#Isolating IK Chains
10 messages in this thread
Jonas,
I'm going to go ponder you're reply…
-Thanks.
Scott
Hi Scott,
<<..ponder.. >>
No need. Have you seen my back flip IK example? There is no way I could have
created that sequence using Interactive mode. Interactive mode was not designed
to be a precise tool. Using the Follow Object method was the process that was
designed for precise solution based on the joint parameters.
Please, check out….
File Info for FLIP.ZIP
Section: Mesh/Project Files Contributor: 73172,1351 Size: 95951
Submitted: 10/21/94 Type: Binary Accesses: 207
Title: IK Backflip
Keys: IK FLIP R4
This is an example of using IK a number of different ways. A woman doing a 1
1/2 back flip off of a diving board. There was no keyframing of the board or
the woman on my part. All movement solved for by using IK. This zip includes a
solved version and an unsolved version so that the R3 users can compare the two
files. Note also the flip.zip (a flip.fli) in the Animations section of the
lib. IK'd and uploaded by jonas.
Jonas, just out of curiosity, what IS the purpose of interactive mode?
Connie
Hi Constance,
<< what IS the purpose of interactive mode? .. >>
*I* use it to review how modifications to joint parameters affects the solution
of my kinematic chain when using the Follow_Object method. This follow_object
method is required with multiple inter-relating objects in the scene . To see
how I use it, review my steps in the flip.zip file in the Meshes section of the
lib. You may want to change the joint parameters and resolve and note how the
solution changes.
jonas[adesk]
Hi, Jonas.
Thanks. I will download and examine the IK example. Would this method get
complicated over the course of a 3 minute character animation?
Thanks,
Scott
Hi Scott,
<< Would this method get complicated over the course of a 3 minute character
animation? >>
I feel that it's much less cumbersome than traditional keyframing. Also,
depending on your process, the Recalc option becomes a very, very important
production tool for modifying the follow object path and then resolving thru
IK.
jonas[adesk]
Jonas,
Thanks. Are there other sources for information on IK besides the release 4 New
Features manual?
Thanks,
Scott Sorkin
White Shark Systems
Hi Scott,
<< other sources for IK.. >>
I have a text book named "Advanced Animation and Rendering Techniques" which
had a very good section on a general IK solution.
jonas[adesk]
Hi Jonas,
<<"Advanced Animation and Rendering Techniques">>
Would this be available through Computer Literacy, etc. or would I need to find
it mail order?
Hi scott,
I really don't know where it's available. I ordered it through work.