CompuServe Thread

#Frames to fields?

14 messages in this thread
#155830From: Paul Sanford [LVL5]Feb 27, 1995 3:02 AM
If I want to take a 100 frame animation rendered to frames (not fields), and shorten it to 50 frames *with* fields, how do I do this? I am trying to gain the smoothness of field rendering in Vistapro, by rendering twice as many frames in Vistapro, then using 3DS to get frame0/field0 from frame VPro0, frame0/field 1 from frame VPro1, frame1/field0 from frame VPro2, etc. Would I only need half of the vertical resolution for the "doubled" rendered frames in VPro, since each field is only "half" of the image? Paul S.
#155851From: John EllisFeb 27, 1995 9:39 AM
Paul, You need a utility to split the frames into fields. Having done that you can then interlace the first frame's odd scanline and the second frame's even scanline, for a total of 50 frames. The company Videotex on your WTC CD has some utilities to do this for TGA images. The number is listed. The problem as I recall with Vista Pro is that it doesn't have good anti-aliasing, which is why many people import the meshes into 3DS and render them there. John
#155994From: John K. JordanFeb 27, 1995 8:03 PM
>>flic to fields… Mr. Sanford. I didn't see if you got your question answered, but if not, you might check out FIELDR.ZIP in LIB 2. It looks like it may do what you want (I haven't tried it): ——————————————————————– [70700,2777] FIELDR.ZIP/Bin Bytes: 2581, Count: 170, 26-Aug-94 Title : POCO: "fieldizes" FLiCs Keywords: ANIPRO ANIMATOR PRO FIELDIZER FIELDER POCO FIELDS FIELD FRAME FRAMES This is a very simple POCO routine which does something truly amazing: it renders FLiCs to fields! Please read the FIELDER.TXT file included in the ZIP before use as it contains some important cautions and copyright information. [download time at 2400 baud : 1 min] ——————————————————————– JKJ
#156175From: Paul Sanford [LVL5]Feb 28, 1995 12:02 PM
John, Thanks for the info on FIELDR.ZIP in LIB 2. Paul S.
#156429From: David J. MarksMar 1, 1995 11:31 AM
>> 100 frame animation rendered to frames (not fields), and shorten it to >> 50 frames *with* fields Here's a vague answer for you. I've seen this mentioned here, but I haven't tried it yet. In the 3DS.SET file (R4) option is "FIELD-NO-DOUBLE = YES". It takes each frame from the keyframer and treats it as a field. Perhaps this will help you. – Dave
#156462From: Paul Sanford [LVL5]Mar 1, 1995 12:47 PM
David, >> In the 3DS.SET file (R4) option is "FIELD-NO-DOUBLE = YES". It takes each frame from the keyframer and treats it as a field. Perhaps this will help you. << Maybe… I set it to "YES" and rendered a series of frames to test it. Unfortunately, I forgot to delete the colon at the beg. of the line, so it was ignored. %-) I've ditched the project for now, but will retry this method at a later time. Thanks. Paul S.
#156707From: David J. MarksMar 2, 1995 4:41 PM
>> "FIELD-NO-DOUBLE = YES" No. Never-mind. This only applies to the keyframer scene. When you render FIELD 300 for instance, it uses the background FRAME 150. Would've been nice though. Wishlist? – Dave
#156755From: Jonas Ruikis [ADESK]Mar 2, 1995 9:31 PM
<< … It takes each frame from the keyframer and treats it as a field…wish? >> got it.
#157176From: Paul LempkeMar 5, 1995 2:51 PM
Paul, I may be a little late, but I've tried various techniques to do this. Mostly with flics for stereographic animation, where I needed to create frames where the odd field represented the left eye view and the even field represented the right eye. In Animator Pro I just created a mask over the odd lines and composited together two animations. A similar technique coulds easily be used in 3DS' videopost. Create an IFL with frames 1,3,5,etc and another with 0,2,4,etc. composite one over the other using a mask over one field, Voila! RazorPro or Hires QFX could also be used. If you find it difficult to create the odd and even IFL's, then just composite the full sequence over itself, offset the beginning of one set by one frame and render with a step of 2. -Paul
#157302From: David GouldMar 6, 1995 11:16 AM
<<Mostly with flics for stereographic animation, where I needed to create frames where the odd field represented the left eye view and the even field represented the right eye.>> How effective is this? I've seen the result of Crystal Eyes from a video and wonder how this compares. Are the images more "fluid"? Do you loose some detail? Thanks. David "Optical eyes" Gould
#157595From: Paul LempkeMar 7, 1995 3:25 PM
Stereo animation from video: Hi David, If you are using interlaced video at normal 15.75khz rates then each eye is only getting 30 images/sec which is pretty flickery. I was doing this a few years ago with really cheap goggles made to work with an Amiga, so I translated everything into Amiga anim files for playback. I am mostly going to holographic output, so these days I just view a flic or PAR ani version of my scene and 'visualize' the result 🙂 -Paul
#157805From: David GouldMar 8, 1995 2:18 PM
<<If you are using interlaced video at normal 15.75khz rates then each eye is only getting 30 images/sec which is pretty flickery. I was doing this a few years ago with really cheap goggles made to work with an Amiga, so I translated everything into Amiga anim files for playback.>> We are using the Crystal Eyes polarized glasses in conjunction with the animation played directly of the MAX to produce 3D images. The effect is quite impressive. I was just wondering(and possibly Laurent who is reading this) if there is a way to improve the quality. Though I get this is restricted due to the limitations of the PAL video. <<I am mostly going to holographic output, so these days I just view a flic or PAR ani version of my scene and 'visualize' the result>> I think like most animators you soon learn how to see very well with your "third" eye, besides it's cheaper too <g> David "Cyclops + 2" Gould
#157898From: Paul LempkeMar 8, 1995 10:52 PM
Cyclops, >>you soon learn how to see very well with your "third" eye Yeah, it was thrilling to see the stereo animations at first, but the main justification was to provide a better preview for clients who rely on only two eyes.<G> >> PAL video PAL's slower frame rate becomes a bit of a liability, since that means only 25 fields/sec/eye as opposed to NTSC's 30 f/s/e. Why PAL -I always thought you were in the USA, or am I just being chauvinistic? <G> Stereographics Inc. had -if I remember correctly, some kind of double speed video tape system that delivered 60 fps to each eye. It had decent quality, but a problematic delivery system. The Crystal eyes are much better than what I had -my goggles used LCD shutters that responded too slowly for perfect separation of the stereo images : ( -Paul
#157319From: Paul Sanford [LVL5]Mar 6, 1995 1:06 PM
>> A similar technique coulds easily be used in 3DS' videopost. Create an IFL with frames 1,3,5,etc and another with 0,2,4,etc. composite one over the other using a mask over one field, Voila! << Thanks for the idea! Video Post to the rescue again. 🙂 Paul S.