CompuServe Thread

creating galaxies

25 messages in this thread
#90472From: Jim MaxeyMar 10, 1994 11:28 PM
Using 3D Studio 3.0. Wondering if there's a way to create a volumous star field that can be viewed from near or far. I want to create a galaxy where the observer moves through it's heavy star field then moves upward and far away from the galaxy. Problem is that the stars are too small to be seen when the observer moves away from the galaxy. Tried using the RAIN IPAS (period of 1) to fill a volume with "stars". It works at a narrow distance range. But if you get too close the stars they look like little tetras, too far away and the specs disappear because they're so small. Illumination of 100% and an omni light with a multiplier of 1000 does no good. Also if you make more than 2000 particles with RAIN non-random patterns start to become apparent. Is there any IPAS or other method of creating a glowing particle volume? Or for creating galaxies, star clusters, etc… type effects? Need to create a star field that the camera can pass through and also view from a great distance without it disappearing. Any info about new IPASs, suggestions, or techniques would be greatly appreciated. Willing to spend large amount of green bucks for help, suggestions or anything that will turn me into the right track. I can be contacted at 800 535-7700 weekdays or 503 697-7700. Jim Maxey or Jeff Butsch, Event Horizons, Inc.
#90528From: Yost GroupMar 11, 1994 11:16 AM
Have you tried scaling the particles down when you get nearer, and up when you get farther away? – G PS: Disintegrate can create great galaxy effects, if you model a galaxy shaped object and then set your disintegration up over such a long time-frame that nothing appears to move.
#90578From: Jim MaxeyMar 11, 1994 3:58 PM
I considered scaling the particles up as the camera moves away, but how do you animate particle size over time using DISINTIGRATE or RAIN without scaling the whole object, just the paricles? Or is there a better way to make a big mass of particles? I'm trying to acheive an effect where the camera starts INSIDE the galaxy (one of the arms) and then zooms out and away, looking back at the galaxy from a distance. If I could scale up the particles as the camera moves away, that would pretty much solve my problem. Is there a way to do it? Thanks, Jeff B.
#90652From: Yost GroupMar 12, 1994 12:24 AM
Scaling up the whole cloud is the way I'd do it. – G
#91045From: Jim MaxeyMar 14, 1994 11:46 AM
Scaling the whole cloud wasnt' the answer, but I'm now pretty close to the effect I want using a detailed bitmap for close view, galaxy bit map for distant view, the RAIN IPAS for a volume of stars, pre-rendering each part, and putting it all together using Video Post about 7 layers deep with lots of fade-transitions in the right places. Works great. But any more info would surely be appreciated. Thanks, -JB
#91119From: Yost GroupMar 14, 1994 6:09 PM
I think that when it comes to playing god, the best thing to do is experiment. <g> It sounds like you've got the right attitude. – G
#91237From: John EllisMar 15, 1994 1:46 AM
>> I think that when it comes to playing god, the best thing to do is experiment. << That really kind of explains the whole Universe, doesn't it? <g> -JE
#91311From: Yost GroupMar 15, 1994 10:04 AM
Most of the time I feel like a guinea-pig, actually. No surprise.
#91332From: John EllisMar 15, 1994 11:00 AM
>> Most of the time I feel like a guinea-pig… << So THAT's what keeps you humble. <g> I wondered. 🙂 -JE
#91675From: Jim MaxeyMar 16, 1994 1:22 PM
By the way, I have one more question. Is there a way to include VIDEO POSTing when doing BATCH command line rendering? I can't seem to figure out how. Would come in handy when a scene includes Lens Flare, etc… Thanks for the help, and thanks for providing remarkable software. -Jeff B.
#91785From: Yost GroupMar 16, 1994 10:02 PM
Yup. If you type 3DS RENDER, you'll get a list of batch commands. One of the new ones is /X, which, when used with with a .prj file, gives you access to Video Post.
#91847From: John EllisMar 17, 1994 5:59 AM
>> If you type 3DS RENDER, you'll get a list of batch commands. << Gary, as it is almost a certainty that 3DS will go Windows of one variety or another, ( I hear the deafening clamor! <g>) would it be possible to keep these command line renders with more advanced features in tact? Even if it goes NT? I know you're not allowed to talk about future developments, I just wondered if it was realistically possible. That way you could render without the overhead. (I think I'm catching on here…. slowly, as to how this is going to work. <g>)
#91893From: Yost GroupMar 17, 1994 10:04 AM
Gee, _you're_ in a speculative mood this morning. I wish _I_ had such an active imagination. – G
#91912From: John EllisMar 17, 1994 11:08 AM
>> Gee, _you're_ in a speculative mood this morning. I wish _I_ had such an active imagination. << You do, the difference is that mine always get me in trouble. <g> I start putting two and two together and …. come up with 7. And sometimes it gets a little surreal. 🙂 -JE
#91935From: Jim MaxeyMar 17, 1994 12:02 PM
Many thanks. By the way, I'm I going to the right place with these piddley questions? I know you guys are busy working miracles with PC opcodes…. -Jeff B
#92023From: Yost GroupMar 17, 1994 6:28 PM
This is the place… I log onto CIS every few hours to clear out the cobwebs in my own opcodes. – G
#90530From: Ralph F. FrantzMar 11, 1994 11:28 AM
Jim, I am working on the same type of project. I havn't perfected the nebulas yet but a little experimenting with GLOW IPAS is doing wonders for the planet, asteroids, and comet. The comet is also benefiting with the addition of a little object motion blur. I have some ideas for the nebula but haven't gotten that far yet. Do you have GLOW IPAS? I am finding it invaluable for the space "look". I also have set it up twice in VP: 1. to glow certain pixels of the planet (with an animated texture map) and asteroid and 2. to provide a halo around the planet. LOOKS GREAT so far! First thing next week I will finish this up including the "nebula". If you would like to discuss it further feel free to ask or give me a call. Check your E-Mail. Ralph
#90560From: Jonas Ruikis [ADESK]Mar 11, 1994 2:55 PM
Ralph, << nebula and glow.. >> Maybe you'd like to upload a small animation/still *along* with a description of the different effects and options.. Can't wait to see your upload. jonas[adesk]
#90708From: Ralph F. FrantzMar 12, 1994 9:24 AM
Maybe you'd like to upload a small animation/still *along* with a description of the different effects and options.. Jonas, Unfortunately I will not be able to upload this one, NDA's ya know <g>. At least not yet. A few months back I did a seminar on rel 3 with Kevin Blaker (ADESK) and left with him some logo anims. Tina Mills called the other day to see about an archive and consent for them and the customer has agreed. So I will be putting together a few and will upload them here also if you would like. Things like exploding eggs logo for Egghead Software (explode & fireworks), and a particle coming together logo for Price/Costco (disintegrate). Ralph
#90735From: Jonas Ruikis [ADESK]Mar 12, 1994 10:45 AM
Ralph, << potential uploads.. >> waiting eagerly!! i'm also on a campaign to encourage the inclusion of *.prjs with the animations along with a short textual description so that it completely answers "how'd they do that…". jonas[adesk]
#90608From: S WhiteMar 11, 1994 6:36 PM
Ralph…. I am also working on a space project, but I am trying to send a logo under the camera and then follow it to it's stopping point. The thing I have been messing with is a contrail behind it showing speed. I don't really want a blur but a crisp deep image of the logo that will shrink towards and into it when my image stops. I tried simply scaling up a copy of it, but rendering was taking 10 minutes a frame. Got any ideas……Thanx…SW
#90707From: Ralph F. FrantzMar 12, 1994 9:24 AM
>> I am also working on a space project, but I am trying to send a logo under the camera and then follow it to it's stopping point. SW, Sometimes the object motion blur is a bit too blured but, have you tried rendering with a motion blur and then render the sceen normal with the blured version as a background? Worth a try. Ralph
#90609From: Robert R. TaylorMar 11, 1994 6:38 PM
Try playing with SMOKE IPAS on a large scale with a slight blue tint for Nebulas. What we did for a recent commercial was to render out a single frame 2K image with SMOKE, map it to an object way off in the background (OR a really big sphere.. w/ inversed normals), render this with your camera the only thing in your scene, and use that set of images as a background with stars2 or 3 over the nebulas, and then your KF scene on top of that… (You can even try rendering the original nebula frames with your camera set to a higher FOV… this will provide a nice layered effect b/c the nebulas will look further away than the stars since they will be moving less) Anyway, worked well for us… good luck. Give me a call 404-355-1662 if I not clear! Talk to you soon… Robert Taylor
#90653From: Yost GroupMar 12, 1994 12:25 AM
Very very creative solution, Robert. Nice fx thinking! – G
#90709From: Ralph F. FrantzMar 12, 1994 9:24 AM
Robert, Thanks for the message! I will give this a try when I get back to the project. I'll let you know how it goes. Ralph