#States
3 messages in this thread
Hello Imagine users,
I'm just getting back into IM3.0 and states. I've just converted the
female humanoid into a bones object. So far, so good. Here's my question.
I'm creating different poses as states to create a modern dance
routine. Changing the poses in bones works great. But the states does not
remember the position or angle of the parent axis. When I go to the stage
editor, I have to position and angle each state as it was setup in the
detail editor (which means I have to record each position and angle as I'm
creating poses, and then use this information in the stage editor.
Please tell me there is a way for states to remember this information,
or is it in a later upgrade or am I the only one who would like this.
Thanks, BP
Bruce,
A state uses the parent axis as a reference axis. It's alignment or position
will not be maintained throughout different states. If you need to use the
parent axis for the humanoid models, add a null axis and make this null axis
the parent to the humanoid form.
-GreG
>> I'm creating different poses as states to create a modern dance
routine. Changing the poses in bones works great. But the states does not
remember the position or angle of the parent axis. <<
Here's an idea that might work (I haven't tried it). Add another axis and
group your bones object to it with the new axis as the parent. This in theory
should work.
Let me know how it goes.
-Sam J. Bowling