CompuServe Thread

#OS 2 2.1 AApro & 3DS2

11 messages in this thread
#92624From: Software SorceryMar 21, 1994 1:26 PM
DATE: 21 MAR 94 / 1020 TO: ALL FROM: BRIAN SMITH SUBJ: OS2 2.1 – ANIMATOR PRO 1.3 & 3D STUDIO NOTEBOOK SETTINGS REQUESTED I HAD LIMITED SUCCESS IN GETTING ANI TO WORK UNDER OS2. THE BEST METHOD SEEMS TO BE TO BOOT A DOS IMAGE THOUGH THAT CAUSES COMPLICATIONS IN ITSELF. I USED A VIRTUAL DOS MACHINE AND BOOTED FROM A DISK IMAGE FILE OF (DOS 6.0). ANI CAME UP FINE THOUGH SLOWLY & I WAS ABLE TO ACCESS MY .PCX FILES. THE PROBLEM CAME IN WHEN I TRIED TO SWITCH BACK TO THE OS2 DESKTOP. THE PALLETE BECAME CORRUPTED AND I HAD TWO LOVELY BARS OF GARBAGE ON THE SCREEN. ALT<ESC> AND CTRL<ESC> MET WITH NO SUCCESS AND I WAS FORCED TO REBOOT USING THE RESET BUTTON AS THE KEYPAD/MOUSE WERE NOT RESPONDING TO CTRL-ALT-DEL. IF I SHELL TO DOS THROUGH ANI'S "SHELL TO DOS" OPTION I CAN THEN RETURN TO THE DESKTOP BY HITTING CTRL<ESC>. ONCE I RETURN TO THE DOS SESSION I CAN RE-ENTER ANI BY TYPING EXIT. ONCE BACK IN ANI I CAN NO LONGER ACCESS ANY OF THE SUB-MENUS AND ALL THE DIALOG BOXES HAVE THE FOLLOWING TEXT IN THEM. EXAMPLE – CLICK ON THE "ABOUT ANI" MENU OPTION FOLLOWING TEXT APPEARS INSTEAD OF THE DIALOG BOXES |—————————————–| | ??AMESTRING ERRLINES CANT_LOAD2 ?? | | | | ERROR CODE 614 | |—————————————–| ________________ | CONTINUE | |______________| THEN I GET A ERROR CODE 608 AND THE SCREEN RETURNS TO NORMAL. THE ONLY WAY I CAN EXIT THE PROGRAM AT THIS POINT (THE EXIT ANI OPTION GETS THE ABOVE ERROR AS WELL) SO I HIT ITEMS TILL I EXITED THE CONFIGURE SCREEN SIZE – DUMPS ME BACK TO A DOS PROMPT… AFTER REBOOTING I TRIED TO RUN ANI WITH THE SETTINGS MENTIONED IN MESSAGE NUMBER 74606 DATE 6 JAN 94 0930. I RECEIVED A COPY OF THE MESSAGE FROM ARTISOFT TECH SUPPORT (NIK GRANT). WHO FAXED IT TO MY WORK CENTER. UNFORTUNATLY THESE SETTINGS STILL DID NOT CURE THE PROBLEM IN FACT ANI WOULDNT EVEN LOAD. I DOUBLE CLICK ON THE ANI PROGRAM FOLDER AND THE SYSTEM HANGS – NO SHIFT TO A DOS FULL SCREEN WINDOW OR ANYTTHING JUST A NICE TIGHT LOCK UP – NO MOUSE OR KEYBOARD COMMANDS ARE ACCEPTED. THIS HAPPENED THREE TIMES BEFORE I GAVE UP… ANYTIME SOMEONE WANTS TO JUMP IN AND EXPLAIN WHAT IS GOING ON – LET ME KNOW! 🙂 DPMI – ENABLED DPMI LIMIT – 64 (I ONLY HAVE 8MEGS SO I SET IT TO 6) INT DURING IO – ON DO I HAVE TO CHANGE THE DEFALUT EMS/XMS SETTINGS? I HAVE SPECIFIED IN MY OS2 CONFIG.SYS TO HIGHLOAD DOS AND USE UMB'S SO I DONT HAVE TO SET THIS EVERY TIME WHEN I SET UP A DOS PROGRAM… SOME SYSTEM INFO MCT (CLONE) 486DX 33MHZ WITH 8MEG RAM TSENG BASED SVGA WITH 1MEG RAM 2 PHYSICAL HARD DRIVES 1 CDROM USUSAL FLOPPY & STANDARD I/O PORT CONFIGURATION OS2 2.1 & DOS 6.0 – DUAL BOOT RUNNING NOVELL NETWARE 3.12 (DEVICE DRIVERS LOADED IN OS2 & DOS6) ANI PRO VER 1.3 I AM RUNNING AAPRO 1.3 AND I BELIEVE 3DS 2.0 AS FAR AS 3DS IS CONCERNED I CANT EVEN GET IT TO RUN AT ALL UNDER OS2. WHEN I ATTEMPT TO LOAD IT GET A PHAR LAP "THE CHIP IS RUNNING IN VIRTUAL 8086 MODE" LOAD OF BUNK WHEN I ATTEMPT TO GET 3DS TO RUN. I HAVE THE NOTEBOOK SETTINGS THE SAME AS THE ONES I GET AAPRO TO WORK WITH. SO THATS THAT – ANY COMMENTS ARE WELCOME… REGARDS, BRIAN
#92641From: Jonas Ruikis [ADESK]Mar 21, 1994 2:02 PM
Software Sorcery, << I AM RUNNING AAPRO 1.3 AND I BELIEVE 3DS 2.0 >> Neither of these packages are DPMI compliant. 3DS R3 and AniPro 1.3a both are DPMI compliant. jonas[adesk]
#93425From: Stephen GrisezMar 25, 1994 10:55 AM
What is the difference between AApro 1.3 and 1.3a? Stephen
#93454From: Nik Grant [adesk]Mar 25, 1994 1:34 PM
"What is the difference between AApro 1.3 and 1.3a?" Here, from the readme.doc: AUTODESK ANIMATOR PRO(TM) 1.3 README.DOC CHANGES IN AUTODESK ANIMATOR PRO 1.3A EXTENDED CHARACTERS ADDED TO POSTSCRIPT FONTS The PostScript (R) fonts now supplied with the Animator Pro v1.3a software include extended characters, primarily for international use. You can access these by depressing the <Alt> key while typing in the appropriate ASCII code (Code Page 850). NEW POSTSCRIPT FONTS Animator Pro v1.3a includes PostScript fonts on CD-ROM. A subset of 18 of these .PFB fonts are duplicated in Animator Pro v1.3a Although many of these 18 .PFB fonts have the same name as the corresponding .PFB fonts found in Autodesk 3D Studio, they are not identical fonts. With the exception of IGLESIA.PFB and RSCANAI.PFB, all other PostScript font files in Animator Pro v1.3a are provided courtesty of ANIM8, Inc. and are Copyright 1993 by ANIM8, Inc. NEW UNZAG BUTTON FOR TEXT Autodesk Animator Pro 1.3a now has an Unzag button available on the Font Requestor when a PostScript font is loaded. When the Unzag button is on, the fonts are antialiased via oversampling when they are rendered. This isn't apparent when you are editing text, but the softer edges are noticeable after rendering. SUPPORT FOR JPEG FILES Autodesk Animator Pro 1.3a now contains a jpeg.pdr file that allows reading and writing of JPEG and JFIF pictures. DIFFERENT VERSIONS OF PHAR LAP Autodesk Animator Pro 1.3a now uses standard Phar Lap 4.1 DOS Extender technology , which can improve loading speed (compared to v1.3) when running as a DOS application under Microsoft(R) Windows(TM) . Please note that the supplied Flitape and Flipaper software both use Phar Lap 2.6, thus its possible to have an environment in which Autodesk Animator Pro 1.3a runs but in which Flitape and Flipaper won't run.
#94616From: Marion K. MarksMar 30, 1994 5:29 PM
And how does a licensed user of AniPro 1.3 obtain this nifty 1.3a? This is the first I've heard of it!
#94710From: Nik Grant [adesk]Mar 31, 1994 8:34 AM
"And how does a licensed user of AniPro 1.3 obtain this nifty 1.3a? This is the first I've heard of it!" Ssshhh! It was not an announced released, as it is regarded as a bug fix here in the U.S. During the course of 1.3's life, we received reports of some memory-related issues that we fixed and had planned to include in the international version of AAPro 1.3 (non U.S. versions of our products are usually released later than the U.S. versions). We decided that we could slip the international version into the U.S. product, since there are only trivial differences (unless you were a customer with one of the memory problems!). We have been supplying AAPro 1.3 customers with the 1.3a update if they had sent in a bug form with a problem that is fixed in 1.3a. Nik
#94730From: charles jamesonMar 31, 1994 9:56 AM
Nik, This is great news about 1.3a. I bet your dealers are really lapping it up <grin>. (Haven't heard from my dealer in 2 years.) Chuck Jameson Silver Tongue Software
#94805From: Marion K. MarksMar 31, 1994 2:14 PM
We've been having weird problems with AniPro 1.3 which we never sent in a bug report on because we thought they were caused by QEMM 7.1 (on one of our machines, AniPro 1.3 will not load if QEMM is loaded, but will if we boot with HIMEM.SYS/EMM386.EXE instead). Is this one of the problems that 1.3a may fix?
#94906From: Nik Grant [adesk]Apr 1, 1994 8:17 AM
QEMM has never been a problem with AAPro 1.3. There are possible QEMM configurations which can make AAPro unable to run, however. More likely there's something that a review of the config/autoexec files could fix. In product support here, most of us use QEMM. I have QEMM 7.1. Nik
#94944From: Brian Rudolph [Adesk]Apr 1, 1994 12:15 PM
When using QEMM 6.0 and above you need to disable the DPMI compliance in order for AAPRO and 3DS to work. Usually there is a line in Config.sys/Autoexec with QDPMI init somewhere. The switch or line with that in it needs to be deleted. -Brian
#94986From: Marion K. MarksApr 1, 1994 3:33 PM
DISable the DPMI — got it. That should also save on UMBs. I added the DPMI specifically because I thought Phar Lap would like it.