CompuServe Thread

D Chipsets

16 messages in this thread
#160006From: John GormanMar 21, 1995 12:16 PM
Hi, I was wondering what 3-D chips will support rendering in 3D Studio, such as the Glint, or the Matrox, and also which ones work well with .DWG files from AutoCAD. Thanks, John
#160040From: Brian Rudolph [Adesk]Mar 21, 1995 2:18 PM
<< I was wondering what 3-D chips will support rendering in 3D Studio,>> Currently there is no support in 3D Studio for enhanced video chipsets. -Brian
#160096From: John GormanMar 21, 1995 6:36 PM
Brian, I was thinking that you really have a great opportunity to get a major marketing lead on the SGI folks – atleast to the extent that you could provide the public with a very usable, afforable rendering solution that was very price competitive with SGI machines, and close to performance competitive. I know this is already being done with network rendering, and porting to Windows 95 (and NT maybe? for multiprocessor support), but if you could buy a workstation with a Glint chip on the VGA board, that would greatly reduce rendering time – that sounds perfect. Also, for AutoCad, it would be a great advance. John
#160204From: Brian Rudolph [Adesk]Mar 22, 1995 10:14 AM
<<now this is already being done with network rendering, and porting to Windows 95 (and NT maybe? for multiprocessor support), but if you could buy a workstation with a Glint >> I know that Gary and the Yost Group have considered all these posibilites for future releases of 3D Studio. Unfortunately, I am not allowed to talk about future releases of the software. sorry. -Brian
#160421From: John GormanMar 23, 1995 10:04 AM
Brian, I understand. I read in the newest New Media and the Windows Sources about Autodesk's awaiting support for the HOOPS API, and all the board manufacturers clamoring to get a foothold with a software company with a decent rendering engine. Matrox, Videologic, Creative Labs, ATI, Diamond – these guys are all putting out 3D boards based on a variety of chipsets, which support different APIs – and microsoft and Intel I think are coming out with a standard that will be chip independent. Thanks, John
#160483From: John N. JordanMar 23, 1995 3:25 PM
John, Right now, I'd recommend the Matrox Impression + board. It has some 3D hardware built in, it's fast in Windows, and runs R3/4, and is not much more than it's competetors (ATI/Diamond), while it also provides some basic 3D acceleration for the future. (and limited OpenGL drivers are expected for the Impression Plus in the near future) 6 months to a year from now, I'd strongly recommend getting a Glint based card. It'll support OpenGL, which is supported in NT3.5, which 3DS has been announced to run as it's OS. If you add all three together, you can assume that R5 will support OpenGL. (but nothing official has been announced, or is expected until Siggraph) JNJ
#160622From: Dan O'LearyMar 24, 1995 8:05 AM
>> 6 months to a year from now, I'd strongly recommend getting a Glint based card. It'll support OpenGL, which is supported in NT3.5, which 3DS has been announced to run as it's OS. If you add all three together, you can assume that R5 will support OpenGL. (but nothing official has been announced, or is expected until Siggraph) << I think that it is pretty safe to say that 6 months to a year from now there will be quite a few 3d chipsets to choose from… most of which will put Glint under the table. Check out the Martin Marietta ad on page 16 of the new (March) CGW. Their stuff is for real, and coming soon (according to the article, of course). The future's so bright… – Dan / n-Space, Inc. ps – that's my game in the bottom left corner of page 15!
#160793From: Mar 24, 1995 11:03 PM
Dan: >> Check out the Martin Marietta ad on page 16 of the new (March) CGW. >> ps – that's my game in the bottom left corner of page 15! Don't tease us! I went looking for your game, but page 15 of my March CGW is a full page ad for Summagraphics plotters, no games in sight! :^) Greg Pyros
#160834From: Judy WellerMar 25, 1995 10:04 AM
Try COmputer Gaming World – also has the initials CGW. Judy
#161102From: Dan O'LearyMar 27, 1995 9:07 AM
>> Try COmputer Gaming World – also has the initials CGW. << Nope, Greg was right, Computer Graphics World, page 16/17. – Dan / n-Space, Inc.
#161101From: Dan O'LearyMar 27, 1995 9:07 AM
>> Don't tease us! I went looking for your game, but page 15 of my March CGW is a full page ad for Summagraphics plotters, no games in sight! :^) << That's it … you see, you are the print head, trying to keep all your i's dotted and t's crossed while under a tight deadline…. No, really, try pages 16/17. Sorry. – Dan / n-Space, Inc.
#161263From: Mar 27, 1995 11:29 PM
Dan: >> That's it … you see, you are the print head, trying to keep all your i's >> dotted and t's crossed while under a tight deadline…. >> No, really, try pages 16/17. Sorry. I thought that was it! Congratulations! Greg Pyros
#160919From: John N. JordanMar 25, 1995 9:20 PM
>I think that it is pretty safe to say that 6 months to a year from now there will be quite a few 3d chipsets to choose from… < Yeah, no doubt 🙂 Glint's shipping though, and a viable option for people wanting to get new hardware today. I'll keep an eye out for the CGW ad, and your game. (it's around here somewhere.. <g>) What game did you do? >The future's so bright… No doubt! Wild stuff hap'nin. Fast times- every 6 months and things are practically obsolete. JNJ
#161103From: Dan O'LearyMar 27, 1995 9:07 AM
>> Yeah, no doubt 🙂 Glint's shipping though, and a viable option for people wanting to get new hardware today. << Very true. >> What game did you do? << It is called Desert Tank (striking name, eh?). A joint effort between Martin Marietta and SEGA, featuring Martin's textured poly engine. Same hardware as Daytona and Virtua' Fighter II. All coin-ops. >> No doubt! Wild stuff hap'nin. Fast times- every 6 months and things are practically obsolete. << I guess that was my point about the Glint chip. It sure makes for a wild ride, though! – Dan / n-Space, Inc.
#160723From: John GormanMar 24, 1995 3:32 PM
John, Thanks for your reply – I've heard that the Glint chip if pretty cool. OpenGL should be a standard for certain staff, but I'm not sure if it'll be the only standard – it's kind of overkill for 3_D games and soforth, where the true resolution isn't such a big deal, but more the effect. But Do you know if Autodesk supports OpenGL, or it it the HOOPS library, and does the matrox or Glint based boards support HOOPS? John
#160920From: John N. JordanMar 25, 1995 9:20 PM
John, I never said OpenGL would be for games, but for the 3D tools (used to make them). The Glint is the highest powered chipset around that I've "seen". There are lots others in development. Most support multiple graphics libraries. (OpenGL, 3DR, Renderware, Reality Lab, probably Hoops, etc.) GL support is dependent on drivers from the manufacturers. I don't deal with HOOPS, but figure if it's popular enough, it'll certianly be implemented by someone. I expect OpenGL to be the GL of choice on NT workstations, since it's built in. Autocad, ported to NT, may end up running native OpenGL too- dunno. (I'm not a cad type, you may want to check in that forum) I do know that the Matrox board will be great for 3D GL based games, and many of these GL's look very promising. (Reality Lab was bought up by Microsoft) Probably not accurate enough for 3DS type needs, but great for games. (faster) Glint based boards should also support the games gl's, but at a higher cost of ownership. ($1500 vs $350) JNJ (after reading about Quickdraw 3D today in 3DA, I think it may be a big contender for the GL used.. sounds pretty good.)