#Anyone w/a Spare Pentium
10 messages in this thread
w/ 64 MB ram we are getting a 40MB Swap or so on the Pentium. As of right now
the Maps are in 24 bit format (and there are a lot of them) I am presently
reducing them to 8bit format to see if I can reduce the ram requirements.
Are you with Autodesk?
If so, could you refer a good company that could deal with such a large
project; and would autodesk be willing to use this project for promotion if
they would help out on the rendering.
It is my assuption that with 128MB we'd be flying.
Hi Mike,
<< Are you with Autodesk? >>
yes..
<< If so, could you refer a good company that could deal with such a large
project; >>
I can't recommend specific services but there are forum regulars that offer
this kind of service and they may still jump into this thread.
I searched the library with a keyword "RENDER FARM" and "RENDER SERVICE" and
found a few files outlining just this kind of service.
<< would autodesk be willing to use this project for promotion if they would
help out on the rendering. >>
This I don't know. The proper person to start a dialog with at Autodesk would
be Bob Bennett 415-507-5300.
<<..w/ 64 MB ram we are getting a 40MB Swap or so on the Pentium….. It is my
assuption that with 128MB we'd be flying. >>
yup.
Best of luck. I'd love to see any stills that you may wish to share or you may
consider contributing the piece for the upcoming SIGGRAPH reel.
jonas[adesk]
Note that reducing the color depth of the bitmaps isn't going to save any RAM,
as they're all going to be expanded back out to 24-bit once inside of the
renderer.
– G
Mike,
>> As of right now the Maps are in 24 bit format (and there are a lot of them)
I am presently reducing them to 8bit format to see if I can reduce the ram
requirements.
DON'T DO IT!
You'll just be wasting your time. 3D Studio allocates 3-bytes per pixel for
every map loaded at render time, whether the map is 1-bit, 8-bit, or 24-bit.
You would be better off analyzing your materials and looking for places where
you could use the same map multiple times rather than using multiple maps that
are similar. Once a map is loaded you can use it in as many materials as you
want without incurring any extra memory penalty.
Steven
As GaryY and SteveE have mentioned, Mike, reducing your maps to 8-bit isn't
going to do you any good re RAM usage.
However, might I suggest looking closely at your scene and determining if lower
resolution maps (than the ones you are currently using) would be appropriate?
If you have objects that do not take up much of the screen during a render,
I've found that you can get away with a significantly smaller map and still
have the material look quite good while using less RAM. A good rule of thumb is
to go with maps that are no smaller pixel-wise than the maximum amount of the
screen that the material appears on. If you have already done this, please
excuse me.
-Alan
PS -I use a P5/60 with 128 MB RAM, but right now I'm rather busy. If some
render-time frees up within the next couple of weeks, I let you know and if you
still need some help maybe I can be of some assistance. It sounds as though you
really need >100MB machines to make the big difference in rendering time per
frame.
PSS -I noticed you were wondering about the scope of information available re
3DS here at the ASOFT forum. I can only say that it is probably the most
comprehensive technical/artistic 3DS-oriented information system that exists! I
hope you hang around a bit and benefit from the info that literally dozens of
3DSer's freely discuss here, not to mention that the developers themselves are
here for assistance of all kinds. It is a pretty nice feeling to witness folks
who genuinely are interested in helping others. Kinda like that warm feeling
you got way back in church/nursery school <g>!
>>warm feeling you got way back in church/nursery school…
Hey, thanks for the encouragement you didn't even know you gave! (I teach a
sunday school class of 18 kindergartners 🙂
JKJ
John, that must be a COOL "job"!
Something tells me that you're pretty good at givin' the 'ole warm 'n fuzzy…
-Alan
Cool is right! I can't think of _anything_ I've done in the last 30 years or
so that's given me more deep enjoyment than working with those little kids.
(And 5-6 is the perfect age – old enough to communicate with but not quite to
the "smart alec" stage. <g>)
JKJ
Alan,
>> Kinda like that warm feeling you got way back in church/nursery school <g>!
<<
Can I pass out the milk and cookies? <g>
Paul S.
Yeah, Paul. Maybe this time I'll eat mine instead of throwing them at the
girls!<g>
-Alan (anything for attention…)