#Liquid Speed
10 messages in this thread
Can anybody tell me how much liquid speed actually work on the performance of
3DS??
In my case I get around twice as fast in the 3D Editor, and 25% faster
in the keyframer. I can highly recommend this product. I was
working in a fairly large project today (160K faces), and was
reminded how nice it was to have liquid speed, because I remember
opening this same project many months ago (before LS), and being
frustrated as hell at the redraws.
I did some rather extensive tests on LS with the cooperation of
Vibrant Graphics recently using several different machines and a
number of different graphics cards, The answer depends on your
modeling habits and how you have your graphics drivers configured.
LS is at its best with using the Vibrant inline drivers, fair when
using a VESA driver and poor to a detriment when using an external
ADI driver with RCPADI.
In addition I evaluated the return on the investment of LS and if you
typically work with projects with >50,000 faces you will get a pay
back that is reasonabhe bqt if yoqr projects are pypically less than
25,000 faces you probably won't realize any advantaga to having to
LS.
>> did some rather extensive tests on LS with the cooperation of Vibrant
>> Graphics recently using several different machines and a number of
>> different graphics cards,
I don't suppose you have a summary of those tests that I could peruse? I am
very interested to see your tests and results.
thanks dan
Yes, I do have a summary and the actual data to support my findings all
recorded on EXCEL spreadsheet. It's just data. What would be your purpose in
acquiring the data from my tests?
If you are interested in the results of this data you may find that I already
posted it on this forum for all to see several weeks ago. Check the threads on
Liquid Speed Benchmark. If you can't locate it I can email you the results.
>> Yes, I do have a summary and the actual data to support my findings
>> all recorded on EXCEL spreadsheet. It's just data. What would be your
>> purpose in acquiring the data from my tests?
I am doing an article on Liquid Speed. While I have some data from testing with
my own machines, it might be nice to have a more broad base of info to inform
people from. I will look for your postings, but I doubt they have lasted
"several weeks." I will let you know what I find.
thanks for your help dan
The work I did was done for Liquid Speed's use. I did it as a non-friendly
independent test facility, meaning that I wasn't paid to do this and with the
understanding that the results would be posted for all to peruse here on the
forum. In addition, I gave permission for Vibrant to use my report in their
advertising and development. While Vibrant did invoice me for the Liquid Speed
the arrangement I have with them is that after all tests are in I would pay for
the product at full list price or send it back. I will probably keep it but
the final studies over a three month period will not be in until the end of
April. The spreadsheet of data has been turned over to Vibrant and I believe
is being held confidential.
What magazine has commissioned you to do this article or are you free lancing
it? Don't worry, I don't do articles. I was just curious whether you are
working with Vibrant on this and if so you could obtain the data from them. I,
as a rule, do not disclose experimental data, gratis, as this is how I make my
living. The results of the data are in the public domain and are being quoted
by Vibrant.
If you can't find the upload I could load up the text file to you which would
give you some ideas as to the range of benefits of LS. If you use any of it
I'd appreciate the credit, however.
Let me know.
>> What magazine has commissioned you to do this article or are you free
>> lancing it? Don't worry, I don't do articles. I was just curious whether
>> you are working with Vibrant on this and if so you could obtain the data
>> from them. I, as a rule, do not disclose experimental data, gratis, as
>> this is how I make my living. The results of the data are in the public
>> domain and are being quoted by Vibrant.
I am doing an article for the Orlando chapter of ACM/SIGGRAPH. I was
under the impression initially that you had done the testing for
yourself, to evaluate the cost-effectiveness of the product for use
at your buisness or something. In that case I thought you might
forward me a copy of your results for comparison purposes. Obviously,
this is not the case. The results that Vibrant is quoting are very
much in line with my own, Liquid Speed is a great product,
Dan,
I would be happy to help you with your article, and would be able to provide
the raw data that Don so patiently created. Please give me a call. I'd be
interested in hearing the details of the article you are writing and can
provide additional info on Liquid Speed.
Best Regards,
Brian Massey
Product Marketing Manager
Vibrant Graphics, Inc.
(512) 250-1711
It doubles the speed of 3D editor screen redraws. That is it's main
effect. If your mesh took 30 seconds to redraw in 4 viewports before,
it'll only take 15 with LS. It helps the keyframer some also, but not
as much, and not enough to play wireframe animations unless you're in
box mode. It's an astounding improvement if you use a vibrant
supported graphics card. I use the ATI Ultra Pro. I'd say it takes a
huge mesh (say 120,000 faces) perhaps 15 seconds to redraw in 4
viewports on my 486-66 system.
Hope this helps –
Jim