CompuServe Thread

#3ds on other platforms

10 messages in this thread
#11808From: Jake Rodgers [Origin]Apr 6, 1992 7:16 PM
Is 3ds going to be available on platforms other than the PC? We are looking for faster ways to render and are trying to make hardware decisions very soon. Thanks! jake
#11810From: Yost GroupApr 6, 1992 7:37 PM
Autodesk has a very strict policy of not discussing future releases. I _can_ tell you that you'd have to spend $30,000 on an SGI Indigo Elan to get faster rendering than a 486/50 running 3DSr2. Although the straight SGI Indigo draws lines and Gouraud-shaded polygons very quickly, the R3000 inside is no speed-demon when it comes to rendering. You'd be better off with a couple of cheap 486/50's on a network than anything else. – G
#11985From: Chris JohnstonApr 8, 1992 9:23 PM
How about our SGI 4D 340GSX? (I have the recurring dream about 3DS running on our SGI machines…) Chris
#12013From: Yost GroupApr 8, 1992 11:50 PM
That machine is quite a bit faster than the Indigo. And way more $$$ <g> I have the same dream… funny that it always ends up being a wet one! – G PS: OK, I really don't have sexual fantasies about computers. I promise.
#12203From: Chris JohnstonApr 10, 1992 10:25 PM
I think that it was about $200K list price when we got it. We got a deal and paid about $20K for it. (Actually, it was bought as part of a big NASA numerical modeling project. I'm sure SGI got paid a lot closer to the $200K than the $20K! I inherited our old 4D/20 when we got the big machine and I've got it set up to share an animation controller and recorder with my PC system (running 3DS, of course!) And, of course, **everybody** runs RenderMan! <g> Chris If you are going to have fantasies about any computer, the Power Series machines are good candidates…
#12021From: john edelsonApr 9, 1992 12:56 AM
Just for the record . . . The IRIS Indigo is a wicked fast machine. For price/performance for many CPU-intensive applications, like rendering, it wins over most competitors. It rates at 30 MIps, 6MFLOPS, and delivers it. Diskless, its $8K. 16 MB & 420 MB disk takes you to something like $12K. Of course, to test it in a meaningful way, you would need the same program optimized for both the IRIS Indigo and the *other* platform. The IRIS Elan is a graphics upgrade to the Indigo. It does not really affect the rendering speed. It does however affect the ability to work and interact with 3D models. It makes them really move around. And while CPU rendering speed is nothing to spend your nights dreaming about, the incredible realism of real-time rendering to the screen on the Elan is something to get very very excited about. It has an otherworldly futuristic appealing striking exciting kinda feel. Very exciting. Not to mention the DAT quality sound etc etc In short, we really like our products. john edelson sgi
#12024From: Evan Yares [WeirdTM]Apr 9, 1992 2:48 AM
John: I remember when Apple came out with the fx. One of its code names was "wicked fast Mac." Do you really think 6MFLOPS at $12K is a bargain if it's being used as a render-box? I'm not trying to be difficult, but I believe that it is going to take more like 20MFLOPS at $12K to pry PC users away from their 486 computers. Evan
#12052From: MARTIN G FOSTERApr 9, 1992 4:17 PM
John, do you know anything about updated ADI 4.1 drivers for the Irisvision 24 bit board? My friend has one and it worked fine with 3ds r1 but would not do 24 bit with release 2.
#12123From: Yost GroupApr 10, 1992 9:50 AM
Martin, Remember, the ADI interface for 3DSr2 is completely different than the release 1 code. Most ADI drivers need to be rewritten for r2. – G
#11846From: MARTIN G FOSTERApr 7, 1992 1:14 AM
Get yourself a network of diskless 486/50's, sufficient memory on each one, and a server with huge hard disk and other mass media. Most cost effective way to do it and when some bright spark writes a utility to split up the rendering transparently over the network, it will be even easier.