CompuServe Thread

#We call it MeshPaint 3D!

32 messages in this thread
#157835From: BRENT W. MALNACKMar 8, 1995 5:51 PM
After much hard work, we (Positron Publishing) are happy to announce MeshPaint 3D; a true 3D face painting IPAS plug-in. Simply load an object, rotate it to the desired angle and start painting! We will post a non-save version later this week in this forum. If you have any questions, leave me e-mail. The retail price is $499.95 and the program will ship within the next two weeks. To order, call us at 800-365-1002. We will be showing the program at NAB as well. Dealers may contact Ty Giebler at the above number. By the way, Dynamic Motion Module will be complete on or before the date that MeshPaint will. Brent
#157836From: Tim c BrananMar 8, 1995 6:01 PM
Are you going to upload any sample images, or a demo soon? I would love to see this in action.
#157858From: BRENT W. MALNACKMar 8, 1995 7:57 PM
I'll be uploading a fully functional non-saving version by Tuesday. I can uplaod an interface image tomorrow. Any specific questions about how it operates are welcomed! Thanks for your interest. Brent
#157860From: Tim c BrananMar 8, 1995 8:02 PM
Can you load existing bitmaps and work with them? Can you use it to adjust mapping coordinates on the fly?
#157953From: BRENT W. MALNACKMar 9, 1995 7:09 AM
Yes, you can load existing bitmaps. And, as far as I know, we haven't implemented the abilty to adjust the mapping coordinates. It was suggested that we should. Brent
#158002From: Tim c BrananMar 9, 1995 11:56 AM
>>Yes, you can load existing bitmaps. And, as far as I know, we haven't implemented the abilty to adjust the mapping coordinates. It was suggested that we should.<< It sure would be nice to have that ability, so you can see right away how it is going to look.
#158050From: BRENT W. MALNACKMar 9, 1995 5:03 PM
Tim, I'm sorry, I misunderstood. We wrote a full renderer in to the code so that you can see the painting immediately. Brent
#158061From: Tim c BrananMar 9, 1995 6:45 PM
can you shift or tweak the bitmap around while working on it, or is it strictly paint and go? I should probably just wait for the demo. I don't think I am getting across exactly what I mean. regardless, it sounds very cool and I can't wait to see it.
#158154From: BRENT W. MALNACKMar 10, 1995 6:43 AM
OK, I understood you correctly the first time. This is somewhat humerous. No, the position of the map in relation to the object can not be altered from within the program. Gary recommended we add such a feature, and time permitting we will. Brent
#158201From: Tim c BrananMar 10, 1995 10:45 AM
Then I would say add it to the wish list item for future release.
#157851From: Mike White SunDog Pro.Mar 8, 1995 7:02 PM
Sounds like a hot ticket. Can't wait to see it. Mike White [SDP]
#157859From: BRENT W. MALNACKMar 8, 1995 8:00 PM
Mike, It's been hard to keep this a secret. I've been dying to tell everyone and feel like a weight has been lifted off of my shoulders. We sent Gary Yost a copy a few weeks ago and he seemed to like it a lot. Leave me mail after trying the demo version that I'll upload soon. Thanks Brent
#157876From: Mike White SunDog Pro.Mar 8, 1995 9:30 PM
Sound like a plan, and I know what you mean about keeping the so hush,hush. Mike
#158075From: Zac RymlandMar 9, 1995 8:18 PM
Brent; Sound like a great product. Are you restricted to just filling in the faces with color or can you actually pay no attention to face structure and just paint away? Also, can you paint bump, transparency… and other type of maps as well? Zac (AZ-TECH) Berkeley
#158156From: BRENT W. MALNACKMar 10, 1995 6:46 AM
Zac, >>Are you restricted to just filling in the faces with color or can you actually pay no attention to face structure and just paint away? You are not limited to simply filling a face. You may paint on as little or as much of it that you like. >>Also, can you paint bump, transparency… and other type of maps as well? The program strictly works on texture maps, but with the flexibility it affords, you will be able to produce a wide variety of looks (bumps as well). Because the program ultimately produces a .tga file, it could be used as a bump map as well. Brent
#158252From: Zac RymlandMar 10, 1995 2:49 PM
Brent; >>>The program strictly works on texture maps, but with the flexibility it affords, you will be able to produce a wide variety of looks (bumps as well). Because the program ultimately produces a .tga file, it could be used as a bump map as well.<<< So does this mean that the .TGA that is created is editable and then can be applied as a bump or other type of map in the material editor? Zac (AZ-TECH) Berkeley
#158266From: BRENT W. MALNACKMar 10, 1995 4:30 PM
>> So does this mean that the .TGA that is created is editable and then can be applied as a bump or other type of map in the material editor? Yes. Brent.
#158345From: Zac RymlandMar 11, 1995 1:29 AM
Totally Cool man.
#157877From: Philippe DesmaraisMar 8, 1995 9:33 PM
Hi, 3D Studio user here, Interested/intrigued by 3D meshpaint. What exactly is this capable of? What kind of tools does this IPAS routine offer? I'm also interested in Skeletal Morphing. Would you happen to design these type of IPAS routines for 3D Studio release 3.0?
#157954From: BRENT W. MALNACKMar 9, 1995 7:13 AM
MeshPaint 3D works with both release 3 and 4. It has tools commonly found in 2D paint programs; airbrush, blur mode, flood fill, etc. The advantage is that even on a 486 system, you can get real-time results. As far as the skeletal morphing is concerned, you may want to investigate Bones Pro from Digimation. I suspect it can do much of what you need. Brent
#158014From: Philippe DesmaraisMar 9, 1995 12:38 PM
Thanks a lot for the reply, but I am worried SICK that the 500$ Bones pro package won't be compatible with my 3DS 3.0. That's what everybody's telling me. I need 4.0 Inverse Kinematics support. What do you suggest? Is it all true?
#158018From: Jonas Ruikis [ADESK]Mar 9, 1995 12:44 PM
Hi Philippe, << Bones pro package won't be compatible with my 3DS 3.0. >> I checked their docs and it states that Bones Pro and Smooth work with R3. However, they suggest that IK found in 3DS4 will add value to their package..
#157913From: Paul LempkeMar 9, 1995 12:01 AM
RE: MeshPaint 3D, Dynamic Motion Module Congrats! I read Gary's rave rumor a couple of weeks ago and warned our users group that something great was coming. Now I know what the voice mail message from Ty was about! I'll call tomorrow. Paul -Rising Star Graphics
#157955From: BRENT W. MALNACKMar 9, 1995 7:14 AM
Paul, Yep! Ty has begun notifying the dealer channel. Give him a call for the details. Brent
#158127From: Gary L. AngleMar 10, 1995 1:14 AM
Let us know! Where will it be posted? Very exciting possibilities!! Gary
#158157From: BRENT W. MALNACKMar 10, 1995 6:49 AM
Gary, I've just been told that I'll receive the non-save version a week from today (Friday the 17th). I will post it then. Look for it in the IPAS Usage directory. Again, the non-save version is fully functional, with the exception of saving. So, you'll be able to paint on any object you like, with all of the tools. Brent
#157925From: Yost GroupMar 9, 1995 1:20 AM
Congratulations, Brent! It looks like you'll make history with the first non-SGI 3D paint program available for us regular ole mutant types. Here's to a smooth last couple of weeks for ya! – G
#158035From: CSA/CAMar 9, 1995 3:04 PM
Gary, Isn't there a 3D paint module for Ray Dream on the Mac? Perhaps that is the first "Announced" non-SGI package. It also doesn't sound as generally useful. Kevin Krell – Computer Support Associates
#158052From: Yost GroupMar 9, 1995 5:23 PM
Is that shipping yet? (I didn't think so.) – G
#158066From: CSA/CAMar 9, 1995 7:26 PM
Gary, Probably not shipping. They did mail out some lit. on it though. Kevin Krell – Computer Support Associates
#158096From: Yost GroupMar 9, 1995 10:33 PM
Given how close Brent is to shipping his IPAS plug-in, I bet that he makes it first. – G
#157985From: Steve OrmondeMar 9, 1995 10:44 AM
Fantastic! Please let us know as soon as the demo version is in the library. – Steve Ormonde