CompuServe Thread

#One Frame at a time

66 messages in this thread
#28522From: Rodney MassmanApr 4, 1993 1:02 PM
Hey Thanks for the tip on Originating. I guess it's a failing of mine to not completely read all instructions before operation of a device. I'm of the type to refer to the instructions after everything else goes wrong 🙂 I think S-VHS would be the way to go as there would be no conversion necessary to a VHS format. If I'm clear on this, each format would have it's different sized tapes – Right or Wrong? Not really too clear though on which yields the best quality or what you commonly sacrifice for the price. I'd like something I could pop out of the SFR and plop into any average consumer VCR. Single Framing is a totally new field for me, so I'm not real adept at all the stats and considerations in buying my first one – what to look for, so I guess it's best to talk with those that are more experienced than me. For Right now, it's off to the Library for a VIEW program…. You know..I just hate VCR's without a flying erase head!! -Rodney Massman * On AutoPilot in Beantown, The Buckeye State *
#28526From: Peter GreciApr 4, 1993 1:52 PM
Lemme know if View 3.6 is in the LIBS. If not I'll send it up. it is in MY opinion currently THE Anim Viewer of Choice
#28569From: Paul ToalApr 6, 1993 1:04 AM
View 3.6 can't play anim 7's. That makes it useless for me. Anim7's pound Anim8 into the ground. –Paul < Motorola Inside >
#28582From: Vance SchowalterApr 6, 1993 11:16 AM
ANIM7 is the best, right now. However, View 3.6 does a nice job increasing the speeds of standard ANIM5's. ViewTek is still my preferred ANIM and picture viewer. Vance
#28590From: Peter GreciApr 6, 1993 6:34 PM
Vance have you been able to get Viewtek and it's Anim-7 format to Play Overscan 736*482 Rez anims CORRECTLY? If so how did ya do it and on what machine? The Anim-7 go Haywire on my A3000 when I convert my 736*482 rez DCTV anims to Anim-7 and Attempt to play via Viewtek. If you use ANOTHEr Overscan setting please lemme know what itr is so I can do a test at that rez and see what I'm missing in Anim-7 tho so far View 3.6 and DCTV have not Disappointed me.
#28615From: Vance SchowalterApr 7, 1993 3:23 PM
It's strange, because I've used 736×482 DCTV ANIM7's with ViewTek, and it performed flawlessly. My machine is one of the first A3000T's to hit Canada. I've been pretty lucky with my machines. The first DCTV animation I made was of a Cylon fighter fly-in from stage left-lower-back. When it comes onto the camera view, the deltas were huge and to the eye, the animation didn't appear to slow down at all. The current ViewTek not only uses jiffy's, but allows the user to set the default FPS to lock the player at when running an animation. I chose the Tower because I planned ahead for the Toaster, TBC, massive storage, etc. The VT will keep me from losing my investment in this machine. Did you see the A4000T? It says that the machine has TWO video slots! Vance P.S. Almost forgot to mention that my DCTV anims are ALL done in 4 bitplane.
#28618From: Peter GreciApr 7, 1993 4:34 PM
Thanx for the info Vance, Perhaps Viewtek/Anim-7 doesn't like 3 bit plane DCTV anims? The few that I tried work FINE until the end then go haywire, then when it loops to the beggining again it's fine ad infinitum. I didn't really look that much at the 4000T tho one of the blokes I was there with tells me that the 4000T DID have 2 Video Slots but the second one was not connected.
#28654From: Vance SchowalterApr 8, 1993 12:17 PM
I wouldn't think that 3-bitplane dctv anims would be a problem. I remember having a looping problem like that when I used to have my A2000. I used a util to compile the anim and played it back on another player. When problems arose, I found the player didn't have a certain support feature in its ANIM support. I think it was pre-ANIM5. I don't think CBM bothered hooking up the second video slot until they got FCC approval for the A4000T. Another reason might be that the A4000T wasn't quite finished in conception. Vance
#28666From: Peter GreciApr 8, 1993 5:33 PM
I'll try a 3 bit plane Anim-7 again. I'll compile to Anim-5 via Adpro then convert. I'll make SURE It is supposed to LOOP. If that don't work I'll try a NON LOOPING anim. I'm perplexed here.
#28678From: Anthony RamirezApr 8, 1993 11:37 PM
>The few that I tried work FINE until the end then go haywire, then when >it loops to the beggining again it's fine ad infinitum. I had one anim (anim7)that after it played once it had a little bit of trash for about 10 frames, someone suggested I press the `c' key and viola! no more trash. <<< Tony D. Tracer >>>
#28704From: Peter GreciApr 9, 1993 2:05 PM
Thanx for the "Key of C" tip for Viewtek, I'll try em tho like I said before I'm amazed at View 3.6 and really DON'T need the anims to run any faster. I did a anim of Viewpoints 32 Dodge object and it Zooms by so fast I have to actually slow down playback
#28677From: Anthony RamirezApr 8, 1993 11:37 PM
>Vance have you been able to get Viewtek and it's Anim-7 format to Play >Overscan 736*482 Rez anims CORRECTLY? Well I am not Vance but I have been able to convert Anim5s to Anim7 without any problems. I have a A3000 with 18 megs ram and DCTV. The Overscan settings are 640*200 on both Text and Graphics. >so far View 3.6 and DCTV have not Disappointed me. I got View 3.6 yesterday, thanks for u/l'ing it, but it doesn't play Anim5s any faster than any other player. It doesn't center the anims nor does it fill the overscan area either (I changed the Overscan settings and still had the same results) and the pointer is in the way. Btw, All my anims are 736*482*3-bit plane DCTV. <<< Tony D. Tracer >>>
#28705From: Peter GreciApr 9, 1993 2:06 PM
WHAT????? It doesn't fill the Overscan Area????? It does on my 3000 and it plays CONSIDERABLY FASTER than view 3.2. I am starting to feel like I'm in the Twilight Zone here Tony. "Enter a Man who gets View 3.6 to do amazing things and yet those around him can't duplicate this feat" This getting Weirder and Weirder
#28589From: Peter GreciApr 6, 1993 6:34 PM
Perhaps for an AGA machine Anim7's are good but so far I've found Anim-7 USELESS so Anim-5 and Anim-8 Pound Anim-7 into tiny bits simply because they actually WORK on my system ,something Anim-7 Refuses to do correctly. If Anim-7 works for you thats GREAT, I still think ya might want to try View 3.6 tho since as I said my "ANCIENT" A3000 25 mhz does 60 FPS at 736*482 REZ in it's 3 bit plane mode at least 60% of the anims I have done already and this is with ANIM-5's I've yet to Convert any to Anim-8 tho I kinda doubt it'll go any faster than 60 FPS
#28679From: Anthony RamirezApr 8, 1993 11:37 PM
>my "ANCIENT" A3000 25 mhz does 60 FPS at 736*482 REZ in it's 3 bit plane >mode at least 60% of the anims I have done already and this is with >ANIM-5's Is there a trick to get View 3.6 to play that fast? I have tried a few anims and none playback any faster, even those with little deltas. >so far I've found Anim-7 USELESS so Anim-5 and Anim-8 Pound Anim-7 into >tiny bits simply because they actually WORK on my system ,something >Anim-7 Refuses to do correctly. I am REALLY confused, we are having the exact opposite results. What are your overscan settings? <<< Tony D. Tracer >>>
#28706From: Peter GreciApr 9, 1993 2:06 PM
My Overscan Settings are BOX STOCK. I use No tricks other than the fact that I always use LARGE amounts of frames. Also I do 90% SPACE Animation so there's ALOT of Black onscreen along with a ton of Stars and rarely more than 2 objects in motion at one time. Perhaps yer Anims are simply more Complex than mine? I'm going Cuckoo woo woo, here comes the Choo choo woo woo, once I knew a thing or two now I'm a Buckaroo inky dinky parlez vouz vouz I'm Perplexed here. My Current 32 Dodge Anim uses a Textured Ground object along with a Starfield Background Picture with ALOT of Chrome Reflections and Filtered Glass on the Dodge. It is the only Moving Model and it flies by at 60 FPS Maybe I'll Upload one of the smaller Anim-5's that I've gotten View 3.6 to run at 60 FPS so ya can see what I mean?
#28729From: Anthony RamirezApr 9, 1993 6:53 PM
>My Overscan Settings are BOX STOCK. I can't remember if my settings are stock or if I changed the a little. Could you go and find your Overscan Settings and post them here? I'd like to know what causes 2 people with the same machine to have totally opposite results. >Perhaps yer Anims are simply more Complex than mine? The first anim I converted to Anim7 is of the ST-TNG object, the WarpBee, and the camera was VERY close-up so there was lots of deltas and it played back twice as fast as View could play it back. I did a test with a anim I did with Scenery Animator, and these are the results: Anim was 120 frames at 736*482 3-bit DCTV anim. Avg. Delta 76,900. Anim size was 9.48 megs (Anim5) and 10.10 megs (Anim7). Anim5/View3.6 Anim7/ViewTek FPS 10.1694 30.00 View 3.2 and 3.6 both played back the anim at exactly the same speed. I played it 5 times and timed it and figured out the FPS. View 3.6 said it was 14.6 FPS but I figured it at 10.1694 FPS. >Maybe I'll Upload one of the smaller Anim-5's that I've gotten View 3.6 >to run at 60 FPS so ya can see what I mean? I don't think the problem is the anim but the anim players. Are you looking at the FPS gauge that 3.6 puts up or are you calculating it? Figure it out and see if it really is playing back at the speed it says it is. Btw, Have you tried doing any Anim8s since you got AD-PRO? I'd like to know how it is. <<< Tony D. Tracer >>>
#28735From: Karl SparklinApr 9, 1993 8:36 PM
Tony, I just DL'ed View3.6, and my results on my 4000 are about what yours are. Peter's just weird! <grin> I have a 141-frame Scenery Animator animation that, as an anim5 is about 6.5M and goes about 11 seconds for both Viewtek1.04a and View3.6. It has very high deltas, as it plunges into the Grand Canyon, careens around a bend, and then zooms up towards clouds. It's about 5 seconds as an anim-7 under Viewtek. Viewtek is full-screen, while View3.6 opens this dinky little window (uses roughly half the screen area) on my 1960. (I have VGAOnly prefs set, though I don't know if this affects anything) While I like View's interface better, the results are ghastly at the moment. Hopefully, I'll find something I'm doing wrong. And, yes, the ADPro upgrade is here, but I haven't installed and tested it yet. But at the moment, I'm very happy with anim-7 and Viewtek. Maybe anim8 will be even better! Now I need a bigger HD, Karl
#28742From: Paul GerhardtApr 9, 1993 10:30 PM
Karl, Ooo, Ooo, I've been lurking around this thread waiting for a 4000 user to show up ! First my results are the same as yours and Tony's. View3.6 and anims5s (have not yet tryed anim8s) are no big deal speed wise – VT1.04A flys! (Do do do do <–Twilight Zone Theme, Peter 😉 ) But more importantly although VT is great IF I play non overscan anims. I can't get it to play overscan anims (anim5 or anim7). The first frame displays and then my system locks up tight! Have you gotten VT to play overscan anims? If so exactly what is your screen/overscan prefs settings? …AutoPilot Engaged… -Paul-
#28772From: Karl SparklinApr 10, 1993 1:48 PM
Paul, Sorry you had to wait for a 4000 owner to show up on the thread! Do I take it you have a 4000 as well? I historically have restrained myself to doing stills, since I haven't owned hardware to support the incredible appetite of animation software, so I may misstep here, but I'll try to help. I just checked the Scenery Animator "screen" setup, and I have it set for 352×480. My Prefs are set for SuperHighRes-Interlaced. With the VGAOnly pref in the drawer, that yields a report of 29.2kHz, 59Hz. Do you have ViewTek 1.04 *a* ? The "a" release fixed a thing or two and is worth your while to get, if you don't have it already. Lemme know how it goes. Karl
#28793From: Paul GerhardtApr 10, 1993 9:57 PM
Karl, Yes I have a 4000 and VT 1.04a. VT will display stills of any size correctly. On my system it only has trouble with overscan anims. 352 x 480 is lorez overscan and I have not yet tryed that. All mine are hirez 736×482. I'll try a 352 x 480 anim and let you know. If you get a chance try a 736×482 anim with VT on your system (it can be a quick Dpaint anim) and see if it works for you. …AutoPilot Engaged… -Paul-
#28765From: Anthony RamirezApr 10, 1993 10:15 AM
>I just DL'ed View3.6, and my results on my 4000 are about what yours are. >Peter's just weird! <grin> I am trying to figure it out since me and Peter have the same machine but VERY different results, strange. > Now I need a bigger HD, I know what you mean!!! >I'm very happy with anim-7 and Viewtek. Maybe anim8 will be even better! We are having about the same results and hopefully Anim8 will make it even better. Are you the Karl Sparklin form the old COCO times? <<< Tony D. Tracer >>>
#28773From: Karl SparklinApr 10, 1993 1:48 PM
Tony, Peter must have something different with his setup that changes his machine's operation. I can't Imagine what it is, but must affect memory/display operations. He'll figure it out. No, I never owned a CoCo, but in the old days, I built a computer that used the same processor and graphics chips; maybe I butt'ed in on a CoCo conference somewhere? Amiga was the first commercial computer that had enough graphics power to suit me. I always, lamented, however, that OS9 didn't become more popular: very powerful. Karl
#29080From: Anthony RamirezApr 16, 1993 11:15 PM
> Peter must have something different with his setup I think he got it fixed. > No, I never owned a CoCo, but in the old days, I just realized who I was thinking about, I think it is Kevin Darling. I think. <<< Tony D. Tracer >>>
#28784From: Peter GreciApr 10, 1993 5:56 PM
Accordig to the Docs, A7!m7 is SUPPOSED to be FASTER than Anim8 longword anims. Haven't tested this theory yet tho.
#28782From: Peter GreciApr 10, 1993 5:56 PM
Yer not doing anything WRONG per se, it's just that I optimize to keep my Delta's VERY Small in my animations, I think that is why my results are so much better than most peoples. I've finally gotten Anim7's to work and it is Considerably faster than anything I've gotten on View 3.6
#28792From: Karl SparklinApr 10, 1993 9:37 PM
Good point. The report on your View3.6 anim speeds didn't include info on the content; I hadn't considered that they would be small delta. Glad to hear that your experience with Anim7 is consistent with others' results. I assume you were using Viewtek1.04a? Karl
#28827From: Peter GreciApr 11, 1993 2:41 PM
Yes I'm using 1.04a and it works and then it doesn't it seems to have a problem with the Anim size I use of 736*482
#29081From: Anthony RamirezApr 16, 1993 11:15 PM
>I've finally gotten Anim7's to work and it is Considerably faster than >anything I've gotten on View 3.6 I told you! :^) <<< Tony D. Tracer >>>
#29104From: Peter GreciApr 17, 1993 2:41 PM
Sure sure, tho I just tried Another 736*482 DCTV anim and while it runs right there is some artifacting in their that shouldn't be. This is when converted to Anim-7 I converted that silly Anim I mentioned about the 2 Chrome Androids Fighting while the Troll stands by smiling and BD Girl EXPLODES on the screen
#28833From: Jorge EscobarApr 11, 1993 3:27 PM
Karl, Where did you get ViewTek from?… Is it here on CIS? Thanxs, Jorge Escobar/MEGABYTE PRODUCTIONS (..and AutoPilot, of course!)
#28849From: Karl SparklinApr 11, 1993 9:27 PM
Jorge, I thought I did, though I'm not sure. I think I got 1.04 off a local Amiga BBS and the "a" version off CIS. I'd use the Amiga File Finder (just outside these forums) to locate it. Karl
#28874From: Michael GerardApr 12, 1993 10:13 AM
VT104A.LHA is in library 14 here in AmigaArts.
#28881From: Peter GreciApr 12, 1993 6:18 PM
Viewtek is here in Lib 14 I believe
#28781From: Peter GreciApr 10, 1993 5:54 PM
EGADS MAN, I thoink we've stumbled on it, Most of my Superfast Anims have INCREDIBLY SMALL Delt'as Averageing under 20k and some as low as 3k. Methinks this is the Culprit. When I have tried High Delta Anims the Results were still relatively acceptable at 12-18 FPS. I'll check my Overscan settings, BTW I finally got an anim7 to work, when I converted the 32 Dodge Anim to Anim7 it was Quite a Bit faster than the View 3.6 version in anim5 and no Garbage onscreen like my previous tests with anim7
#29082From: Anthony RamirezApr 16, 1993 11:16 PM
>I thoink we've stumbled on it, Most of my Superfast Anims have >INCREDIBLY SMALL Delt'as Averageing under 20k and some as low as 3k. That could be it since most of the anims I have done lately have 50k+ Deltas. <<< Tony D. Tracer >>>
#29105From: Peter GreciApr 17, 1993 2:41 PM
Must be. 50K Delta's EGADS, I get itchy when I see anything over 30K Tho I've still gotten SMOOTH playback with anims upto 100K Delta's….Not at 30 FPS tho.
#29136From: Paul GerhardtApr 18, 1993 8:24 AM
Peter & Tony, What are you using to get your measurement of anim deltas? …AutoPilot Engaged… -Paul-
#29175From: Rodney MassmanApr 19, 1993 11:47 AM
So, the closer the object to the camera – the jerkier/less fluid the animation runs? I'd thought it might have something to do with the camera/object/background moving all at the same time. A ram problem. -Rodney Massman * On AutoPilot in Beantown, The Buckeye State *
#29193From: Peter GreciApr 19, 1993 5:21 PM
Methinks the reason Tony says the closer the object is to the Camera the jerkier it runs is simply because the closer the camera is the MORE SPACE the Model(s) take up onscreen so the Larger the Delta's will probbaly be.
#28583From: Rodney MassmanApr 6, 1993 11:30 AM
Just saw the New Upload notice, so that must be the answer – Shucks! and right after I just got done downloading 3.2!! Eh, View didn't work at all with the IFFs I saved to HD, wouldn't even take a look at 'em! I guess it has a problem with 24bit IFFs. I need to find out how to run an anim made from the Toaster and record it onto a VCR. From what I understand, to do that, I've got to convert down to 16bit IFF's (I think) and then runhe VIEW program (with some timely finger action on the VCR record button). Now, here's where it gets hairy — to do that you have to convert it (the IFF single frame stores) over to a DCTV format using IFFtoDCTV (whatever that is..) then, the guy suggested buying Directory Opus to do this automatically instead of typing in manually to convert each frame..uh, the dollars seemo be being cranked up as our conversation had continued.. CH CHING… I'll place bets you have to buy DCTV in order to convert images over to DCTV format.. 😉 From wt I see in AmigaWorld DCTV runs at around $379.00 CH CHING! -Rodney Massman * On AutoPilot in Beantown, The Buckeye State *
#28584From: Jim BroekApr 6, 1993 4:23 PM
Rodney, IfftoDCTV will convert all the images with the same extention to DCTV iff's. The command is EXECUTE SPAT IFFTODCTV DH0:RODNEY??? -D3 -ORAM: This will take all the 24bit iff's that Lightwave produces ie…Rodney001, Rodney002…etc. and convert them to Rondey001.dctv etc…in RAM or whatever directory you wish. I've found that the 3 bitplanes (-d3) as opposed to 4 bitplanes -d4 makes a HUGE difference in the playback speeds of the animation with very little loss in image quality. Then simply use an animation building program such as Viewtek to assemble the DCTV pics to an anim5 or anim7 and you're ready to lay down to tape directly from the video out on the DCTV. Later, Jim
#28592From: Peter GreciApr 6, 1993 6:35 PM
Don't forget ADAM does this and Automates the Process of converting IFF's to DCTV images,allows ya to convert to 3 or 4 bit planes as well as compiles the anim for you. It's PD or Shareware I forget which.
#28607From: Paul ToalApr 7, 1993 5:15 AM
And don't forget ADPRO's Sentry, gives you more flexibility if you need to make any imaging adjustments on each rendered frame. –Paul < Motorola Inside >
#28619From: Peter GreciApr 7, 1993 4:34 PM
Hmmm, I actually haven't TOUCHED the Sentry yet, I'll have to check that out and READ my new manual. Thanx for the info.
#28687From: Rodney MassmanApr 9, 1993 1:36 AM
So, ADAM does the same as DCTV in converting the images to DCTV images? Oh, lordy lordy me brains runneth over… -Rodney Massman * On AutoPilot in Beantown, The Buckeye State *
#28707From: Peter GreciApr 9, 1993 2:06 PM
ADAM is a CANDO Stack that converts yer IFF's to DCTV images and compiles into an anim
#28686From: Rodney MassmanApr 9, 1993 1:36 AM
This DCTV is a bit interesting. I've already got LightWave, but DCTV has it's own video out while the toaster waits for a SFR. So many different programs and boards out there it gets a little flustering. From the sounds of it I am getting the impression I just can't live without DCTV. -Rodney Massman * On AutoPilot in Beantown, The Buckeye State *
#28760From: Paul ToalApr 10, 1993 3:52 AM
Rod- I have Lightwave and DCTV. You will not be disappointed if you decide to go that route. –Paul < Motorola Inside >
#28591From: Peter GreciApr 6, 1993 6:35 PM
DCTV images are USELESS without DCTV. Do you have an AGA machine? if so use Ham8 which is supported in View 3.6 24 bit images are NOT supported in View 3.6, Dunno if they ever will tho it'd be convenient. If you don't have DCTV or an AGA machine yer STUCK with HAM animations. BTW DCTV's were $289 at WOC this weekend. Digital Creations has dropped the price. BTW When and IF you get a DCTV you will NOT need Dopus to do the IFF2DCTV conversion since DCTV comes with a utility named ADAM to do just that AND compile it into an anim automatically, it also allows you to scale the anim down a bit as well as change the # of Bitplanes used.
#28626From: john meggieApr 7, 1993 9:54 PM
Peter, regarding your problem with Viewtek and the ANIM-7 format, as I recall the default for Viewtek is to play animations assuming it is a looping type where the first two frames are added at the end (DPaint style). You have to change tool type to fix that problem at the end of the anim. Its in the docs. Hope this helps John
#28667From: Peter GreciApr 8, 1993 5:33 PM
Thanx John, I'l reread the manual for Viewtek. Tho most of my Anims are of the looping type.
#28688From: Rodney MassmanApr 9, 1993 1:36 AM
Yes, I'm running on an Amiga 2000 – non AGA and I don't have DCTV, so I'm stuck with HAM animations. But I thought this was what ADAM did, convert to a DCTV format with which I can then compile with View 3.6 or Even better, ViewTek. Am I right on that? And if ADAM is right here online wouldn't it be wise to then download it? I was a bit curious why my anims looked so cartoonish on 3.6, now I know why they don't look like Allan's or Ron's work – ahem… -Rodney Massman * On AutoPilot in Beantown, The Buckeye State *
#28708From: Peter GreciApr 9, 1993 2:06 PM
YES you can convert to DCTV and Run/view with View 3.6 but as I said before WITHOUT the DCTV Hardware all you'll see is Mish mosh
#28748From: Rodney MassmanApr 10, 1993 1:30 AM
Right. I'll lock onto a DCTV then. Sounds like your all getting some pretty good results from it speedwise. -Rodney Massman * On AutoPilot in Beantown, The Buckeye State *
#28785From: Peter GreciApr 10, 1993 5:57 PM
Hehehehehehe and Wildly DIFFERENT results.
#28730From: Anthony RamirezApr 9, 1993 6:54 PM
>But I thought this was what ADAM did, convert to a DCTV format with which >I can then compile with View 3.6 or Even better, ViewTek. Am I right on >that? Not exactly. Adam is a program for use ONLY for DCTV owners. It will convert ANY iff picture INTO DCTV format and compile it into a anim. You can then use View, ViewTek or any Anim player. I don't think you fully understand what DCTV is exactly so I will try to explain: DCTV is a external black box that connects to the RGB out and passes the RGB thru for the monitor and has a Video out for compsite (also has a Video in for digitizing). With a DCTV connected you will notice NO difference in th RGB display unless you display a DCTV image/anim (with any viewer) and DCTV will then instantly convert it and pass it thru the Video out line as a beautilfull Million color image and/or Anim. On the monitor it will look like a grey glob of garbage. It also comes with a great Paint program and you can slow scan digitize (about 10 sec) from a video input. Neither View or ViewTek compile IFFs into Anims, these are simply anim players. Although ViewTek 1.04 comes with a util to convert anim5 into anim7, but this is seperate. With a A2000 you won't benefit from Anim7 so don't worry about it. <<< Tony D. Tracer >>>
#28749From: Rodney MassmanApr 10, 1993 1:30 AM
Thanks for the facts on DCTV. On the ViewTek compile I meant convert to Anim7, and I wasn't aware that Anim7 did me little good. I thought it was faster. -Rodney Massman * On AutoPilot in Beantown, The Buckeye State *
#28766From: Anthony RamirezApr 10, 1993 10:15 AM
>and I wasn't aware that Anim7 did me little good. I thought it was >faster. It is but only for machines with 32-bit CHIP ram (as far as I have been able to see) like the A1200,3000,4000. None of the A500,1000,2×00, will benefit from Anim7. (Again this is only as far as I can tell) <<< Tony D. Tracer >>>
#28795From: Jonathan HirschmanApr 10, 1993 10:33 PM
Anthony, My accelerated A2000 benefits mightily from Anim7…much faster playback. Jonathan, via AutoPilot // Entombed in ice \\// and snow in Albany, NY
#28798From: ASDGApr 10, 1993 10:59 PM
ANIM8 can be of benefit only on machines with 32 bit chip ram – which yours does not have.
#28846From: Jonathan HirschmanApr 11, 1993 8:38 PM
ASDG: I understand that ANIM8 is for machines with 32-bit chip ram. I was saying that, even though I have 16-bit chip ram, ANIM*7* has proven to be a very fast animation format. Jonathan, via AutoPilot // Entombed in ice \\// and snow in Albany, NY
#29083From: Anthony RamirezApr 16, 1993 11:16 PM
>My accelerated A2000 benefits mightily from Anim7…much faster >playback. What speed is it playing back at (FPS)? What did it playback at in Anim5? What size are the Deltas? Reason I ask is because I tried it on a friends A2500 (33 mhz) and it hardly made any difference, if any. While on my A3000 it played back at least twice as fast, one played back 3 times as fast (from 10 to 30 FPS). Please let me know if there is anything special about your machine that would make it playback so fast since I would love to have this speed on the A2500 of my friend. <<< Tony D. Tracer >>>
#29167From: Jonathan HirschmanApr 19, 1993 12:24 AM
Anthony, I have not measured anything, except for eyeballing it. I have not gotten anything like a 3x speedup, although I would guesstimate that I have gotten nearly double at times. If you'd like, send me an animation to play with…my machine is an A2000, 8 megs 32-bit ram, GVP 28mhz '030 w/ 50mhz '882…nothing terribly strange. //Jonathan, \\//via AutoPilot
#29249From: Suresh KavanApr 21, 1993 12:25 PM
>None of the A500,1000,2×00, will benefit from Anim7. ..unless you have an accelerator board!
#29312From: Anthony RamirezApr 22, 1993 4:32 PM
>>None of the A500,1000,2×00, will benefit from Anim7. > >..unless you have an accelerator board! I have a A3000 and notice a BIG improvement in playback speed but on a friend's A2500 I didn't notice much of a improvement, if any. Therefore I have come to the conclusion that 32-bit CHIP ram (A1200,3000,4000) is required to gain any REAL improvement from Anim7. <<< Tony D. Tracer >>>