#Ed K and 3DS
16 messages in this thread
Well, it's happened. 3D Studio addiction! Couldn't even take time to
eat last night (Friday). Went to bed finally Saturday around 10 am. I
think 3DS is a bargain at twice the price! (Confession: Haven't
finished half the tutorials).
I played with Bump Maps, spending most of the night going back and
forth between Ani and 3DS. I couldn't believe what 3DS did with those
maps!
Graphics sure has advanced while I wasn't looking. Last thing
I remember was talk about how hard it was going to be to solve
the "hidden line problem." Was it "solved," or did we just wait for
486s?
I remember being impressed when someone showed me an algorithm
for filling-in arbitrary closed shapes! How the years go by!
There is one FLC I'd like to share with you. It shows four spheres rendered
with different animated bump maps. It looks tremendous to me, but 3DS is mostly
responsible for that.
I would like to hear your comments about it. Advice me in which
direction to
head next. I don't know what's new and useful. So, please tell me what
you
think about anything that I upload.
Specially, if downloading it was a waste of your time!
Back to what I did last night. What should I upload?
1. The 640×480 FLC (1.1 Meg zipped -> 1.7 Meg)
2. After applying "half size" (373 K zipped -> 501 K)
3. One frame of 640×480 FLC (114 K unzipped)
4. The project file (small)
5. The animated bump maps (small FLCs)
6. The materials (how?)
Ed K
Ed,
<<… where to head next?? …. >>
finish the tutorials, after understanding animating light attenuation
and animating light, video post and the use of animated bitmaps for
transition effects, the use of animated projector lights and
keyframer tension/continuity/bias with respect to linear and
nonlinear path control, animating through
morphing/scaling/squashing..
by then…… there'll be over 100 IPAS routines in the
IPAS.txt file for you to peruse and determine which of the
complex mathematical equations you'd like to visualize and
explore.
have fun ed..
jonas[adesk]
<finish the tutorials, after understanding animating light
attenuation and animating light, video post and the use
of animated bitmaps for transition effects, the use of
animated projector lights and keyframer
tension/continuity/bias with respect to linear and nonlinear
path control, animating through morphing/scaling/squashing..>
OK! By Friday. <g>
Ed K
Ed:
For uploading stills, the best is to save them out of 3DS as JPEG. The
compression produces some artifacts, but the file size is tiny!
If you don't have a utility to convert, you can use 3DS itself. Start with
nothing in the 3D Editor, and assign the file you want as a background. Then
tell 3DS to render to whatever resolution you want, and save it as a JPEG!
Voila, a $3,000 graphics utility program! <g>
Greg Pyros
<Voila, a $3,000 graphics utility program!>
Tricky!
Enjoyed you article in Computer Pictures. Doing the real stuff sure sounds like
a lot of work!
Ed K
Ed:
>> Enjoyed your article in Computer Pictures. Doing the real stuff sure >>
sounds like a lot of work!
It's a labor of love, believe me! Thanks!
Greg Pyros
>> >> Enjoyed your article in Computer Pictures. Doing the real stuff
>> >> sure sounds like a lot of work!
>> It's a labor of love, believe me!
>> Thanks!
"As Greg awoke one morning from uneasy dreams, he found himself transformed in
his bed into a gigantic talking mouse"
Gus' version of Kafka's Metamorphosis
Gus:
Talking, not singing? My voice! What happened to it!?!? Aaarrrggghhhhh!
>>"As Greg awoke one morning from
>>uneasy dreams, he found himself transformed in
>>his bed into a gigantic talking mouse"
>>Gus' version of Kafka's Metamorphosis
Ha! Great!
Would he be sitting on a gigantic piano keyboard?
re: the singing mouse video:
>>It's a labor of love, believe me! Thanks!
Did you do any chapters in the forthcoming (that is, the fourth of July!) book
Inside 3D Studio about rodental modeling? What about rodental lip movement? And
who investigated this mouse lip issue… I didn't know they had any! <GR&D>
Jim
Just a BIG ditto on that Computer Pictures article… I guess you noticed that
they are using the Swineway Mouse as an eye-grabber on all 3d articles!
Has anyone considered doing a "How'd they Model and Animate that?" book?
Perhaps with a video tape and CD-Rom!? Take some of the best (maybe worst too,
I'll supply those! <G>) examples of snazzy 3ds animations and discuss any/all
aspects of their production…. could be VERY cool and extremely eye-opening.
whadda ya think?
dan
Dan,
If the truth be told, there has been some gigantic error at immigration. It was
Rodin who first started doing all those bronze mice scuptures playing musical
instruments and like so many of the huddled masses managed to accidentally have
his name altered from Rodin to Rodent. I'm sure it was an honest mistake and
Greg now regrets ever having opened this thread all the whey!
Michael
Dan,
PMJI, but there's a book coming up which is a compilation of special effects by
multiple contributors and how they were done. Tentatively, title "3d Studio:
Special Effects" and published by New Riders Publishing. I'm contributing, the
Pyros Partnership is, and then there's really famous people like Alan Iglesias
and Robert Stein of 7th Guest (and much, much more) fame. 'Course, there's many
more co-authors who I'm not sure of, but it sounds right up your alley – should
be worth it's wait in IPAS routines <g>.
I had heard mention of that book here in ASOFT, and it sounded great. Now that
I know exactly what it is, I CAN'T WAIT! I'm sure that it will be available
"real soon now," right? <BG>
dan
Dan,
>> available "real soon now," <<
I would say more like: "in a while" <g>.
>> Advice me in which direction to
head next.
Finish the tutorials. (The best is yet to come.)
– Jack