Range of color help
12 messages in this thread
Hep me, Hep me, I nead so hep…
I'd like to change a range of colors in an animation over multiple frames… Am
I asking for to much… Any ideas would be welcome!
Neat
Dr Pixel
could you be a bit more specific? several options may exist – new palette load
with time on, macro, poco, slow & tedius one frame at time… is effect to be
gradual or just everything changes? lots of colors or only a few what do the
change from and to – tint, dark bright, gray, random? how many frames is
graphics simple – few images, single colors, etc,
or complex – lots of images, shading etc original source of graphic –
Ani, 3D studio, other more clues , may help us come up with something that
works for you. dr dave, wyeknot, inc.
Hi Dave…
Take this example… An animation of a logo from 3D Studio. I don't want to
re-render the .flc… But the logo is red, over a black to grey grad and has
600 frames. I've been asked to make the logo purple…
Or… Video clip with funky skin colors. 125 .avi frames… Want just to grab
colors and say – replace these pinks with these tans…
Any sugestions?
Oh, you mean YOUR left foot… soory.
Dr Pixel
How about creating a new pallete with the proper color in the same slots as the
old one. Then load the pal. with time and turn off the fit button.
I think this would work..
Tom
Thanks for the advise…
I'll try it now!
Turning the late night screw…
Dr Pixel
And another suggestion for changing your red logo to purple over time:
Bring up the animation.
Make Purple your current color.
Turn on Time – [T].
PIC/Separate.
Use the cursor to click on the red logo color.
(You get the Time Select panel here)
Preview
Render
This should work (try it on MRNUMO or something short first) because you've got
the same RGB value for your color red on each frame (right?) and there is
nothing else red in the frames.
If you have a variety of red RGB values, you'll have to get to the SEP tool,
and select its "Near" function. You can slider bar the "Near Threshold" up to
get all the reds throughout the animation. Once you've set this, go through
the above steps using the Separate command from the PIC menu.
Hope this helps.
Nik
Nick'ish…
Sir. Thanks for the cool idea… I'll give it a shot this morn. With you and
the other forum members… I've just about got it!
Help, I need some bodys
Dr Pixel
<Take this example… An animation of a logo from 3D Studio. I don't want to
re-render the .flc… But the logo is red, over a black to grey grad and has
600 frames. I've been asked to make the logo purple…>
Dan, the colors in the palettes of most of my FLCs
are grouped by hue. This allows me to easily try
different color schemes.
Believe it or not, FIRE18.ZIP ("FIRE!"), a FLC of fire,
uploaded in January, started out as an animation of water.
The water was transmuted into fire by changing
blues to reds, cyans to yellows, etc. I just uploaded the
"water" version so that you can see how I shifted the
colors. It's called "AniPro Secret #3" (FIRE16.ZIP).
BTW, I wasn't very sure, in January, which of the two
to upload.
—————-
FIRE16/18 was created with replicas of a chain of
hierarchically-linked objects, like LINKS.FLC on the
AniPro CD (similar to the figure on pg. 8-51 of the
3DS reference manual).
—————-
=====
Details
To simplify the explanation, assume that you are using
AniPro to change the reds to purples.
– In Palette, with fit on, load a palette that has reds in one
group and "equivalent" purples in another, say the reds in
positions 32-64, and the purples in 65-97.
– Make the reds your current cluster, and make color #32
your current color.
– Use Add ink and the Separate tool (Cluster option) to shift
the reds by +32. You can use MINUS ink to go in the other
direction.
Ed K ("He who can change water into fire") <g>
" – Use Add ink and the Separate tool (Cluster option) to shift
the reds by +32. You can use MINUS ink to go in the other
direction."
Ah – so *that's* how it's done! Thanks Ed for your response. And for bringing
up the Add and Separate commands. I have not used them.
Nik
Hey Ed…
Thanks. I'll download those after this session. Your help / examples are very
slick… Thanks two tons.
Dr
dr Pixel {like the name!} I seee you already got some good sugestions! I tried
a few things with a 3D studio file – a Hand flesh colored – to make it a
nausiating magenta tips
save your file! you can realy mess up work or have to back track.
save offten in process try test of proceedue on 3-4 frame sample (first
, middle, and end frames) It really may be faster to re render in 3D studio
but this may be more fun
first make sure have same pallet all frames – use One Pallet if not
orherwise in for mess if aceptable use squeeze to reduce numer of
colors you need to deal with
turn time on (how is time turned on and off Mr Einstine?) make sure FIT
& ALL on
using arrange – gradient get you set up for clusters that are in right
section working on one frame now
turn FIT & time – OFF! select a couple of clusters that are in object
you want to change create a new color that is in hue range they are to change
to
in my case it was bright magenta 255, 0 , 255 use Value-TINT & 20-30 %
to a cluster
since I had several nonoverlaping clusters of flesh tones – I had to apply to
several clusters to get proper coverage. may need to tweek individual color
registers for best look
Then save palette – .col turn time back on load palette – and NO to "color fit
scree?" try preview – first! if it doesn't look right – well -try again or
something else I guess> good lluck dr dave Wyeknot, inc
ps xcuse typing please — too much coffeeeee and the fingers are all over the
board!
Dave…
Hey… Thanks for the cool info. I'm getting a good handle on this now! Thanks
again…
256 really cool colors…
Dr Pixel