CompuServe Thread

#Breaking Water

7 messages in this thread
#158250From: Zac RymlandMar 10, 1995 2:49 PM
To any and all that can help; I am going to need to show a sub rising to the surface and breaking water for an intro to a video game. In doing so I will need to create some pretty tricky effects to show water streaming off the sub, the foam spray and wakes created by the sub pushing the water, etc. etc… I remember a while back some threads regarding this subject with a ship. If anyone recalls anything from those threads or others or has any helpful ideas I would very much appreciate it. I do have quite a few ideas of how to create some of the effects, but any additional (better) ones will be very helpful during the R&D phase of this project. Thanks in advance. Zac (Delta Z/AZ-TECH) Berkeley
#158259From: LEE STEELMar 10, 1995 3:53 PM
Zac, Have you seen the flic of the car morphing up out of the pavement that's here on the forum somewhere? -Lee
#158344From: Zac RymlandMar 11, 1995 1:29 AM
Lee; >>> Have you seen the flic of the car morphing up out of the pavement that's here on the forum somewhere?<<< I have not seen it, but I'll look. Do you know any key search words? Zac (Delta Z/AZ-TECH) Berkeley
#158360From: LEE STEELMar 11, 1995 7:07 AM
The file is called carmor.zip.
#160446From: Zac RymlandMar 23, 1995 11:57 AM
Lee; I finally saw the flick, very cool and it gives me a few ideas, thanks for the tip. Zac (Delta Z) Berkeley
#158382From: Gary L. AngleMar 11, 1995 10:54 AM
Zac It'll be interesting to see how you create the "breaking wind" effect caused when the sub emerges from the water pushing water into the air currents!!
#158425From: Zac RymlandMar 11, 1995 5:43 PM
Gary; >>>>>It'll be interesting to see how you create the "breaking wind" effect caused when the sub emerges from the water pushing water into the air currents!!<<<<< It's called serious (Vapor, Spurt and what ever else I can get to work) tweeking. Wish me luck. Zac (Delta-Z/AZ-TECH) Berkeley