CompuServe Thread

#Wow….Metaballs

22 messages in this thread
#91083From: Robert R. TaylorMar 14, 1994 3:06 PM
WOW!!! I' really looking forward to seeing the future of these metaballs! Give me a call and let me know how the deal(s) turned out. -R
#91101From: Danny MercurioMar 14, 1994 5:26 PM
Thanks, I'll give you a call once things get straightened out. Talk to you later, Danny…
#91116From: Yost GroupMar 14, 1994 6:05 PM
Nice metaball flic, Danny! Very blobby. <g> – G PS: I noticed that each frame of the flic has a unique palette. How did that happen? (it plays havoc with 3DS's internal flic playback code, but I did a One Palette on it in AAP and all's fine now)
#91196From: Danny MercurioMar 14, 1994 11:13 PM
Thanks Gary, > I noticed that each frame of the flic has a unique palette. How did that happen? I don't have the keyframer version of the code working yet so I had to use the PXP version. I set up the standin objects in the editor and ran the metaball generator for 17 frames, rendering each frame as a tga still. I then brought all the stills into anipro, added a reversed copy to the tail end (to get the ping-pong effect), joined and saved. I completely forgot to do a One Palette! <grin> TTYL, Danny…
#91303From: Yost GroupMar 15, 1994 9:53 AM
Ahhh… the pxp version. Regardless, that flic is darn "attractive"… <g> I want my blob TV! – G
#91321From: Danny MercurioMar 15, 1994 10:24 AM
Thanks Gary. Not only can I make it "attractive", I can also make it really "repulsive"! <g> Danny…
#91695From: John StetzerMar 16, 1994 3:13 PM
Have to concur w/previous posters; looks like it'll be a great new toy! Just wondering, could you drop a teaser or two on some of the features of it? (if it'll take too much time away from getting it finished, don't worry I can wait till till it's done and ready 🙂 )
#91732From: Danny MercurioMar 16, 1994 6:59 PM
Features. Hmmm….. Well, basically it will allow the user to create "biological" and "liquid" looking objects that interact with one another as well as making character modeling and animation a good deal easier. I don't want to go into too many details right now since I'm constantly adding to the feature set. TTYL, Danny…
#91902From: John StetzerMar 17, 1994 10:30 AM
Hokay…:^) Good luck! John Stetzer JWS
#91437From: Dan FarmerMar 15, 1994 4:28 PM
Danny, So, you hide out over here, too, huh? I finally got a company CIS account, so feel freer to wander from GRAPHDEV. Saw a file description for a Blob IPAS routine… that's your? Have you seen Alphonso's Blob Sculptor yet? Besides writing POV-Ray, Polyray, Rayshade, & RAW output, it also has DXF, so can be used with 3DS. Alf's got blobby cylinders, cones, discs, & ellipsoids in the works, too! (I won't be checking in here very often, email might be best if you chose to reply)
#91465From: Danny MercurioMar 15, 1994 8:28 PM
I noticed you were on the forum this afternoon and tryed to get your attention through WinCim's Talk feature. I guess you were browsing on automatic since I didn't get a reply. <g> How are you? I haven't been around Graphdev much lately. I've been too busy with a number of IPAS projects to do much more than check into Asoft once a day or so. I've got a copy of Blob Sculptor v1.0. I haven't had a chance to see if there's been an update to it. It's a great program! Steve Anger anfd I have been bouncing metaball code back and forth for months now, trying to come up with the most efficient algorithms. > Alf's got blobby cylinders, cones, discs, & ellipsoids in the works, too! Is that in an upcoming version of Blob Scluptor? I think I'll have to give him or Steve a call and ask them where they're getting the reference materials for blobby primitives other than spheres. Anyhow, glad you're hanging out here too now. I'm going to have to start spending a bit more time over in Graphdev again. I get the feeling that I've been missing A LOT! How's POV? Any new releases/features lately? TTYL, Danny…
#91702From: John StetzerMar 16, 1994 3:50 PM
>>>Is that in an upcoming version of Blob Scluptor? Seem to recall seeing a message that those would be included in the next release… John Stetzer JWS
#92603From: Dan FarmerMar 21, 1994 10:58 AM
I don't use a mailer that lets me chat. Wouldn't want to chat online anyway. Alf does have a small update to Blob Sculptor, but the cylinders, etc. aren't in there yet. He did add DXF output directly to the program. Truman got ahold of the source from him and bulletproofed the interface, too. Last word from Alf was that he had fixed a bug with the smoothing normals. Really is a slick little utility. POV-Ray 3.0 (or whatever) has been started, but progress is slow right now. Chris Young is tearing out a few walls to make room for all the new furniture that we've got waiting on the front porch, so to speak. We have got MANY exciting new features waiting. If we even get half of them into the next version, we'll have one heck of a ray tracer. Proposed (that's like the "alleged" that you see in the newspapers) new stuff includes a couple of speedups, a bunch of new textures, Truetype fonts, focal blur, and a couple of really unique "secret weapons". It'll probably be a year or so before we can get it all done and tested, though. As I mentioned before, don't count on me checking in here very often. Just wanted to see what sort of neat stuff was going on over here. Oh, BTW: If you haven't already done so, I'd suggest that you check into the status of the word "Metaball". I believe it's a trademark. (My suggestion for naming Blob Sculptor was "Meatball" <g>)
#91226From: M. G. BATCHELORMar 15, 1994 1:07 AM
Hi Danny, Please put my CIS address in your book and E-Mail me as soon as you have any of your IPAS routines availble. Bill MEDIA MAGIC
#91291From: Danny MercurioMar 15, 1994 8:51 AM
Will do. Regards, Danny…
#91411From: Michael BassierMar 15, 1994 3:12 PM
Hi Danny! Most times I don`t download anything from the libarys (CIS it`s very expensive in Germany…) but I can`t wait to see your metaballs. I downloaded the flic and it`s really great!!!! I believe I`ll do a lot of animations with waterblobs and any other liquid look-like objects asap. Waterblobs will look great rendered with our RayMan. Morphing is out, blobing is in… Michael
#91466From: Danny MercurioMar 15, 1994 8:28 PM
> I downloaded the flic and it`s really great!!!! Thanks! <g> > Morphing is out, blobing is in… Hmmm… Maybe a new Michael Jackson video gimick? <GRIN> Danny…
#91950From: albert waltnerMar 17, 1994 1:38 PM
I also downloaded your blob flic but I am having a problem. I am using PLAY and it displays both .FLI and .FLC files just fine. It also displays your .FLC but it bombs my computer every time. Since no one else has said that, it must be on my end, right? Aside from the problem, the flic looks very nice.
#92190From: Danny MercurioMar 18, 1994 9:25 AM
Hi Albert, I forgot to post process the flic so that it used a single palette. If you have Animator Pro, you can do this yourself using the "One Palette" function. This may clear up your problem. If that doesn't work, I don't know what the problem could be. Regards, Danny…
#92239From: albert waltnerMar 18, 1994 1:41 PM
>> I forgot to post process the flic… After a while, I decided to play it from within 3DS and it plays just fine that way, even if some of the texturing is rather "colorful" <g>. I don't have animator in any form. I look forward to your end product.
#91413From: Marion K. MarksMar 15, 1994 3:14 PM
Add me to your mailing list, too! I missed the first messages in your thread. Can you tell me more about his and where the demo is?
#91467From: Danny MercurioMar 15, 1994 8:28 PM
I'm currently developing an IPAS Metaball Generator for 3DS. It will allow animators to create models with a "biological" or "liquid" look as well as making character modelling much easier. There's a small demo metaball animation of two drops of mercury that "interact" with one another in What's New (Lib 9) called BLOB.ZIP. Stay tuned for more info and/or demos in the near future.