CompuServe Thread

#Release 2 Raytracing?

7 messages in this thread
#11901From: Aaron WeintraubApr 7, 1992 5:43 PM
Hm.. 3DS files to direct ray tracing in Big D? Would this do animation? With only DXF input now, it seems to me that the entire program might have to be changed to support the keyframer info from the 3ds file. Otherwise, would you have to make a 3ds file with a different starting position for each object? That would seem rather tiresome and almost impossible. But it sounds like a good idea if it would do animation. Aaron
#11921From: Graphics Software, Inc.Apr 8, 1992 12:06 AM
Aaron, I'm just beginning to look into a 3DS link, so I'm not sure yet what kind info about the keyframer is available through either the 3DS file format or through IPAS. Maybe someone else could jump in here with an answer (hello, Gary?). Dennis Bragg
#12047From: Aaron WeintraubApr 9, 1992 2:59 PM
I don't really know much about release 2 yet, so I could be just guessing here, but maybe an IPAS (I believe that's what the 3ds language is called) program could be written to write each frame in an animation out to multiple dxf files. Then, Big D could be used to raytrace the animation. By the way, what format does big d output to? Targa would be my guess, but it's just a guess. Aaron
#12103From: Graphics Software, Inc.Apr 9, 1992 11:18 PM
Aaron, From what I've heard, IPAS is probably the only way we can ray trace an animation. I have some research to do. BIG D outputs to 8 bit PCX and GIF, and 16/24/32 bit TARGA formats. Dennis Bragg
#12234From: Aaron WeintraubApr 11, 1992 11:30 AM
Thatnks for the info. I've been thinking a little about Big D, and I don't quite understand how it works. Is it just a command line renderer that you just pass the dxf file to? The DXF format doesn't contain any info at all about materials. Does it have it's own material editor, or something like it? Aaron
#12244From: Graphics Software, Inc.Apr 11, 1992 2:17 PM
Aaron, BIG D includes a Motif-based graphical interface which lets you set up views in wire-frame mode and locate light sources. Materials are assigned to layers in the DXF file. Material properties and other rendering options are controlled through dialog boxes. The renderer can also be run in batch mode through a script files. BIG D also supports the Animation Took Kit, a set of AutoCAD lisp routines for simple walk-through and kenetic animations. Dennis Bragg
#12374From: Aaron WeintraubApr 13, 1992 7:22 AM
Thanks for clearing it all up. Can't wait to get my demo copy. Aaron