CompuServe Thread

PAR CARD and .ifl's

11 messages in this thread
#88981From: Tony R. BoutwellMar 5, 1994 10:08 AM
I have the par card with the tbc IV so I can grab real-time to. They both work great! but the problem I am having is that I want to bring in as an animated texture map some of the video I grabbed. The people at Pyros Partnership told me the way they do it was to create an .ifl text file that states ex: pic0001.tga pic0002.tga and so on…and it (par) would do the rest. we set it all up and got it to see the actual first tga of the .ani on the par, and he said that now when I did a keyframer animation that it would go to the next tga as the 3dstudio animation did. So I tried it today…saturday…..and you guessed it, it didnt. So for all you POWER PAR users out there could you tell me how to achieve this. All I am getting it the same tga over and over on my object. Any Help would be great thanks!
#89017From: Mar 5, 1994 12:33 PM
Tony: >> PAR rotoscoping Sounds like you are close! In the PAR PXP, do you have your settings as described on pages 83-84 of the manual? Specifically, as per paragraph 4 on page 84, did you make sure the PAR is set to "Filename" when using an IFL? That sounds like the solution to the problem you described. If you have already done this, and it still doesn't work, please e-mail me the way you have set all the buttons in your PXP. Also, just to be sure, you have included the PAR drive and directory in the MAP paths of 3DS, and have no files with the same four-letter prefix on your hard disk? Just move the PAR to the top of your map-paths list.
#89148From: John EllisMar 6, 1994 6:10 AM
Ola Greg, What is supposed to be on Pg 83-84 of the manual? Mine has Appendix B. PAR PXP = DPSPAR_I.PXP? Must be something different.
#89184From: Mar 6, 1994 11:08 AM
They must have made some major revisions in the manuals – my Appendix B starts on page 89! 83 is "Exporting Targa Frames Directly to 3D Studio". The manual I have is Release Version 1.2
#89027From: Gus GrubbaMar 5, 1994 1:26 PM
You need to tell the PAR to do that. If you don't, you will always get just the first frame. There are three ways to output frames from a PAR animation. "Fixed" (the default) doesn't change the frame number. You always get the first frame. "Increment" increments the frame number each time you read from the PAR. You can also set which frame will be the next frame to come out (and it will automatically increment thereafter). And lastly, "Filename". That's what you want. In this mode, the driver will extract the frame number information from the filename you give to it. From within 3D Studio, just load the DPSPAR.PXP and set "Output Mode" to "File". From the DOS prompt, just type "PARDRV /I:FILE". All this should be in the docs (I'm just guessing because I haven't read it myself <g>).
#89150From: John EllisMar 6, 1994 6:10 AM
I have the PAR on a non rendering file server. This is because my other three machines are full. DPSPAR_I.PXP won't recognise the PAR as its not local. How can I use an .ANI file for rotoscoping when I can't access the PAR directly over a network? It would really be useful to be able to access the PAR directly, as well as share .ANI files, especially as most people have multiple machines for rendering. Any suggestions?
#89155From: Gus GrubbaMar 6, 1994 7:16 AM
PARDRV converts a non dos file system into something dos can read. The process of doing that is through a network redirector interface. It's a sort of "installable file system" in a dos that doesn't really allow IFS's. The draw back is that a redirector cannot be "redirected" again. In order to do that, special drivers would have to be written for each type of network. Note that even though MSCDEX gives the same type of functionality, the level of access is very different from that of the PAR. Can be done? Well, anything can be done in software given the time and money!
#89160From: John EllisMar 6, 1994 8:15 AM
>> The drawback is that a redirector cannot be "redirected" again. << Right, so what can be done to make this thing work? How about this? The renderer's feed the file server, which has a local hard drive with C:\IMAGES and C:\DPS_PAR directories, and the PAR with its native HD on a drive D:\. A DOS program is initiated on C:\ of the file server which checks the images in C:\IMAGE while the networked renders feed that directory. The DOS programs function is to continually looks for the next sequential file in the image directory, and when it finds it, send it to the PAR. What kinds of problems do you forsee in this approach? Would this constant checking interfere with the networks ability to pass the rendered images to the C:\IMAGES directory? Is there a way to specify a time out to release control of the program so that rendered images could be transferred from the network to the directory? Would this be necessary? It would be nice to keep the PAR busy while the network is rendering, and I get the impression that if 3DS is not installed on the file server, N_DUMP won't work for me.
#89162From: doug wolfgramMar 6, 1994 8:27 AM
I hope I'm not speaking out of turn here, but that is EXACTLY what the net at Pyros does. There is a little program that looks for finished frames on the net and then copies them to the PAR as they are completed.
#89170From: John EllisMar 6, 1994 10:41 AM
I think N_DUMP would have to be local (ie: on the same system as the PAR) to work, and as I mentioned, I don't have 3DS loaded on my "non-rendering" file server. So we shall see…
#89185From: Mar 6, 1994 11:08 AM
Correct, even though we have a dedicated UNIX server, but our PAR is on a node, which makes the process easy. JohnE wants to run the PAR on a dedicated DOS server without 3DS running on it.