CompuServe Thread

#Black Trace

12 messages in this thread
#102352From: John Toebes/SYSOPFeb 22, 1995 3:27 PM
Okay, I give up. I don't like asking for advice, but I can't figure out where I'm going wrong. I've got the 2.0 version of Imagine that comes with 3d Modelling Lab. I finally got some time to work with it (not exactly true; I *made* the time), and have done a couple of test renders. Terrific program to work with, really. Anyway, my first attempts at balls and examples from the book went okay, but I then started on a project of my own consisting of two, colored glass, disk-like objects, with a plane image-wrapped with a picture (specifically, the Amiga Logo from AmigaUser converted to .tif) behind them. The thing quick renders terrifically. I go to the project menu (yes, I created a project and subproject for the image), and render it in scanline mode, same picture, looks great. I try to render it in Trace.. black screen. When I have the specular set all the way on the max, the Trace mode rendering shows a dim splotch of color where the highlights would be. The rendering also goes incredibly fast (regardless of specular settings). Now, I've added a light object near the camera (spherical), and I've added another right next to the glass objects in the scene, and it makes no difference. I've set ambient to max, no difference. I've used a global reflection map (clouds.tif), and that seemed to have the same effect as having specular maxxed out. Help help?
#102358From: Stan Kalisher (Impulse)Feb 22, 1995 6:09 PM
Jim Dah, I dunno, maybe the ray trace is making the glass objects disappear for some reason, try putting a ground under them and give it the checker board texture, this way you will have some depth to whats going on, other wise send us the file and we will look into it. Mike
#102390From: John Toebes/SYSOPFeb 22, 1995 11:34 PM
Thanks, Mike, I will. I'm sure it's something dumb I'm overlooking (or doing), but it has me stumped.
#102411From: Stephen GaleFeb 23, 1995 8:48 AM
Try this — The Imagine universe is only 1000 ( I think its 1000, Mike, can you confirm?) units in size when ray-tracing. Any object outside the 1000 unit parimeter will disappear in trace mode. This phenomonon does not occur in any other rendering mode. I would check your objects positions. If they are real far from center, try selecting everything (shift-click)lights, objects, camera and any tracking axis and move the whole kit and kaboodle to something centered around position 0,0,0. Selecting everything and moving the group together will not change your picture. Let me know what happens. SGinNJ
#102419From: John Toebes/SYSOPFeb 23, 1995 10:28 AM
I'm positioned around 0,0, but everything is huge (the plane is something like 1500 units across, as I recall). I'll check into that. Thanks!! Could I scale everything down all at once?
#102438From: Stan Kalisher (Impulse)Feb 23, 1995 7:06 PM
Jim The world is 16285 units in all directions unless in the Action editor you have set the size of the world to something else, on the other hand if you leave it at 0 then Imagine will use what it needs and not bother with the rest of the world size. This makes it render faster and not waste rendering things that dont need to be rendered. A plane 1500 units in size with a few triagnles, could cause some problems, increase the face count with fracture and that might do something to help. Let me know. Mike
#102454From: John Toebes/SYSOPFeb 23, 1995 11:07 PM
Mike, thanks… I tried scaling everything down to 10 percent, and it didn't help. So I deleted everything, started from scratch, and now have a nice ray trace at 320 X 200 X 24. I dunno what I did right, but this time everything was much smaller. It didn't turn out too well cause the idea was screwed, but I still got good results. I later did a trace of a Boing! ball and a mirror and it came out just terrific. Thanks again! Imagine is an incredible program.
#102488From: Stephen GaleFeb 24, 1995 9:41 AM
Mike, Is the size of 16285 units a new default? I ran into the problem of disappearing objects in trace mode years ago (probably v.1.0 or 2.0) and tech support told me about the unverse size constobjects pretty far to violate 16285 units, and Ive always focused on making objects small). Also, can you reduce memory requirements by reducing the size of the universe in the ACTION editor say if you only need 2000 units, and room for 16285 has be allocated? Any news on the next version for the constant upgrade program? SGinNJ
#102528From: Stan Kalisher (Impulse)Feb 24, 1995 9:15 PM
Stephen NO this is how big it CAN get and no larger, outside that figure and nothing happens. You could save some memory but you might increase the rendering time to something real slow, so just set the value to 0.. As for making things small, this is not a good idea, I make things that occupy the default screen size from top to bottom of the window, this makes thing render very fast,. when things are toooo small they take up such a small amount in the octree that it really gets very slow and is not worth the effort. Mike
#102788From: James R. OllickFeb 27, 1995 8:04 PM
<<I make things that occupy the default screen size from top to bottom of the window, this makes thing render very fast>> Mike, I assume you mean that you create the object as large as the default window of the detail editor. When rendering you must be scaling the objects in the stage to the size you want them to appear in the final picture. Am I correct? Jim R. Ollick on a Warped 4000/040/40 Using AP 1.77 from Bergenfield, NJ
#102912From: Stan Kalisher (Impulse)Mar 1, 1995 5:55 PM
Jim I dont scale things once I finish them , I just move the camera around and set the Y axis to get the effect I need. Mike
#102925From: James R. OllickMar 1, 1995 10:20 PM
"I dont scale things once I finish them , I just move the camera around and set the Y axis to get the effect I need." Thanks for clearing that up. I'll have to start doing it, all along I've been scaling objects to fit the default camera settings. Jim R. Ollick on a Warped 4000/040/40 Using AP 1.77 from Bergenfield, NJ