#Breaking Water
7 messages in this thread
To any and all that can help;
I am going to need to show a sub rising to the surface and breaking water for
an intro to a video game. In doing so I will need to create some pretty tricky
effects to show water streaming off the sub, the foam spray and wakes created
by the sub pushing the water, etc. etc…
I remember a while back some threads regarding this subject with a ship. If
anyone recalls anything from those threads or others or has any helpful ideas I
would very much appreciate it. I do have quite a few ideas of how to create
some of the effects, but any additional (better) ones will be very helpful
during the R&D phase of this project.
Thanks in advance.
Zac (Delta Z/AZ-TECH)
Berkeley
Zac,
Have you seen the flic of the car morphing up out of the pavement that's
here on the forum somewhere?
-Lee
Lee;
>>> Have you seen the flic of the car morphing up out of the pavement that's
here on the forum somewhere?<<<
I have not seen it, but I'll look. Do you know any key search words?
Zac (Delta Z/AZ-TECH)
Berkeley
The file is called carmor.zip.
Lee;
I finally saw the flick, very cool and it gives me a few ideas, thanks for the
tip.
Zac (Delta Z)
Berkeley
Zac
It'll be interesting to see how you create the "breaking wind" effect caused
when the sub emerges from the water pushing water into the air currents!!
Gary;
>>>>>It'll be interesting to see how you create the "breaking wind" effect
caused when the sub emerges from the water pushing water into the air
currents!!<<<<<
It's called serious (Vapor, Spurt and what ever else I can get to work)
tweeking. Wish me luck.
Zac (Delta-Z/AZ-TECH)
Berkeley