#When is 3.0?
7 messages in this thread
Hi!
I am anxiously awaiting release 3.0 and all its fabled features. I haven't
been around lately and don't now when the latest release date is. Can anyone
at Impulse (Mike) help me out?
Thanks,
Brad Block
Brad,
We are done with the code and are just doing the final touches on the
manual. It looks like two or three weeks, and then it will no longer be a
fable it will be a reality. We are using 3.0 here at the office and we all
have big smiles on our faces.
Mike
Cool Beans!!!! So Barring any mishaps 2.9 owners will be 3.0 recievers
by April 1 or so. Yabba Dabba Doo and all that rot. Sounds GREAT.
Did all the features that are metnioned in the printout shipped with
2.9 make it into 3.0? You know the list on page 3 thats as
follows…..
Bones
Kinematics
Improved Anti Aliasing
New Light Sources with improved shadows
Shadow Mapping
New Stage and Animation Tools
Thanx for the info
Peter,
Yep they all made it and more.
Mike
Woca Woca "they all made it and MORE" !!!!!! Thanx for the info Mike.
My Brain Froths in anticipation.
How about DXF?
Mike,
Since we're talking 3.0, can you tell me whether any of the following will be
implemented? Thanks!
– All filename fields have a button that pops up a file requester.
Currently, if you want to edit an existing Actor filename, or the
Globals reflection map, etc… you have to remember the long
path+filename and enter it manually.
– Stage editor will support all 3 pick methods: click, drag box,
lasso.
– Detail editor's status bar will show current state; if several states look
the same in wireframe, you can easily pick the wrong state to update.
– Replicating an object won't lose sharp/soft edge status.
– No more seam where altitude map edges meet, when using WrapX and/or WrapZ, or
when using "repeat" in FlatX/FlatZ.
Blaq!