CompuServe Thread

#Ed K and 3DS

16 messages in this thread
#89144From: Ed KellermanMar 6, 1994 3:22 AM
Well, it's happened. 3D Studio addiction! Couldn't even take time to eat last night (Friday). Went to bed finally Saturday around 10 am. I think 3DS is a bargain at twice the price! (Confession: Haven't finished half the tutorials). I played with Bump Maps, spending most of the night going back and forth between Ani and 3DS. I couldn't believe what 3DS did with those maps! Graphics sure has advanced while I wasn't looking. Last thing I remember was talk about how hard it was going to be to solve the "hidden line problem." Was it "solved," or did we just wait for 486s? I remember being impressed when someone showed me an algorithm for filling-in arbitrary closed shapes! How the years go by! There is one FLC I'd like to share with you. It shows four spheres rendered with different animated bump maps. It looks tremendous to me, but 3DS is mostly responsible for that. I would like to hear your comments about it. Advice me in which direction to head next. I don't know what's new and useful. So, please tell me what you think about anything that I upload. Specially, if downloading it was a waste of your time! Back to what I did last night. What should I upload? 1. The 640×480 FLC (1.1 Meg zipped -> 1.7 Meg) 2. After applying "half size" (373 K zipped -> 501 K) 3. One frame of 640×480 FLC (114 K unzipped) 4. The project file (small) 5. The animated bump maps (small FLCs) 6. The materials (how?) Ed K
#89182From: Jonas Ruikis [ADESK]Mar 6, 1994 11:05 AM
Ed, <<… where to head next?? …. >> finish the tutorials, after understanding animating light attenuation and animating light, video post and the use of animated bitmaps for transition effects, the use of animated projector lights and keyframer tension/continuity/bias with respect to linear and nonlinear path control, animating through morphing/scaling/squashing.. by then…… there'll be over 100 IPAS routines in the IPAS.txt file for you to peruse and determine which of the complex mathematical equations you'd like to visualize and explore. have fun ed.. jonas[adesk]
#89561From: Ed KellermanMar 7, 1994 5:46 PM
<finish the tutorials, after understanding animating light attenuation and animating light, video post and the use of animated bitmaps for transition effects, the use of animated projector lights and keyframer tension/continuity/bias with respect to linear and nonlinear path control, animating through morphing/scaling/squashing..> OK! By Friday. <g> Ed K
#89186From: Mar 6, 1994 11:08 AM
Ed: For uploading stills, the best is to save them out of 3DS as JPEG. The compression produces some artifacts, but the file size is tiny! If you don't have a utility to convert, you can use 3DS itself. Start with nothing in the 3D Editor, and assign the file you want as a background. Then tell 3DS to render to whatever resolution you want, and save it as a JPEG! Voila, a $3,000 graphics utility program! <g> Greg Pyros
#89560From: Ed KellermanMar 7, 1994 5:46 PM
<Voila, a $3,000 graphics utility program!> Tricky! Enjoyed you article in Computer Pictures. Doing the real stuff sure sounds like a lot of work! Ed K
#89704From: Mar 8, 1994 2:06 AM
Ed: >> Enjoyed your article in Computer Pictures. Doing the real stuff sure >> sounds like a lot of work! It's a labor of love, believe me! Thanks! Greg Pyros
#89717From: Gus GrubbaMar 8, 1994 3:52 AM
>> >> Enjoyed your article in Computer Pictures. Doing the real stuff >> >> sure sounds like a lot of work! >> It's a labor of love, believe me! >> Thanks! "As Greg awoke one morning from uneasy dreams, he found himself transformed in his bed into a gigantic talking mouse" Gus' version of Kafka's Metamorphosis
#89772From: Mar 8, 1994 9:58 AM
Gus: Talking, not singing? My voice! What happened to it!?!? Aaarrrggghhhhh!
#89778From: Jim LammersMar 8, 1994 9:59 AM
>>"As Greg awoke one morning from >>uneasy dreams, he found himself transformed in >>his bed into a gigantic talking mouse" >>Gus' version of Kafka's Metamorphosis Ha! Great! Would he be sitting on a gigantic piano keyboard?
#89779From: Jim LammersMar 8, 1994 9:59 AM
re: the singing mouse video: >>It's a labor of love, believe me! Thanks! Did you do any chapters in the forthcoming (that is, the fourth of July!) book Inside 3D Studio about rodental modeling? What about rodental lip movement? And who investigated this mouse lip issue… I didn't know they had any! <GR&D> Jim
#89940From: Dan O'LearyMar 8, 1994 8:12 PM
Just a BIG ditto on that Computer Pictures article… I guess you noticed that they are using the Swineway Mouse as an eye-grabber on all 3d articles! Has anyone considered doing a "How'd they Model and Animate that?" book? Perhaps with a video tape and CD-Rom!? Take some of the best (maybe worst too, I'll supply those! <G>) examples of snazzy 3ds animations and discuss any/all aspects of their production…. could be VERY cool and extremely eye-opening. whadda ya think? dan
#89990From: michael polyMar 8, 1994 11:39 PM
Dan, If the truth be told, there has been some gigantic error at immigration. It was Rodin who first started doing all those bronze mice scuptures playing musical instruments and like so many of the huddled masses managed to accidentally have his name altered from Rodin to Rodent. I'm sure it was an honest mistake and Greg now regrets ever having opened this thread all the whey! Michael
#89993From: MARTIN G FOSTERMar 9, 1994 12:17 AM
Dan, PMJI, but there's a book coming up which is a compilation of special effects by multiple contributors and how they were done. Tentatively, title "3d Studio: Special Effects" and published by New Riders Publishing. I'm contributing, the Pyros Partnership is, and then there's really famous people like Alan Iglesias and Robert Stein of 7th Guest (and much, much more) fame. 'Course, there's many more co-authors who I'm not sure of, but it sounds right up your alley – should be worth it's wait in IPAS routines <g>.
#90210From: Dan O'LearyMar 9, 1994 9:12 PM
I had heard mention of that book here in ASOFT, and it sounded great. Now that I know exactly what it is, I CAN'T WAIT! I'm sure that it will be available "real soon now," right? <BG> dan
#90673From: MARTIN G FOSTERMar 12, 1994 1:30 AM
Dan, >> available "real soon now," << I would say more like: "in a while" <g>.
#89235From: Yost GroupMar 6, 1994 3:48 PM
>> Advice me in which direction to head next. Finish the tutorials. (The best is yet to come.) – Jack