#Wrinkles and Heaps
8 messages in this thread
Martin,
Can you (or anyone else) anyone kindly suggest a method of creating
wrinkled bed sheets and jumpled up clothing? I'm working on a homicide
case and there are many items of clothing laying around the house.
Thanks,
Alec Jason
Will WAVES work?
Evan
Evan,
I don't think ripple will work. I want stationary, non-moving wrinkles.
Thanks anyway.
Alec Jason
Alec, the Ripple and Waves programs don't need to create morph animations.
Just set the # of Morphs field to 1 to apply a ripple or wave to an object.
(It creates a new object.) Waves lets you apply two opposing waves to an
object. You could then apply a ripple to the resultant object for…a
really messed-up object?
Another possiblity is to go for the stylized look: Use flat, cut-out
objects and apply texture maps of wrinkled clothing. Or…you could try the
technique with the criss-crossed "tree" and "bush" objects. There are a
couple of examples of these on the CDROM called Tree, or Plant, or
something. You create a profile object of the crumpled clothes as seen from
the side, clone the profile (after first applying a texture map) 90 degrees
so you have a cross-shaped object. (This is easier to see by just looking
at the examples on the CDROM.)
Have I made myself clear?
– Jack
Jack,
Thanks very much. I'm going to play around with your suggestions. Thanks
again,
Alec Jason
Alec,
The best way to do wrinkles is to use a bump map. You can see this
technique used on the bedspread in Gene Bodio's BEDROOM sequence of images.
Of course, this won't actually wrinkle the geometry, but it'll look
extremely realistic (unless you want to get right up and touch the
wrinkles).
Jumbled-up clothing is another story… We've actually been working on a
PXP IPAS program that does a fractal "crumple" on any object. If you want
to send me a couple items of clothing I'll use them to test our new routine
and send them back to you. Just zip them up and email them over.
– G
Thanks Gary,
I'll look into Gene's technique. Which bump map do you suggest?
Thanks for the offer of help but I haven't created any garments yet. I'm
not sure I need them at this point but keep your .pxp's warmed up.
How come you left out mesh clothing items from the CD-ROM? I was hoping
for the entire Gap collection.
Alec Jason
For decent bedspread wrinkles, I'd paint a "squiggle" in Animator Pro as a
white line against a black field, and use that as a bump map. Try it and
experiment!
– G
PS: Clothing is tough!