kevin Krell – Computer Support Associates
#36298From: Gary FraserMar 2, 1993 9:16 AM
Kevin; The graphics were the reason I posted the message in this forum. If you consider Bab5 in relation to The Last Starfighter, you will notice a trend. Last was rendered on a Cray X-MP, and looked really artificial, with no shadows or surface textures. Bab5 was rendered on networked Amigas with shadows and surface textures; it's not perfect, but a vast improvement over Last, and for a whole heck of a lot less money. Also, the stated intention of the Bab5 production team is to include computer generated characters in future episodes (if any). If the trend continues, as I'm sure it will, within five years you should start to see "home movies" capable of competing with Star Trek. Gary
#36304From: Yost GroupMar 2, 1993 10:39 AM
I thought they _did_ use computer-generated characters. Those couldn't have been _human_ actors. <g> – Jack
#36388From: Gary FraserMar 3, 1993 8:44 AM
Jack; Nah, they just used standard "audio-animatronics", ie: puppets. Gary
#36280From: Chris JohnstonMar 1, 1993 9:34 PM
Gary: I thought that Babylon 5 was OK, but nothing spectacular. I've read a lot about the computer based effects and the fleet of Amigas, but I thought that the models **looked** like they were done on a computer, which is bad news. The surfaces were too smooth and uniform to be completely realistic. I looked at the view of the Enterprise on next generation this week and you could see that the surfaces weren't uniform or smooth. Some panels stuck out, some stuck in, and the windows are reset. Of course, the Enterprise is a physical model and not animated for the most part. The best example I can think of was the Milennium Falcon – one old, ratty, rusty vehicle, and a lot of what made it look real was the imperfections. I also noticed the gravity on the non-spun parts of the station. The other thing that bothered me was the little circle of lights on the floor that chased each other around on the "bridge" Why…? In general, I thought that it was watchable, but I wouldn't miss DS9 to watch it. Chris
#36299From: Gary FraserMar 2, 1993 9:16 AM
Chris; Well, I guess it comes down to a matter of taste. I thought the graphics were at least the equal of Star Trek's, and the design of the station far better than DS9. Right from the first episode of the original Star Trek I've thought the Enterprise a ridiculous design, and have absolutely hated the way it moves – like an airplane, not a spaceship. The Millenium Falcon and all the Star Wars ships share this fault – in fact, much of the space battle footage in the Star Wars movies was copied wholesale from The Battle of Britain. Upon re-viewing the tape, I managed to sort out the "bridge" gravity problem. The "bridge", or more accurately the "tower" because its main function is "air" traffic control, is located under the main docking port, in a rotating section, with its floor further from the axis of rotation than its ceiling, thus giving it "gravity" simulated by centripetal acceleration. It is closer to the axis than most of the station, so "gravity" should be lower, but I can forgive them for not trying to simulate that. Gary
#36445From: Chris JohnstonMar 3, 1993 8:10 PM
Gary: To be fair to Star Wars, they did study a lot of air combat films when they designed the motion of the small ships. I think that a large part of this was to tie into a visual language that everybody is already familiar with – **everybody** has seen the same film clips of airplanes from WW II (I don't know how many times I've seen the same Japanese airplane pich over and go into the ocean!) "Real" spaceship motions would certainly be more accurate but for a lot of people they would look wrong. They did some of this in "The Last Starfighter" – the ships still moved a lot like airplanes, but they would rotate around their center of gravity when they got hit by something solid like a missile. I've never been partial to the Federation's maximum surface area design either – I like the new Romulan ships the best. Of course, I've noticed that all of the larger warp capable ships seem to have open space between the warp engine nacelles. This is consistant in Federation, Klingon and Romulan design, at least. My point with the Enterprise and Millium Falcon was that they are **not** simple, clean, repetitive surfaces. There are lumpy spots and, on the Falcon, rusty spots that make the whole thing look more real. **That** is what bothered me about Babylon 5 – the texture maps look like texture maps and were awfully shiny. Chris
#36478From: Gary FraserMar 4, 1993 9:01 AM
Chris; I understand your point about giving people images they can relate to, but I think in the long run, they are doing people a dis-service by spreading false information. Also, I think people are familiar enough with the way objects move in free fall from watching TV broadcasts from the shuttle that they would accept it without even noticing. And again, look at 2001 A Space Odessey – one of the all time great SF movies, and (with one minor mistake) everything moves exactly right. The thing that irks me is; if Clint Eastwood rode into town, faced the black-hats on the street, pulled an Uzi from under his poncho and cut the baddies in half, the audience would get up en masse and leave. Just because the audience doesn't know that it's BS doesn't give film makers the right to feed them heaping bowls full of it. Glaring inaccuracies and inconsistencies destroy my "willing suspension of disbelief". Movie SF is at about the same stage written SF was in the thirties and forties – very little real "Science", mostly just Space Opera. As for "shiny" – hey, c'mon, it's NEW after all. Gary
#36485From: David RhotenMar 4, 1993 10:37 AM
Gary: IMHO, internal consistancy is more important to suspension of disbelief than conformance to whatever our current conception of reality is. For instance, in ST:TNG, Jordi's visor is supposed to pretty much show him all EM spectrums — a heck of a lot of information to process, not to mention it would give you a heck of a headache. In fact in one show, he states that he can always tell when someone is lying (the "clone" planet episode) because of their IR emmissions, or something. But then he's never been able to tell when someone was lying since. How 'bout the recent show where he falls for the gal accused of murder? It's kinda like how Troi is never around when her empath powers would solve a problem too easily, or how the transporters just "happen" to be on the blink, etc. When consistency gets in the way of the story, it seems to go out the window. _THAT'S_ what gets me. Dave
#36516From: Gary FraserMar 4, 1993 5:42 PM
Right on! I could come up with dozens of examples of internal inconsistencies in Star Trek just like the ones you mention. Another irritating aspect of the show is that they never explore the implications of their own inventions – how about a transporter failure that produces six dozen Picards for instance? Or a deliberate attempt to use transporter technology to produce an army of perfect soldiers? I definitely agree about conformance to conceptions of reality too. I'm just as happy reading Sword & Sorcery as hard core Science Fiction – as long as the author states his rules plainly and then plays by them. Gary
#36517From: Mike MorrisonMar 4, 1993 5:52 PM
I'm surprised no one has mentioned the "Ninja Rollercoaster" restraints for the shuttle that travels thought the middle of B-5… -MM
#36518From: Mike MorrisonMar 4, 1993 5:52 PM
BTW, How about that copy of "Universe Today" newspaper that the person was reading in the bar? When I saw that, I was impressed. Any show willing to laugh at itself is OK with me. -M Ex-Moonlighting Fan M
#36621From: John DowdellMar 6, 1993 2:25 PM
Yeah, the "Universe Today" newspaper was one of the highpoints for me, too. But I groaned at the end with the line, "Have you ever heard of…nanotechnology?" It may be unknown to most TV viewers in 1993, but it's a heckuva lot closer than spaceships, that's for sure. John "still-don't-understand-the-white-specular-highlights" Dowdell
#36562From: David TaffetMar 5, 1993 9:07 AM
Boy! Do I agree. I've been reading sci fi since I was in jr. hi (a long time) and those kinds of errors are annoying in the extreme. A while ago the captain on ST:TNG was rendered young by a transporter. At the end (all willy-nilly, as usual – that also bugs me) they restored his correct age by manipulating his DNA. Well, the obvious conclusion to any capitalist is that they'd just invented controlled immortality, but was it pursued at all? No-o-o-o. They should have Greg Bear as a consultant. He's never afraid of taking a concept as far as it will go. IMHO David Taffet
#36566From: David RhotenMar 5, 1993 10:30 AM
Yeah, I agree with you and Gary about them not exploring technology "discoveries". What about when the one nervous engineer gets made a genius and discovers how to send the ship across the galaxy in a second. Of course, he conveniently can't remember, but the ships logs ought to, not to mention that the weird rasta-cyclops who was responsible was supposed to be sharing info and tech. with them. Why does the existence of the Q (one of the best things about ST:TNG — besides Troi's outfits) and their abilities not make them question their perceptions of the nature of reality more? What about the "traveller" guy who can make the ship travel thru vast amounts of space and tells the Captain about Wesley's special abilities? I won't even mention the episode where the Bajoran and Jordi get turned into "ghosts" who pass right through matter (like the walls and side of the ship) but use the turbo-lift to go up and down. And while we're griping (and I still _like_ the show), Dr. Crusher and Riker are the BIGGEST violators of the Prime Directive I've ever seen. They have _no_ respect for other cultures. (ie the episode where Worf wants to die due to injury and Riker _shames_ him into doing the "human" thing — Picard is the only one who understands/supports Worf). Dave
#36574From: David TaffetMar 5, 1993 11:24 AM
I completely agree! Emphatically! I, too, like the show, but I wish they spent a couple more dollars on consulting with real sci fi writers. Ideally, they should get sparse outlines of good plots from real sci fi persons and then have the staff of Hill Street Blues write the scripts and direct the actors. I mean, jeez, if it wasn't for Picard's terrific stage voice, the show would *really* limp! And about your comment regarding Q: I must agree there, too. So many things are not thought out at all, it p*sses me off. The way Q behaves you'd think a little Tom Sawyer style mind manipulation could get him to do all sorts of good things (even leave the folks alone). And why hasn't that girl raised on Earth, who turned out to be Q, too, come back and done all kinds of wonderful stuff for humanity (like make the Borg friendly or something). And, on a more mundane level, can't one or two of those aliens at least have an ACCENT or something. Gawd, they all speak perfect 20th century California English. Even if they all have to stay guys in suits, instead of *alien* species, puh-LEEEZ… Oh, well. Off the soapbox. Do you know of an address where one could lodge these complaints with the producers? D {secretly always on a soapbox} T
#36729From: David RhotenMar 8, 1993 11:25 AM
And I didn't even bring up that if the Q could make "our" manifestation of Q human as punishment (no to mention the ability to make Riker a Q), then why couldn't they have done that to the girls parents, and/or the girl instead of killing them? A friend of mine used to be a staff writer/intern on ST:TNG whilst he was at USC film school — he might know who to write — I'll see if I can't dig up his CIS ID. In fact, David Gerrald, the guy who wrote "The Trouble With Tribbles" is on CIS (it was thru him my friend got the job), you could do an ID search thru GO DIRECTORY. Dave
#36602From: Chris JohnstonMar 5, 1993 7:55 PM
Gary: I tend to agree with you about wanting accuracy in SF films, but I think that I can see the filmmaker's side of it, too. In both Star Wars and Star Trek (and especially in Star Trek!) the ships are the vehicle for telling a story, not the primary object of the story. If you distract the audience from the story with the effects **even if they are accurate** then you work against the primary objective of the whole enterprise. Most of the Star Trek stories are about people and are just set in space. (The science fiction setting lets them handle issues that they couldn't get away with on a "normal" show.) In fact, if you think about it, using single seat fighters as dogfighters in space dosen't make a lot of sense. It seems like you might need completely different tactics – larger ships like the Star Trek starships or the Star Wars star destroyers with weapons that you could traverse quickly and had near zero time of flight. I actually think that most people **wouldn't** know that the X-wing fighters don't move right. Chris P.S. What was the mistake in 2001?
#36670From: Gary FraserMar 7, 1993 11:22 AM
Chris; <<most of the Star Trek stories are about people and are just set in space>> "If you can replace the word `robot' with the word `dog', it isn't Science Fiction." As to what makes sense… That depends on the exact technology involved, and getting a grip on exactly what technology is involved in Star Trek is like juggling jello. I don't think single seat fighters would _necessarily_ be ruled out. Also by <<near zero time of flight>> I assume you mean light-speed or near light-speed weapons such as lasers and particle beams. This is a consideration on earth, but in space I suspect battles would be fought at light-second or light-minute distances, not the ship-length distances used in Star Trek. Yes yes, I know, if the ships were light-seconds apart, you wouldn't be able to get both of them in the frame at the same time – but that's part of what I'm complaining about – they do the effects, then try and explain them away afterwards. The "mistake" in 2001 – when Heywood Floyd is on his way to the moon, he is sipping his free fall "dinner". When he stops sucking on the straw THE LIQUID LEVEL GOES BACK DOWN!!! How's that for pickiness? Gary
#36781From: SyndesisMar 8, 1993 9:34 PM
There might have been lower pressure in the container… how do you know? 🙂 Why does toothpaste often recede back into the tube?
#36782From: Chris JohnstonMar 8, 1993 9:45 PM
Gary: I don't agree entirely with your replace robot with dog quote. Many of the episodes about Data are really stories that use his innocence and lack of emotion to explore relationships between people. These are pretty basic themes, but Star Trek uses the starship, the Federation, and the rest as a way to explore them in ways that are all but impossible with other shows in other settings. My fighter comment refers directly to dogfighters, like the fighters in Star Wars. If you had a laser or a phaser or a blaster, you probably wouldn't let the other guy get within dogfighting range. The Enterprise has, at least, the 24th century equivalent of a turreted weapon in the main Phaser battery. That makes a lot more sense on a large ship than a set of fixed weapons. Of course, the WW II warships had antiaircraft guns in turrets and aircraft were pretty spectacularly effective against them. That is why I want the light speed weapons – nothing else has a chance to make a hit on a ship at long range, and nothing else is as effective against small, fast ships at close range. I never noticed the liquid in Floyd's dinner in 2001. The scene that always bothered me was the low level flight on the moon on the way to the TMA.I don't remember if they had vertical thrusters running all the time or whether they were supposed to be in a **really** low orbit. It seems like the logical way to go point to point would be a parabolic trajectory. Chris