CompuServe Thread

#Texture Mapping Faces

10 messages in this thread
#157969From: Glenn ZimmermanMar 9, 1995 8:34 AM
Why doesn't 3DStudio allow mapping of just selected faces? I had a 3-sided tube that I wanted to map with different textures on each side & had to separate the sides into objects, add the mapping coordinates, then attach them all together again.
#157973From: Jonas Ruikis [ADESK]Mar 9, 1995 8:53 AM
Hi Glenn, << Why doesn't 3DStudio allow mapping of just selected faces? >> I can take this as a wish list item. The reason that you create a seperate object is to get seperate vertices with UV coordinates. Each vertice can only have one set of UV's. Reattaching the object after you've applied a material will create coincident vertices with seperate UV's and material assignments. I agree that the current process could be automated but it's not too cumbersome, just a few extra key strokes. 🙂 jonas[adesk]
#158161From: Glenn ZimmermanMar 10, 1995 7:41 AM
Okay, that explains it! While we're on the subject of "wishes", is there a way to make multiple clones of a spotlight? I've got a scene that has a few track-lights, each light having a spotlight parented to it. It'd be nice if I created one spot, then cloned it along the track so if I have to adjust color or falloff I only do it once. I picked up on your technique of parenting a camera and its target to a dummy & then moving the dummy & it works great! I'm still bugged by uneven paths when key frames are inserted along the path. Thanks for the info.
#158398From: david W. mennenohMar 11, 1995 12:31 PM
Glenn, You can copy lights using Move with Shift held down just like for objects. To copy and move both the light and the target hold down Shift and Ctrl. DM
#158833From: Glenn ZimmermanMar 14, 1995 5:43 AM
Yes, I've done quite a bit of cloning (thanks for the shift/ctrl tip though). What I meant was, as in making clones of objects in the Keyframer where the copies imitate the original, why not be able to do the same thing with lights? If I'm not mistaken, Keyframer clones will change if the master object is modified. I just finished a piece with 16 spotlights in a track-light unit. If I wanted to change the ranges on these lights I'd have to do each one individually. Which brings me to the NEXT question: why can't ranges be adjusted in the Keyframer? And why can't they be visible or invisible like the spot cone or camera cone?
#158956From: david W. mennenohMar 14, 1995 6:30 PM
Glenn, Ahhh, now I see. You want to be able to instance lights. That would come in handy. I'm not sure but Mark Meiers Light IPAS may do the trick for you. You could take a look at it. It lets you update a bunch of lights based on a particular lights attributes. Animated ranges would be cool. I am working on a project that started out as a still and I'm now trying to animate. I got some nice lighting effects using distance cueing and now it would be great to be able to animate my camera independent of it's range settings. This would keep my distance cueing intact. Jonas you listening? I'm sure Jonas will pick up on your wish also. But for now it may be just manual keyframing. DM
#159060From: Glenn ZimmermanMar 15, 1995 7:39 AM
This Light plug-in sounds like what I'm looking for. Where would I find that? Thanks for the tip.
#159064From: Jonas Ruikis [ADESK]Mar 15, 1995 7:57 AM
Hi Glenn, << lights…>> File Info for MOVLIT.ZIP Section: IPAS Usage Contributor: 73523,1371 Size: 22400 Submitted: 2/13/95 Type: Binary Accesses: 179 Title: movlit.zip Keys: IPAS PXP LIGHT MOVE 4.0 Universal PXP to move omni and or spotlights as a group. 3DStudio 4.0 only. File Info for LTUTIL.ZIP Section: IPAS Usage Contributor: 76330,3402 Size: 41788 Submitted: 6/2/94 Type: Binary Accesses: 890 Title: IPAS Lighting Utilities Keys: IPAS LIGHTING UTILITY ARRAY STYLE DELETE This is a shareware IPAS3 PXP to implement the concepts of Light Styles, Light Arrays, and Light Delete by Name. Written by Mark Meier.
#158971From: Jonas Ruikis [ADESK]Mar 14, 1995 7:26 PM
Hi Glenn, << Which brings me to the NEXT question: why can't ranges be adjusted in the Keyframer? And why can't they be visible or invisible like the spot cone or camera cone?…wish..>> got it.
#157979From: Yost GroupMar 9, 1995 10:23 AM
In addition to what Jonas said, the reason why we originally set 3DS up to do it this way was to save about 50% of the RAM that would've been required otherwise. – G