CompuServe Thread

#!@#$% rendering colors

4 messages in this thread
#37579From: Mitchell WaiteMar 16, 1993 9:25 PM
This is the first time I understood that everything is rendered internally at 24 bits, thanks. Obviously rendering to a targa board is the way to go. BTW do you know the difference it makes to 3DS to use a 1MB video board vs a 2MB video board?
#37590From: Mar 16, 1993 11:17 PM
Mitch: Whether the video card has one or two or fifteen megs on board is immaterial. What makes a difference is the resolution you are rendering to. If you are running RDPADI as a dual screen system with a 24 bit frame buffer, the penalty is negligable for letting it display. However, an RCPADI, even 24 bit, as I understand, should be turned off (render to null) for speed purposes. Two megs just gives you a larger screen size at 24 bits. 3DS R2 is optimized (quality, not speed) for field rendering at 512×486 pixels. Greg Pyros
#37946From: Mitchell WaiteMar 19, 1993 11:20 PM
Thanks for explaining that to me. Are you saying that when using RCPADI and 8 bit color you would best do this to null? I will try to render to null, but I find I enjoy the security of watching the render. When I press the space bar and hide the image you would think it would not take longer than rendering to null.
#37637From: David RhotenMar 17, 1993 11:10 AM
Mitchell: If you're referring back to your earlier question of 1 or 2 megs on a Targa+, no it makes no diff to rendering. We got the 2 meg (Targa+64) to make better use of VideoMaker+ in making tapes of a series of still images with nice transitions. Actually, it makes no difference Targa or no — rendering is TOTALLY independent of the video board — it's how you told 3DS to make the file (obviously if you don't have NULL selected as the rendering device, what you see may be garbage, but…). Dave