#LenZFX problem
7 messages in this thread
Aaron,
I'm using Aura on a per object basis and all pixels, but I'm getting an extra
amount of glow when the object I've set to glow intersects another object. It
appears to glow everything within the selected objects boundary box. It does
the same thing when I specify "edge" as well. any way around this?
thanks
-Kyle
Kyle, Aaron is out of town for a few days, so please repost this to him after
you see that he's back (by the end of the week).
– G
thanks Gary, I will.
When you get an answer to this, let me know as well. I have exactly the same
problem (I was waiting to see if version 1.3 fixes this, as I should get that
upgrade automatically).
<< let me know >>
sure thing
Hi Kyle,
I have the same problem with aura. I talked with Dave at Digimation and he
suggested that you render just the object you want
to apply the effect to with alpha split on and then use the alpha image of your
object in the mask slot. This works and you only
get the effect around the object itself. I ran into a slight problem though,
and I haven't gotten back to Dave to talk to him about
it. The smooth edges on the alpha mask around the object render with the
jaggies. Maybe I'm doing something wrong, I don't
know. I did upload adblock mesh in the meshes library under the name Aura
problem. I'm trying to do just the chisel with the alpha
mask but I get the jaggies. You might want to take a look at it.
If you get any answers before I do, give me a shout. 🙂
See ya,
JC
P.S. excuse the description of the file !
Jim,
<<I have the same problem with aura.>>
aha! I knew I wasn't alone! 🙂
<<adblock mesh>>
I'll take a look at it
thanks for your info/suggestions
-Kyle