CompuServe Thread

#CBU Takeover for REAL?

10 messages in this thread
#54113From: Don TarshesApr 1, 1992 1:33 PM
The Atari Lynx machine is basically a hand-held Amiga. All development for it is done on the Amiga. Don
#54167From: Don Curtis/SYSOPApr 2, 1992 2:35 AM
Humm…the Lynx is a handheld Amiga eh???? And just how did Atari get ahold of the Amiga's custom chipset and operating system? While I'm not specifically familiar with the Lynx…I'd be very surprised if it was at all like the Amiga other than they are both computers.
#54186From: Don TarshesApr 2, 1992 10:45 AM
I'm not sure of the details, but I was talkin to someone who develops games for te Lynx, and he said that they definitely develop everything on the Amiga. Maybe characterizing the Lynx as a hand-held Amiga was a bit of an overstatement, but there's enough of a similarity to be able to use it as a development platform.
#54475From: Nick MurrayApr 7, 1992 9:40 PM
Just because games are developed on the Amiga for LYNX doesnt make it an Amiga hand held. There are NO Amiga custom chips or Amiga anything in the LYNX. From what I hear SEGA games are written onthe Amiga too. That doesnt make the SEGA an Amiga clone. The reason that they use Amiga is because the folks at EPYX who developed the LYNX and sold it to Atari wrote the programming software on the Amiga. They could have used any other machine to do the job and the results would be the same. Nick
#54493From: Don TarshesApr 8, 1992 7:14 AM
Yes. As I mentioned in a previous statement, I was indulging in a bit of overstatement regarding the Lynx re the Amiga. Don
#54192From: Jim Nangano/SYSOPApr 2, 1992 11:47 AM
Actually, the Lynx is most definitely not an Amiga, although it is a distant relative. RJ Michal was one of the folks that worked on the original Lynx development team (for Epyx). RJ, of course, was one of the original Amiga software developers. The development tools for the Lynx are Amiga-based. Atari purchased the Lynx system from Epyx, and inherited the development tools and heritage, much to the Tramiel's displeasure. So there's some truth behind the original statement, although it definitely needs a bit of clarification.
#54210From: SPC Superbase Tech SuppApr 2, 1992 6:44 PM
Actually, I think that the reason an ST wasn't used for Lynx development is that it couldn't handle the graphics (512 color animated) or the 4 voice sound. (This isn't official or anything, but my guess.) The Lynx has custom chips, just like the Amiga, but they aren't the same chips. There's a graphics/blitter chip, a sound chip, and a chip which handles the network port and the card slot and I think it also handles the joystick and other controls. About as close to a handheld Amiga as you can come.
#54248From: Andy FinkelApr 3, 1992 4:26 PM
Also, the development environment required multitasking. It was kind of pretty…think of Metascope^2 with lots more windows and an interface to a shared ram card between the Amiga and the Lynx (or 'Handy')
#54321From: Jim WilliamsApr 4, 1992 4:46 PM
No, it does have some similarities, but it's not an Amiga… and develoment IS done on Amigas.
#54320From: Jim WilliamsApr 4, 1992 4:46 PM
I was talking about this with a colleague of mine the other night. At one time I wanted to become a Lynx developer.. but it was $5K up front for two cards to fit into my 2000… while this isn't unreasonable, looking back on it, it prevented an _enthusiastic_ developer from writing software for it… we went through his collection of Lynx games… 2 out of 12 were made by not atari/epyx owned companies.