#pxp_draw_item w/backface
3 messages in this thread
Jonas,
How's things? I've got a bit of a problem: when I use
pxp_draw_item, to draw a new/changed mesh, and
Display/Geometry/Backface is active, for some strange reason all I
get are the vertices! If I am in a user view and press an arrow key
it redraws correctly and stay correct. If I have Seethrough active
it behaves correctly. If I change a view to another type (ie. from
Top to Front) it redraws correctly and is also correct if I switch
back to the previous view. I'm going nuts here! I've check and
quadruple checked the XFData flags and everything else I can think
of, but to no avail. I have lost, oh, about 6 hours on this so far
today and think maybe it's not me?!? Has ANYONE seen this? HEELLPP!!
Also, has anyone had any luck making gfx_key_hit() work? It just
returns a 0 to me no matter how hard I bang away on the keyboard (my
keyboard is probably not too happy with me right now…).
Does anyone know of a way to execute a EXP_PICK_OBJECT and return to a
dialog even if the user cancels the pick?
enough for now, sleep, yes, beautiful sleep…
doug
Doug,
<< pxp_draw_item.. >>
Jim, from QA, asked that you send him a compilable snippet, please.
jonas[adesk]
Jonas,
I'm going to try a few more things first (my snippets would be fairly
dependent on alot of extra code right now). If I don't have any hair left
after tonight I will cut a snippet out for your QA guys.
Thanks!
doug