Runabout Anim?
55 messages in this thread
I'm curious, I have created a 150 frame anim using Imagine and Compiled it
DOWN to 736*241 rez DCTV via ADAM. My question is this, since it is a
approx 900K LHA and over 1 megs UN LHA'ed would anybody DL it ? or would
it be a waste of time to Upload this low rez anim?
I personally feel it would be a WASTE and a single JPEG STILL at Higher
REZ would be a better representaion of the Model I'm working on for
genereal release. What are YOUR thoughts folks?
it's a sorta DS9 Runabout Shuttle like object BTW with some Essence
Textures used. I'll be uploading the Model in Imagine format in a few days
too. I'll upload an LW3D version too if anyone wants it.
Realtively Simple object but looks pretty good with the Textures applied
I would D/l it if it was in Ham8 mode.
Ben, Leigh's computers
Since I'm AGA Less creating a Ham8 anim is somewhat pointless currently.
The anim in question is a DCTV anim. Also since yer a fellow NYer I'm
sure I could snail mail it to ya or even drop it by the Store.
You guys still on 86th st and 3rd Ave or so in Manhatten correct?
Now if you'd be willing to give me a "LOANER" A1200 with a HD I'd be more
than Happy to fill the HD with Anims for you to use for Demoes in the
Store when I return the 1200 in a week or 3. Or perhaps we can work out a
Deal where I do it in the Store. Email me or Call me at
Midgard Graphics
718-714-1423
If you are open Sundays it'd probably be easiest for me. Tho a Saturday is
Harder I could probably do it.
Peter… are you going to WOC? If so, please drop me an EMail with your
name address so I can send you a CIS AMIGA FORUMS indentifier of some
sort.
Thanx Dude, Will do. Tho I'll PROBABLY have on a Midgard Graphics T-Shirt
with luck
Peter,
Just out of curiosity… when and where did you spend your formative
(wonder-bread) years? You know, like when language skills were imparted?
<g>
<ducking>
I'm Brooklyn Born and Bred. I was also a PLAYER of RPG's Extensively and
a Avid film Viewer so I did tend to incorporate shall we say Non Brooklyn
sounding speech patterns tho my Girl Friends Nieces get a Good Laugh out
of my Brooklyn Accent everytime we Visit them. They Espescially enjoy
when I say Squirrel and Cheesburger for some odd reason. I wonder why?
I tend to pronounce Squirrel as Squirl hehehehehehe, hope to see ya at WOC
Later Dude
(PS an Avid Fan of Low Budget California Based Horror)
There was a newsbit on Headline News about a class in NY that taught
Brooklynites how to speak without their accents. It was hilarious
listening to them trying to say "there's a flaw in the floor." 🙂
C'mon der's a Flaw in da Flaw, now dat wuzn't so bad wuz it?
Hey gimme suma deese and suma dose. Don't forget to wave your hands wildly
as you say this for the TRUE Brooklyn "LOOK and SOUND" hahahahahahahaha
Back to Amiga Topics, my USS Triad object for Imagine is nearly
complete. Just need to add some decals to it for Call letters and Ship
name. I'm uploading it complete with Landing "Pads" that can be
articualted so they look like they are absorbing the load when the ship
lands. They are sorta "Scissor" based. Some folks will probably just
delete them from the object. I'm also thinking of adding some Blinking red
Lights
Peter,
Hmmmm…..you may be interested then in a local (NZ) "splatter" movie that
is apparently doing well. I just cant recall the name of it. It is the
second one for the the bloke who made it. The previous one was about
aliens who harvested "us" for their own local Burger chain…..
Laurie Carroll AKL NZ
Longdistance Autopilot
The movie about harvesting people for their "Burger" chain is probably
"Seedpeople" from Full Moon. I think I just read about a new Splatter film
from New Zealand in the last issue of Fangoria.
sounds like Solient Green. One of my all time favorite endings.
–Paul < Motorola Inside >
And one of MY all-time favorite snacks!
<g>
"Mmmmm! Soylent greeeeennn!" — Homer Simpson
That was "Soylent Green", a (rather twisted) rewrite of Harry Harrison's
"Make Room, Make Room" – which is one of the best "bad news" overpop SF
novels I've *ever* read to this very day.
–Ben
…via AutoPilot
What's a Bloke?
Are they dangerous?
–Paul < Motorola Inside >
Your average sort of man.
Hmmmmm……possibly dangerous if you're an Aussie or vice versa 🙂
Laurie Carroll AKL NZ
Longdistance Autopilot
We are open Sundays, but as for a loaner 1200… well they've sold so well that
we can't even keep a demo unit!
Ben, Leigh's Computers
Thats good to hear that ye've been selling 1200's like Crazy. Do you have
a A4000 for Demoing? Or were these anims for yer own use?
If you have Adpro and Imagemaster on the Demo machine I'll be happy to
come in one sunday and convert some anims to Ham8. Or I could send ya some
Scenes for Imagine 2.0 for you to render and then you could Convert them
tpo AGA yerselves.
BTW I didn't REALLY expect to get a demo unit hehehehehehe but you
hafta admit it was worth a try eh?
/s
They were for me, Occasionaly my A4000 travels in but not often ;-}.
I would gladly do lug it for that!
Ben, Leigh's Computers
Well Why Don't I just send ya some Scene's and Models and you can render
them yerself and convert? I thought you wanted them for demoing the STORE
machine.
Fine by me, Thanx!
Ben, Leigh's Computers
Ben,
I lost your address. Would you mind giving me the store location, phone
and hours? I'll be in NYC in mid April and may hit a "shopping" mood
then… :^}
wmc – via Autopilot!
Leigh's is on 86th ST and 3rd Ave in Manhatten if I'm not mistaken.
Terrible that I can forget this since I worked only a few blocks away for
quite a while.
Hey Pete My A4000 will be in store 'till Monday….;-}
Ben, Leigh's
Mayhaps I'll stop by today then.
Liegh's Computers
1475 3rd Ave Between 83rd & 84th ST
Mon-Fri 10-7 sat 10-6 Sun 12-6 I'm in everyday except Tue&thurs
Ben
Thanks, Ben. Hope all the ice melts before I get there!!
wmc – via Autopilot!
If it's the WOC show that yer attending then Most of the Ice/Snow is
already gone as of today.
No, Peter. I had to pass on WOCA though I wanted to go. I am going to be
in NYC from 9 April to 17 April for the start of Peace Run '93 and some
coordinating effort with Peace Runs International. Somehow or other I
always end up as the California Central Coast Coordinator for the Peace
Run. I try to be in NYC for the start to get some planning done, pick up
publicity material and get some inspiration to hold me until the run shows
up in my neck of the woods about mid June.
wmc – via Autopilot!
The best thing you could do would be to upload the LW scene & imagine
scenes and let the people render it themselves.
If it'll take an evening to render, it's worth the 2 min DL (or far less,
dep. on speed) for the scene file. (Even counting AC bills, it'd be
cheaper for the end user than DL'ing the whole Anim.) (This is especially
true, since [as true 3-D junkies] we'd be DL'ing the object anyway, right?
:^)
Sounds good, add the scenes to the object files & let us render . . .
Keep On Toastin'
Erik Flom
I already had planned on doing that Erik. Including a Staging File with
the Object I mean so anyone with Imagine who DL's the new Starship object
I'm ULing will be able to instantly be able to get a Decent looking Anim
out of it. I'm going to UL a 256 color GIF of it as well so folks can take
a quick gander at the UNFINISHED Model. I still want to add Exhaust via
Essence Texture mapped WEDGE of POWER and Some Lettering to the Object.
As to ULing a Scen File for Lightwave It'll be a while for that
since I have to beg access to my assosciates Toaster since I currently
haven't taken the Plunge as yet.
Sounds good. Much better than UL'ing a huge ANIM file that'll get played
once.
I look forward to checking it out.
Erik Flom
Yea, if you'd have told me 3 or 4 years ago that I'd be creating anims
that were between 4 and 11 Megs in size I'd have thought you Daft, Now I
do it regularly. Will UL the still JPEG soon, still busily working on "We
Were Not Alone" Student Film.
You know something I have been thinking about lately is that there are
lots of anims and objects but very few `scenes' which include the object
and (in a way) the animation, just needs rendering. This is an advantage
because they can then render it to whatever mode they want, HAM8, DCTV,
24-bit, Lo-Res, Super-Lo-Res(5*5), ect…
I do alot of d/l'ing but would d/l a jpeg alot `easier'. If I were you I
would make a jpeg and a scene file (less textures) and that should make
just about everyone happy.
<<< Tony D. Tracer >>>
Okey dokey Tony. Haven't seen ya in Amiga_Video much of late.
Will be including Staging Files for Imagine with the objects I UL from now
on.(If I remeber to hehehehehe)
Yeah, I am still there (Amiga_Video) but I just get into the mood to leave
messages every so often.
I don't have anything that I would like to distribute but when I do I'll
make sure to compress the staging files and directories. Like the
Bodygirl.lha file that includes everything you need.
<<< Tony D. Tracer >>>
Sounds Interesting….Bodygirl.lha??????
Peter,
It is interesting and well worth downloading. Kind of like a 3d Barbie
doll. It would be nice if she came with an assortment of outfits.
-Richard
3D Barbie Doll eh? Sounds good to me, anything like the Segment on "The
Minds Eye" called "Marilyn Monrobot"?????????
I d/l'ed this file and render it with my toaster. Its by far the best
woman.obj that I've seen. Not that I've seen ALOT :^)
So far I've done a 120 frame simple fly-by anim, and it came out quite
nicely when converted to DCTV anim7.
I haven't gotten her to walk or Anything YET (Evil Grin).
….John
So, what are your impressions of ANIM7? Personally, it's a dream come
true. I only wish the support for it was in CanDo and AmigaVision.
Oh, I suppose I could dig up a way, but I'd prefer it to be built-in.
Vance
As far as Anim-7 goes, I like it ALOT but I noticed that it isn't part of
the IFF standard so it would seem that there will probably not be any
support from commercial products that use the IFF standard. These will
probably use the Anim-8 format which is similar to Anim-7 in some ways.
<<< Tony D. Tracer >>>
ANIM-7 is being registered as part of the IFF standard. It's also being
implemented in commercial products which should be out in the near future.
ANIM-8 isn't nearly as useful as ANIM-7. I've also heard that there is another
new ANIM format, ANIM-H I believe, that will be registered with Commodore and
it might be even more powerful.
We're in new territory here, new anim formats are going to be developed for a
while until the best one shakes out.
Kermit Woodall
Thats not a big problem tho Tony, after all Viewtek includes a prg to
convert Anim-5 and anim-8 anims to anim-7 so even if no commercial
products support it there's still a way to get it. Even Prg's like
Amigavision could still use them tho inderectly via Arexx and Viewtek's
player.
I'll definitely have to look into this object, thanx for the info on this
Woman Object.
Peter, I thought that YOU would have had this woman object a LONG time
ago.
<<< Tony D. Tracer >>>
More realistic!
-Richard
More Realistic?????? Che?
The reasno you probably see so few scene files is that it's such a bother
to move an animation from one system to another.
Picture trying to render an animation where Imagine on your system is in
dh0:imagine and it was in dh3:3D/imagine on the system it was set up on.
You'd get an error message on every object it tried to load on every
frame.
On my system I've got a standard set of assigns I use. They are:
Objects: contains all objects
Textures: contains all textures
Imps: contains all Imagine projects
Maps: contains all image,reflect,transparancy,and altitude maps
When I move one of my projects to another system I just do the 4 assigns
on the new system and I can get to rendering. Most people don't bother to
set up their systems this way though, and it's a MAJOR bother to get their
animations to work on another system.
>The reasno you probably see so few scene files is that it's such a bother
>to move an animation from one system to another.
As long as you always use the current dir to load from then you won't have
any problems transferring scenes over. I have 2 HDs and Imagine is on
both, don't ask why, but when loading objects as long as I load it from
the current dir as a base then there is no problems.
The problem comes when you load an object using DH1: or Work: ect… if
all the objects are within the X.imp/objects directory then you won't have
any problems distributing it.
I have a friend of mine that gave me one of his objects, a mini-sub, but I
have a horrible time trying to render it since the brushmaps and textures
are in different directories than mine. It has over 140 grouped objects
with several different paths for the brushes (it is actually the same
directory just used different naming), eg. Deep.Trench.imp/Objects/ or
QH1:Imagine/Deep.Trench.imp/Objects/, anyway this particular problem is
with the object itself and NOT the scene files.
I am getting Glenn Lewis' TTDDD.lib since it has the ability to change the
path for brushmaps and textures for the whole object and set it to what
you need.
>On my system I've got a standard set of assigns I use. They are:
I don't use assigns simply cause I never bothered to, but it is a good
idea.
<<< Tony D. Tracer >>>
Your assignments are an excellent solution to a problem I had when first
selling scenes to Toaster owners.
For several months now, I have been setting up all my scenes and objects
using an assigned path '3D:' that corresponds to my Toaster/3D directory.
Now, when I send out scenes on disk (or via modem), I have an installer
script that checks for existence of a '3D:'. If it's not found, I check
for a default 'DH0:Toaster/3D/' or a path supplied when invoking the
script (from CLI or WB). Once I have found the path, the user is given an
option of making the assignment permanent.
This way, my clients don't have to do all the relocating of the files
manually. (A daunting task for many of my clients. :^)
Keep On Toastin'
Erik Flom
Peter,
unless the animation is something special, I think a well-chosen still, in
hi-res, JPEGged, would probably show off your model just as well. And the
smaller file size means more people would see your work.
Blaq!
I tend to agree with ya Bro. a JPEG is probably the best way to go.