#Zoom/Camera
21 messages in this thread
Using the hot keys Z and Shift Z for zooming… once in a while have different
viewport, rather then the one expected, active. No big deal, UNLESS it happens
to be a CAMERA viewport. That can quickly lead to problems. Shouldn't the
CAMERA viewport be non-responsive to viewport zooms, and only "dolly" when
appropriate camera dolly is invoked?
The Camera viewport responds to single-viewport zooms, but not to all-viewport
(right-click) zooms. I don't know about the hot-key problem; It's a new one on
me. If you can come up with a step-through to duplicate it, Jonas would
appreciate seeing it.
– Jack
Hi Jack: <camera viewport responding to single-viewport zooms> Well, that's
what I mean. The hot key single viewport zoom in or out and the left-click on
single viewport zoom icon should should function on an orthog or isometric
viewport. But it seems odd that it should be functional in a camera viewport.
Leads to inadvertant violent alteration of camera view. Granted, easily
recovered by the opposite command, but still leads easily to boo-boos. Actually
it's been bugging me for a few years<LOL> but I never mentioned it before.
Jeepers, what does that road sign say ahead? —<welcome to Mutantville>–
Jeffrey
As you say, it can easily be reversed by repeating the command. I seem to
recall some discussion about it back during Release 1, and we decided to go
with it as you see it. We must have made the right decision, because nobody's
complained in all these years — until now. And _you_ didn't get around to
mentioning it for several years, so… <g> Who knows, maybe there's a silent
majority out there who are going absolutely batty about this, but just can't
around to mentioning it. 😉
– J
>>camera zoom button…
I've never liked it either, but as you said, it is reversable and there are
always more interesting things to think about.
JKJ
John <there are always more interesting things to think about> Oh yeah? Like
what? <BG> Jeffrey
>>Camera Zoom
Well, now that it's come up, I'd have to say that's one little thing that's
always bugged me too. I think you just shouldn't be able to do it at all.
DM
Count me in, I never liked it as well. It is only reversible when you know you
have done it. I had a collegue do it while we were working on an animation and
he didn't know he had done it until I looked at his work and had to go back and
fix it. It took a while to get it back to normal because he had made a bunch of
changes after screwing up the camera.
<silent majority going absolutely batty> now there's an oxymoron for ya!
Anyway, i finally did mention the zoom and bet there are a number of folks who
have been confounded by it. Jeffrey
We'd love to hear from anyone else who feels strongly about it. That's what
this forum is for (among other things).
– J
<<The Camera viewport responds to single-viewport zooms, but not to
all-viewport (right-click) zooms. I don't know about the hot-key problem; It's
a new one on me.>>
When you use Zoom out and Zoom in on a camera viewport the results aren't
always correct. For instance if you create a 35 mm lens camera and then make it
the active viewport. Then press Z to zoom out once then Shift+Z to zoom in you
will see that the camera lens is unchanged, i.e. the Zoom out was reversed
precisely by the following Zoom in.
But if you Zoom Out twice then Zoom In twice the effect is a change in the
camera lens. Do two zoom outs and then two zoom ins on a 35mm lens camera with
a FOV of 63 and you will find that the resulting camera lens is 61.6666 with a
FOV of 40.
So the effect of multiple zoom out and then zoom ins doesn't restore the camera
to it's original settings. Could you fix this please so that it is consistent.
DaviD "Wide angled lens" GouID
You'll see a different approach to the camera zooming issue in r5. (beyond
that, my lips are sealed)
– G
Gary: <beyond that, my lips are sealed> AHA! a sequel to The 7th Seal. Just
mentioning "a different approach" and I start getting weird. Okay, I will stay
calm and just gracefully experience the transition (while biting my tongue and
waving bye bye Pharlap) I'm gonna faint! THUD Jeffrey (clutching 5 modules and
IPAS Shells, protectively) Lerer
>> THUD Jeffrey (clutching 5 modules and IPAS Shells, protectively) Lerer
ROFL!
DM
>> You'll see a different approach to the camera zooming issue in r5.
Sounds interesting.
DM
<< You'll see a different approach to the camera zooming issue in r5.
(beyond that, my lips are sealed) >>
Aha, you're beginning to crack <G>.
That's just the pressure valve releasing a bit of steam… (vapor?)
– G
<vapor?> well, multi-threading will certainly come in handy… WON'T
IT? <duck> J
You haven't told anyone about the new Mental Interface for R5, have you?
Michele
Mental? Me?
– G
Michele: <new Mental Interface for R5> Crazy Glue is included, correct? Jeffrey