CompuServe Thread

won't render w/ Z-Buffer

14 messages in this thread
#158598From: SUS [SEA]Mar 13, 1995 1:28 AM
Hi to all. My 3D-Studio doesn't render with Z-buffer. I've changed the settings in the 3DS.SET file to "Z-Buffer…..=yes" and rendered through V-Post to a TGA file with alpha channel (just in case). When I used 'SEEZ.ixp" or "lenzfx" it doesn't show a thing. the 'seez' shows a black screen . What can I do? With Thanks Sus.
#158653From: Kyle J. McKisicMar 13, 1995 11:42 AM
Sus, << the 'seez' shows a black screen>> SeeZ has a problem with antialiasing – try turning it off in the renderer dialog -Kyle
#158822From: SUS [SEA]Mar 14, 1995 3:24 AM
Kyle, <<SeeZ has a problem with antialiasing – try turning it off in the renderer dialog>>. Sorry, Still a black screen…. Sus.
#158835From: Kyle J. McKisicMar 14, 1995 6:51 AM
Sus, <<black screen>> hmm. . . I've got to ask the obvious questions . . . 🙂 you DO have geometry in the view port? SeeZ is placed LAST in the Video Post Queue? I assume that you're not getting an error message. yes? -Kyle
#158838From: SUS [SEA]Mar 14, 1995 7:19 AM
Kyle. <<I've got to ask the obvious questions . . . 🙂 you DO have geometry in the view port? SeeZ is placed LAST in the Video Post Queue? I assume that you're not getting an error message. yes? >> I have all my normal-every-time-I-rendered-before scene in my camera view port. SeeZ IS placed last, and I'm not getting any error message. I'm just getting a black screen and no option in my lenZFX on my TGA worked. Sus,
#158840From: Kyle J. McKisicMar 14, 1995 8:35 AM
Sus, well I'm stumped! 🙂 maybe some brilliant soul out there can help you out? -Kyle
#158846From: David J. MarksMar 14, 1995 9:14 AM
>> I'm just getting a black screen PMJI, but make sure that "VPOST-ZBUFFER = YES" in your 3ds.set file. – Dave
#158902From: Paul Sanford [LVL5]Mar 14, 1995 1:42 PM
In addition to the correct 3ds.set line, did you delete the semicolon at the beginning of the line? Easy to miss sometimes. 🙂 Paul S.
#158914From: Kyle J. McKisicMar 14, 1995 3:07 PM
<<delete the semicolon>> ahh . . .that one's bitten me a few times!
#159045From: SUS [SEA]Mar 15, 1995 2:49 AM
<<that one's bitten me a few times!>> I made sure all of the above were correct! Still nothing. Sus.
#159160From: Aaron W. OstlerMar 15, 1995 3:22 PM
Are you sure that you have version 4 or higher. Check the About 3DS option from the info menu just to make sure. If you're still stumped, send me a copy of your 3ds.set file via private e-mail and I'll take a quick look at it. I had to become somewhat of an expert on the Z Buffer options while writing Lenzfx. Aaron
#159182From: John EllisMar 15, 1995 6:39 PM
Aaron, >> I had become somewhat of an exper on the Z buffer options while writing LenzfX. << Well correct me if I'm wrong but isn't one thing to use Z buffering from within the renderer as part of the 64 bit rendering process, and quite another to be using VP to compositing a Z buffer matte of only 8 bits? John
#159249From: Aaron W. OstlerMar 16, 1995 1:30 AM
Yep, but it sounds like shes having a problem just getting the z-buffer turned on.
#159258From: John EllisMar 16, 1995 4:04 AM
>> sounds like shes having a problem just getting the z-buffer turned on… I guess this thread is moving pretty fast. Glad to see you're in Z-depth of things. <g> John