#DynMotion Module
2 messages in this thread
Bill,
>> No friction… That's surprising. How do objects with mass in motion ever
expend their energy, and come to a rest ? How does a ball roll, if not for the
friction with the surface it's rolling on ? Etc, etc..
We have a drag function that can cancel some of the velocity. It is difficult
to stop something completely. We may have something in place to assist in this
area.
As fas as the ball is concerned, logical angular velocity can be set to start
the roll in the proper direction. Every collision that is detected can still
cause rotation, and produce a very realistic looking rotation. If you examine
the fun.zip file I uploaded, I chose the wrong angular velocity to start the
ball down the slope, but the rest of the balls rotations are from contacts with
other objects.
<< Rigid body. However, an object chopped into many smaller objects may break
apart after a collision. >>
>>Is this triggered automatically ?
If an object is chopped into pieces, let's say with booleans, yet the resultant
pieces are pasted back together (by repositioning them if necessary), then the
Key>Dyno mode will work great. The pieces would remain intact with keyframed
positions, until contact is made by another object. Imagine a wrecking ball
hitting chunks of a building.
Brent
Brent,
Thanks again for the detailed response.
BILL