CompuServe Thread

Pxp_create_item Sample

7 messages in this thread
#87495From: Danny MercurioFeb 28, 1994 10:07 PM
Hi all, Is anyone getting tired of my constant questions yet? <g> If not… Does anyone have some sample code or code snippets that demonstrate how to perform a pxp_create_item using pxp_put_vert and pxp_put_face? I can create objects in the editor using the burst mode commands but I'm finding the direct call method a bit confusing. I've been trying to get this to work for a couple of hours now, with no success. The best I've been able to accomplish is to create an "invisible" object that crashes 3DS when I try to select it! (No, it's not hidden. <g>) Thanks for everyone's help. If it weren't for this forum, I'd never get anything accomplished.
#87773From: SyndesisMar 1, 1994 8:56 PM
Did you see my reply to Gus when this section first got lively? I've made faces via the function call interface, and I uploaded a few snippets. Is that what you're looking for? Offhand, I'd recommend to explicitly initialize all fields of the structs you're passing to the functions. After you've loaded the object, you need to draw it via pxp_draw_item() Do you do that? My first few attempts crashed, too.
#87923From: Danny MercurioMar 2, 1994 11:27 AM
Hi John, > I've made faces via the function call interface, and I uploaded a few snippets. Is that what you're looking for? Yes, that's what I'm looking for. Are these bits of code available here or did you send them directly to Gus? > After you've loaded the object, you need to draw it via pxp_draw_item() Do you do that? Yes, I made sure I was issuing a draw command. > My first few attempts crashed, too. Whew! Now I don't feel so stupid! <Grin> Thanks John, Danny…
#87925From: Danny MercurioMar 2, 1994 11:29 AM
Hi John, > I've made faces via the function call interface, and I uploaded a few snippets. Is that what you're looking for? Yes, that's what I'm looking for. Are these bits of code available here or did you send them directly to Gus? > After you've loaded the object, you need to draw it via pxp_draw_item() Do you do that? Yes, I made sure I was issuing a draw command. > My first few attempts crashed, too. Whew! Now I don't feel so stupid! <Grin> Thanks John, Danny…
#88079From: SyndesisMar 2, 1994 5:51 PM
I'm sure they've scrolled, I posted them in public. I tell you, though, there's nothing special about them, I did exactly what I said: init everything, fill in what you have, then call the function. Maybe you should upload snippets of what you're doing instead, and then we can all stare at it. Mine didn't work until I filled in a valid bounding box, for example.
#88253From: Jonas Ruikis [ADESK]Mar 3, 1994 9:09 AM
John, and everyone else. I've been collecting all of the threads in this forum. I now have one file with your questions and the various answers. It is my intention to post this file in the public Software Dev. Kits section in the future. I am going to mail it to you later in the day for your review. If you wish to comment/edit/expand on any of the subject matter, please do. In addition, Gary said that he would find answers to a *few* very specific questions regarding IPAS3 and 3DS. John, you've mentioned the desire for understanding how 3ds loads an IPAS3 module into memory. So.. what are they? Has anyone/everyone received the new manuals/code? Assume the R4 wishlist for IPAS4 is a semi firm April 1st. And one more thing. Is everyone/noone using 3de to do their work? jonas[adesk]
#88362From: Gus GrubbaMar 3, 1994 2:19 PM
– Docs and code: Nop. Haven't got any yet. – 3DE: 'course. Can't live without it.