CompuServe Thread

#Can't Allocate Buffer

10 messages in this thread
#37581From: Mitchell WaiteMar 16, 1993 9:25 PM
Thanks Gary. I'll run the file again and see what those values are. I thought that 10MB free was enough but I never looked to see what 3DS is doing with my memory. I'll look into that. <I'm back> I find that it is like this: Avail 4704 4688 Used 2236 4592 Swap 0 1272 Fault 0 1884 I have 6.17MB free. So if I understand this I need to free up at least two times (4592 + 1272) = 12 MB? And even better is to increase my RAM another 6MB? Mitch BTW Should the swap file be on the fastest disk or does it not matter if the 3ds.3xe is on a slower disk (syquest)?
#37593From: Mar 16, 1993 11:17 PM
Mitch: You can have the 3DS executable anywhere you want – it only gets loaded once, anyway. However, you should direct the swap file to the fastest and largest hard disk your system possesses! If fastest and largest are mutually exclusive, you will have to decide which is more important, size or speed for renderings! But get more RAM – it will make more difference than any disk, anyway! Greg Pyros
#37654From: Ingo NeumannMar 17, 1993 1:21 PM
Greg: >>You can have the 3DS executable anywhere you want – it only gets loaded once, anyway. << I can't believe that, because when 3DS had been swaped, 3DS somtimes loads programparts from 3EDS.EXE new into memory when you select a command in the 3D-Editor, like overlays. Look at your harddisk LED, or is it the 3DS.RES ? Ingo
#37695From: Mar 17, 1993 10:40 PM
Ingo: Let's get a definate answer here – maybe from the Yost Group themselves… Does 3DS.EXE swap itself out to disk? Or does it just unload parts of itself and re-load from the executable? Or does it just swap data? And what is that 3DS.RES file, anyway?
#37715From: Jack Bayt [Vibrant]Mar 18, 1993 2:29 AM
Greg – I'm able to answer the first part. If you use the -dem switch, then the .EXE is demand paged loaded from the disk at start up. This means that more and more of 3DS will be sucked into memory as you use various portions of the program. My tests show about 60% of the 3DS code is loaded at startup, so using the -dem switch may help reduce load times a little. Now, the rest depends on other switches. If you are over a net and 3DS is on the server, you SHOULD NOT use the -dem switch, but should use the -nopgexp switch. This causes all of 3DS code to be read into memory, and then written to the swap file if it needs to be paged out (which better be on the local drive by using the -swapdir switch!) If running locally, there is no reason to use the -nopgexp switch unless you have a faster drive for swaping. If 3DS needs to swap out code, unless the -nopgexp switch is used, the code is NOT written to the swap file. It is simple marked as missing. When it is later needed, it is simply read from the .EXE file again. I recommand using the -nur switch along with the -noswfg switches. The -noswfg helps keeps the swap file smaller but may cause some swapping operations to take a little longer. Fast harddisk and a small diskcache will basically remove the overhead. The -nur switch tends to give a better use of memory when heavy swapping occurs. If you are swapping extensivly, reducing the -vscan value will help the VMM make a better decision. Try -vscan 10000 or -vscan 8000. A little known trick is to set the environment variable DOSX to one or more of these values, much faster than reconfiguring each time. For example: SET DOSX=-vscan 8000 -nur -noswfg -nopgexp -swapdir c:\swap The DOSX environment variable overrides any Phar Lap setting in the software set by cfig386. Good luck – Jack Bayt – Vibrant
#37778From: Ingo NeumannMar 18, 1993 6:17 PM
Jack, thanks for this very intressting switches and the SET variable. to Autodesk: Why are they not documented in my 3DS performance and installation guide of 3DS ???? Ingo
#37813From: Jack Bayt [Vibrant]Mar 18, 1993 11:16 PM
Ingo – >Why are they not documented in my 3DS performance and installation guide of >3DS ???? [DOSX environment variable stuff] Good question. I always just look in the Phar Lap manual, but then, not everyone needs to spend the $ to buy the Phar lap SDK<g> Jack Bayt
#37816From: Mar 18, 1993 11:43 PM
JackB: Thanks for the VERY informative reply! Fills in some of the blanks between the 3DS installation guide and the AutoCAD book! Appreciate it! Greg
#37832From: MARTIN G FOSTERMar 19, 1993 4:07 AM
Jack, excellent info and very interesting! Keep up the good work of analysing this esoteric stuff.
#37719From: MARTIN G FOSTERMar 18, 1993 3:34 AM
Ingo, good point but I would have thought that when swapping 3ds would put unused pages of code into the temporary swap file rather than accessing the 3ds.exe file itself. Hopefully we can get a definitive answer from the Yostmeister himself.