CompuServe Thread

bit PERIOD!

4 messages in this thread
#38314From: KEVIN HUBERDEAUMar 24, 1993 10:25 AM
You know I am really beginning to hate this program! I have been using 3D Studio since release 1.0 came out, including teaching for the local ATC, and established it as an MTC. I was present at the first annual MTC managers meeting, and though I am no longer with the ATC, I still teach, and do 3D Studio work for my employer. I have never had as much problem with the program as I have in the last couple of months! I have two simple animations to complete by the end of the week, and I CANNOT! I have tried everything possible to get a good 256 color output from the program to no avail. My recent tries were still .gifs from the animation as a check before final rendering. Besides the problems I have had before, I now have complete blockage of pixels in my still frames. I do not feel that it should be necessary to render to .tga and convert to .gifs, just to get a simple animation made! I used DTA to convert a group of .gifs to a .fli(640×480), and the output came out a hell of a lot better, but with simple problems in ANI pro. I keep getting the x's at the end of the 256 palette, and compressing to one palette ruins the resolution. WHY? Even my still .gifs exhibit poor quality. TGA seems to be the only good solution. Please give me a hand. There is no local help, and by the way, I will not simply disapear. If I had the time, and it was available, I would use another program. WHAT GIVES? -Kevin
#38321From: yann bertaudMar 24, 1993 11:56 AM
Kevin, can you be more specific about the problems that you are having? Is it a color problem in the flics? We can't really help you until you give us some specifics. Yann Bertaud – I.D.L. Autodesk.
#38341From: Yost GroupMar 24, 1993 3:38 PM
– What palette mode are you rendering in? – Is DITHER-256 on or off? – What is the color content of your scene like? How many different-colored objects do you have in the scene? – What version of 3DS are you using? – What does "complete blockage of pixels in my still frames" mean? Note that the X's in the bottom of the palette in AA Pro ARE NOT REALLY IN YOUR COLOR PALETTE. They are just temporary colors that AA Pro uses while the menus are displayed. When you switch to full-screen mode, those color registers are restored to their correct values. You will get the best 8-bit color results by rendering with DITHER-256 set ON, and with version 2.01 or 2.01A. It's also important not to max out the color bandwidth in the scene if you only have 256 colors. – G
#38358From: Steven LeeMar 24, 1993 5:28 PM
Also in addition to what Gary said, I find that the best 256-colour flics are achieved by doing the following (you wanted it spelled out so here it is): – Set your 8-bit Colour Palette Mode to HIGH – Render in Phong/None/ALL for about every 5th frame or so (to get a good feel of the colours being used throughout the entire animation) – Load the FLIC just created into AAPRO and save the PALETTE in a .COL file – Get back into 3D Studio and render the animation again this time with with the Colour Palette set to CUSTOM (specify the .COL file here) – Turn on 256-Colour Dither – (Turn on the Floyd Dither if you want too in the 3DS.SET file) – Render! Phong/High/ALL I guess the only thing I'm stressing in all this is the colour palette CUSTOM. Not only is it faster in the long run but it eliminates the "colour flickering" which occurs sometimes when rendering in other palette modes. Does that help any? — Steve