#Selected Objects/Faces
3 messages in this thread
> *could/may* be made to work by someone.
Oh, THANKS!!!! <g>
Seriously, does that mean it can or can't be done? Is QA suggesting I just try
to
figure out how to make it work?!! The guys in QA have to come up with a better
answer than that. If you can't use put_verts and put_faces in a KXP, you can't
create or modify objects in the keyframer. I was talking to Carey C. about
this and
he said he thought it was possible to do this kind of thing.
(Deep breath……………..) OK, let's start again…
If it's not directly supported in the toolkit, does QA have any suggestions
about
how to proceed. Is it just a question of initializing the pxp strcutures and
using the
pxp functions within the keyframer? If so, how do I go about initializing the
structures? Any tips or hints appreciated.
Danny…
I doubt seriously I that you can get anywhere with modifing geometry using a
KXP. Mostly because the Keyframer would have no way of knowing that anything
was changed and might even crash.
If you want to make this work, though, take a look at the code in pxp.c that
sets EXP_PXP_INFO as that's the call that sets up the PXP direct calls. Fit
that code into kxp.c, and you will be able to do PXP direct calls from your
KXP. Calls where you mearly get information seem to be okay, create and
modify objects at your own risk.
Ciao,
Grant
Thanks Grant,
I'll give it a shot. No idea if it'll work but I'll try anything once! <grin>
Regards,
Danny…