CompuServe Thread

Range of color help

12 messages in this thread
#92650From: Dan KemmisMar 21, 1994 2:42 PM
Hep me, Hep me, I nead so hep… I'd like to change a range of colors in an animation over multiple frames… Am I asking for to much… Any ideas would be welcome! Neat Dr Pixel
#92928From: David WrightMar 23, 1994 7:29 AM
could you be a bit more specific? several options may exist – new palette load with time on, macro, poco, slow & tedius one frame at time… is effect to be gradual or just everything changes? lots of colors or only a few what do the change from and to – tint, dark bright, gray, random? how many frames is graphics simple – few images, single colors, etc, or complex – lots of images, shading etc original source of graphic – Ani, 3D studio, other more clues , may help us come up with something that works for you. dr dave, wyeknot, inc.
#92977From: Dan KemmisMar 23, 1994 11:13 AM
Hi Dave… Take this example… An animation of a logo from 3D Studio. I don't want to re-render the .flc… But the logo is red, over a black to grey grad and has 600 frames. I've been asked to make the logo purple… Or… Video clip with funky skin colors. 125 .avi frames… Want just to grab colors and say – replace these pinks with these tans… Any sugestions? Oh, you mean YOUR left foot… soory. Dr Pixel
#93059From: Thomas FlanneryMar 23, 1994 5:56 PM
How about creating a new pallete with the proper color in the same slots as the old one. Then load the pal. with time and turn off the fit button. I think this would work.. Tom
#93087From: Dan KemmisMar 23, 1994 7:20 PM
Thanks for the advise… I'll try it now! Turning the late night screw… Dr Pixel
#93102From: Nik Grant [adesk]Mar 23, 1994 8:36 PM
And another suggestion for changing your red logo to purple over time: Bring up the animation. Make Purple your current color. Turn on Time – [T]. PIC/Separate. Use the cursor to click on the red logo color. (You get the Time Select panel here) Preview Render This should work (try it on MRNUMO or something short first) because you've got the same RGB value for your color red on each frame (right?) and there is nothing else red in the frames. If you have a variety of red RGB values, you'll have to get to the SEP tool, and select its "Near" function. You can slider bar the "Near Threshold" up to get all the reds throughout the animation. Once you've set this, go through the above steps using the Separate command from the PIC menu. Hope this helps. Nik
#93226From: Dan KemmisMar 24, 1994 10:36 AM
Nick'ish… Sir. Thanks for the cool idea… I'll give it a shot this morn. With you and the other forum members… I've just about got it! Help, I need some bodys Dr Pixel
#93170From: Ed KellermanMar 24, 1994 2:40 AM
<Take this example… An animation of a logo from 3D Studio. I don't want to re-render the .flc… But the logo is red, over a black to grey grad and has 600 frames. I've been asked to make the logo purple…> Dan, the colors in the palettes of most of my FLCs are grouped by hue. This allows me to easily try different color schemes. Believe it or not, FIRE18.ZIP ("FIRE!"), a FLC of fire, uploaded in January, started out as an animation of water. The water was transmuted into fire by changing blues to reds, cyans to yellows, etc. I just uploaded the "water" version so that you can see how I shifted the colors. It's called "AniPro Secret #3" (FIRE16.ZIP). BTW, I wasn't very sure, in January, which of the two to upload. —————- FIRE16/18 was created with replicas of a chain of hierarchically-linked objects, like LINKS.FLC on the AniPro CD (similar to the figure on pg. 8-51 of the 3DS reference manual). —————- ===== Details To simplify the explanation, assume that you are using AniPro to change the reds to purples. – In Palette, with fit on, load a palette that has reds in one group and "equivalent" purples in another, say the reds in positions 32-64, and the purples in 65-97. – Make the reds your current cluster, and make color #32 your current color. – Use Add ink and the Separate tool (Cluster option) to shift the reds by +32. You can use MINUS ink to go in the other direction. Ed K ("He who can change water into fire") <g>
#93186From: Nik Grant [adesk]Mar 24, 1994 7:26 AM
" – Use Add ink and the Separate tool (Cluster option) to shift the reds by +32. You can use MINUS ink to go in the other direction." Ah – so *that's* how it's done! Thanks Ed for your response. And for bringing up the Add and Separate commands. I have not used them. Nik
#93227From: Dan KemmisMar 24, 1994 10:37 AM
Hey Ed… Thanks. I'll download those after this session. Your help / examples are very slick… Thanks two tons. Dr
#93416From: David WrightMar 25, 1994 10:06 AM
dr Pixel {like the name!} I seee you already got some good sugestions! I tried a few things with a 3D studio file – a Hand flesh colored – to make it a nausiating magenta tips save your file! you can realy mess up work or have to back track. save offten in process try test of proceedue on 3-4 frame sample (first , middle, and end frames) It really may be faster to re render in 3D studio but this may be more fun first make sure have same pallet all frames – use One Pallet if not orherwise in for mess if aceptable use squeeze to reduce numer of colors you need to deal with turn time on (how is time turned on and off Mr Einstine?) make sure FIT & ALL on using arrange – gradient get you set up for clusters that are in right section working on one frame now turn FIT & time – OFF! select a couple of clusters that are in object you want to change create a new color that is in hue range they are to change to in my case it was bright magenta 255, 0 , 255 use Value-TINT & 20-30 % to a cluster since I had several nonoverlaping clusters of flesh tones – I had to apply to several clusters to get proper coverage. may need to tweek individual color registers for best look Then save palette – .col turn time back on load palette – and NO to "color fit scree?" try preview – first! if it doesn't look right – well -try again or something else I guess> good lluck dr dave Wyeknot, inc ps xcuse typing please — too much coffeeeee and the fingers are all over the board!
#94578From: Dan KemmisMar 30, 1994 3:42 PM
Dave… Hey… Thanks for the cool info. I'm getting a good handle on this now! Thanks again… 256 really cool colors… Dr Pixel