CompuServe Thread

#R2 Waves

12 messages in this thread
#11913From: Frank ViviritoApr 7, 1992 7:57 PM
Gary, –What an upgrade!… Man, all the new features are like a whole new program. I can't get over how powerful that h key is and IPAS is going to be a super tool. Anyway, I am working on an animation that has a boat (modelled in Acad) in the water. I started to paint and animate the water using AAP. Now I've got this new 3DSR2 wave generator. Is it meant to be used as a tool for creating realistic water? Do you have any ideas on different ways to create seas or oceans… maybe another IPAS app? I tried creating just one mesh with the wave gen. then copying and flipping it over then morphing between the two and that had some potential but I still haven't found the magic #s for the params. of that one mesh… or should I play it safe and continue with a 2D animation of the water. Very much open to suggestions. Thanks again for an incredible program –Frank
#11929From: Yost GroupApr 8, 1992 1:09 AM
WAVES creates linear sine-wave waves in any object. You've probably looked at the ocean and noticed that it's not a regular linear sine-wave motion. We're working on a WATER.SXP solid texture shader that will be appliable as a bump map. It will be VERY realistic. – G
#11946From: Yost GroupApr 8, 1992 10:42 AM
If you can't get Waves to work for you, there's a pretty effective watersurface flic in the animated texture maps directory of the CD-ROM. – Jack
#11959From: Rock RichardsonApr 8, 1992 2:45 PM
Frank, You might try to use the Frac program and use plasma type then use gif to dxf program and then smooth and morph the object a couple of time. I've had pretty good luck in creating waves doing this. Rock
#12005From: Frank ViviritoApr 8, 1992 11:31 PM
Rock, I tried doing the Fractint plasma gif2dxf thing awhile back but the mesh looked fairly flat. It was awhile ago, so I'll give it another try tomorrow. Was your camera close to the water or was it more of an aerial view? My camera is to be close to the water so the waves need to have some depth. I think the R2 wave program can generate one mesh to get me close, than dxf it to acad and tweek the waves that are real close to the camera by hand then morph some bent/skewed variations of it. Maybe assign different smoothing groups along the crests? Water is tough! Thanks for the help, –Frank
#12014From: Graphics Software, Inc.Apr 9, 1992 12:13 AM
Frank, A while back, I wrote an AutoCAD lisp routine which generates a 3D mesh of three intersecting sin wave functions. I even animated the waves by adjusting the initial amplitude of each wave. The resulting wave were very convincing <If you would like to see an example, check out the files DAY.GIF and NIGHT.GIF in the BIG D library (lib 10) of the Graphics Vender forum). If you're interested (and have access to AutoCAD), I'll dig up the routine and email it to you. Dennis Bragg
#12098From: Frank ViviritoApr 9, 1992 11:00 PM
Dennis, –thanks alot for the offer for a copy of Acad wave lisp routine and I would love to check it out. BTW, day and night.gif look great. Also, would you please send information on any other 3D software available to: Frank Vivirito Technical Designs 8231 N. Boundary Rd. Baltimore, MD 21222
#12120From: Graphics Software, Inc.Apr 10, 1992 9:07 AM
Frank, Since the wave lisp routine is small, I'll email it to you later today. I'm not sure if its documented, so let me know if you have any questions. As you've probably figured out, I use the routine to generate the water in the day and night scenes. I will also mail you a copy of the BIG D demo next week. Dennis
#12028From: Rock RichardsonApr 9, 1992 8:35 AM
Frank, I found that the depth is a function of the /s and /pi when doing the gifdxf thing. I played around alot with it and by varing the /s and using /pi i got some very wide variations in depth (Good mountains or small bumpy hills) i kept the camera very close to the water. Hope it helps, good luck Rock
#12097From: Frank ViviritoApr 9, 1992 11:00 PM
Hey Rock,–thanks alot man…the gifdxf thing is looking pretty cool. I'll let you know how the final animation turns out. Thanks again! –Frank
#12006From: Frank ViviritoApr 8, 1992 11:31 PM
Thanks Jack, I'm still looking through all the cool stuff on the CD. So far I have just been looking at all the (fantastic) meshes but I'll definately look for the water animations tomorrow. Gary, Give us a yell when water.spx is available and thanks again for a program that we can blow people away with <g>. –Frank
#12140From: Mike MorrisonApr 10, 1992 10:52 AM
If you are looking at the water from a distance, you might try using the NOISE.SXP routine as a bump map with a small Size setting. Look at my animation on the CD-ROM, of flying down on a ship. You'll see that from a distance, the water looks pretty good. Although the beginning of the Flic where the water looks best, was cut off. This technique only works when you move a limited distance from the water. In my case, I had to fly from about 500ft down to about 5ft, so I opted to make the water look good from 500-100ft. This made the last, closeup shots incorrect, because the Size setting was too large. Maybe in the future, we will be able to fade from one material to another in the animation….That way you could fade from a distance version of Water to a closeup version of Water. Hope… -MM